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Makransky, Guido; Borre-Gude, Stefan; Mayer, Richard E. – Journal of Computer Assisted Learning, 2019
The main objective of this study was to examine the effectiveness of immersive virtual reality (VR) as a medium for delivering laboratory safety training. We specifically compare an immersive VR simulation, a desktop VR simulation, and a conventional safety manual. The sample included 105 first year undergraduate engineering students (56 females).…
Descriptors: Computer Simulation, Self Efficacy, Learning Motivation, Comparative Analysis
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Adams, Deanne M.; Pilegard, Celeste; Mayer, Richard E. – Journal of Educational Computing Research, 2016
Learning physics often requires overcoming common misconceptions based on naïve interpretations of observations in the everyday world. One proposed way to help learners build appropriate physics intuitions is to expose them to computer simulations in which motion is based on Newtonian principles. In addition, playing video games that require…
Descriptors: Video Games, Teaching Methods, Technology Uses in Education, Simulated Environment
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Mayer, Richard E.; Johnson, Cheryl I. – Journal of Educational Computing Research, 2010
Students learned about electrical circuits in an arcade-type game consisting of 10 levels. For example, in one level students saw two circuits consisting of various batteries and resistors connected in series or parallel, and had to indicate which one had a higher rate of moving current. On levels 1-9, all students received a correct tone and had…
Descriptors: Feedback (Response), Educational Games, Experiential Learning, Science Instruction
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Mayer, Richard E.; And Others – Educational Technology Research and Development, 1995
Explains a generative theory of textbook design and describes three experiments that compared college students' solutions on transfer problems after reading science texts with illustrations adjacent to corresponding text and including annotations, and illustrations separated from text without annotations. (LRW)
Descriptors: Abstracts, College Science, Comparative Analysis, Higher Education
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Mayer, Richard E.; Anderson, Richard B. – Journal of Educational Psychology, 1992
In 2 experiments, 280 college students studied animations depicting a mechanical operation with concurrent oral narration of the process, successive animation and narration, animation alone, narration alone, or no instruction (the control group). Results are consistent with a dual coding model of retention and problem solving. (SLD)
Descriptors: Animation, Coding, College Students, Comparative Analysis
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Mayer, Richard E.; And Others – American Educational Research Journal, 1995
This brief report compares the lessons on addition and subtraction of signed whole numbers in three seventh-grade Japanese mathematics texts and four U.S. mathematics texts. Japanese books contained many more worked-out examples and relevant illustrations, while U.S. books had more irrelevant illustrations and unsolved problems. (SLD)
Descriptors: Addition, Comparative Analysis, Foreign Countries, Grade 7
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Mayer, Richard E.; Anderson, Richard B. – Journal of Educational Psychology, 1991
In two experiments, 102 mechanically naive college students viewed an animation on bicycle tire pump operation with a verbal description before or during the animation or without description. Improved performance of those receiving description during the animation supports a dual-coding hypothesis of connections between visual and verbal stimuli.…
Descriptors: Animation, Coding, College Students, Comparative Analysis