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Marlatt, Rick – Journal of Education, 2020
This article conceptualizes a framework for understanding the discourse and literacy practices generated by players of the video game, Fortnite. As a teacher educator interested in studying how multiliteracies cultivated in social settings can be leveraged toward academic success, my two objectives for this theoretical article are to examine how…
Descriptors: Video Games, Communities of Practice, Multiple Literacies, Reading Comprehension
Abrams, Sandra Schamroth; Lammers, Jayne C. – Teachers College Record, 2017
Background: Focusing on ways a common endeavor brings people together, Gee offered the concept of affinity spaces, which suggests that open participation without exclusion or membership is possible. This theory contrasts with Lave and Wenger's communities of practice, which called attention to situated, hierarchical participatory practices.…
Descriptors: Group Dynamics, Video Games, Interpersonal Attraction, Communities of Practice

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