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Rogier Bos; Marije Wigmans – International Journal for Technology in Mathematics Education, 2025
University students increasingly watch animated math videos that use dynamic visualizations as part of their learning process. Despite students' positive appreciation, little is known about how these visualizations contribute to learning outcomes. This paper examines the relationship between learning outcomes and students' experiences with dynamic…
Descriptors: College Students, Video Technology, Animation, Mathematics Education
Kieran Balloo; Laura Barnett; Karen Gravett; Xeina Ali; James Tatam; Naomi E. Winstone – Journal of Further and Higher Education, 2024
Student-staff dialogue is often emphasised as a means of improving students' engagement with assessment and feedback processes. However, focusing on dialogue alone overlooks the complexity of students' experiences and the sociomaterial contexts in which they occur. To surface the roles of the social and the material in students' experiences, we…
Descriptors: Foreign Countries, College Students, Feedback (Response), Student Evaluation
Erik Brockbank; Arnav Verma; Hannah Lloyd; Holly Huey; Lace Padilla; Judith E. Fan – Cognitive Research: Principles and Implications, 2025
Data visualizations play a crucial role in communicating patterns in quantitative data, making data visualization literacy a key target of STEM education. However, it is currently unclear to what degree different assessments of data visualization literacy measure the same underlying constructs. Here, we administered two widely used graph…
Descriptors: Visual Aids, College Students, Universities, Visual Literacy
Heping Xie; Zongkui Zhou – Journal of Computer Assisted Learning, 2024
Background: Drawing is generally regarded as a promising learning strategy and has been explored in the touchscreen setting with different drawing modes. Although both a finger and a digital pencil can help individuals complete drawing activities effortlessly on touchscreen devices, there is no guarantee that they show the same effect on learning,…
Descriptors: Computer System Design, Visual Aids, Eye Movements, Freehand Drawing
Renata Kuba; Allan Jeong – Journal of Visual Literacy, 2024
This study examined the visual design processes and strategies used by design experts and non-design college students when composing an infographic. All participants created an infographic on a personal computer and were asked to think aloud as they performed the task. The goal was to identify differences in the strategies utilised to produce…
Descriptors: College Students, Visual Aids, Computer Graphics, Design
Elder R. De la Cruz Jimenez – ProQuest LLC, 2024
Visual notetaking has gained prominence in education due to its benefits in capturing information effectively. However, there is limited research on the neural and cognitive mechanisms involved in this way of taking notes. Therefore, to fill this research gap, this within-subject experimental study aimed to use an electroencephalogram (EEG) to…
Descriptors: College Students, Study Skills, Brain, Visual Aids
Renata Kuba – ProQuest LLC, 2023
This study examines the visual design processes and strategies used by graphic design experts and non-design college students when applying visual design principles to compose an infographic. The focus is on the visual design stage, often reported as challenging for adult and young students (e.g., Fragou & Papadopoulou, 2020; O'Mahony et al.,…
Descriptors: College Students, Visual Aids, Expertise, Computer Graphics
Lauren A. Mason; Abigail Miller; Gregory Hughes; Holly A. Taylor – Cognitive Research: Principles and Implications, 2025
False alarming, or detecting an error when there is not one, is a pervasive problem across numerous industries. The present study investigated the role of elaboration, or additional information about non-error differences in complex visual displays, for mitigating false error responding. In Experiment 1, learners studied errors and non-error…
Descriptors: Error Correction, Error Patterns, Evaluation Methods, Visual Aids
Carmen Llorente-Cejudo – Journal of New Approaches in Educational Research, 2024
Gamifying educational practices is a trend in the field of education, especially in universities. Knowing which dimensions are significant in active gamified methodologies allows understanding the extent to which a dimension depends on another if there is a correlation between them. Through the GAMEX (gameful experience in gamification) scale,…
Descriptors: Gamification, Mastery Learning, College Students, Educational Experience
Steven R. Jones; Christian G. Barnett; Elizabeth G. Bailey – International Journal of Mathematical Education in Science and Technology, 2025
In this study, we focus on a specific visual representation that is used across several mathematics and science content areas: the 'partitioned square' (PS). Previous research has examined PSs in single content areas in isolation, such as for mathematics polynomials or biology random mating, where the PS was generally in the service of other…
Descriptors: College Students, Visual Aids, Mathematics Education, Science Education
Madeline M. Damjanovic; Isabella G. Damjanovic; Christine A. Major; Logan S. W. Bale – HAPS Educator, 2024
The aim of this project was to create a prosected specimen that demonstrates the integration of the central and peripheral nervous system with the maintenance of key anatomical landmarks for use as an educational resource. In this dissection, the brain, brainstem, spinal cord, eyes, and optic nerves and tracts were removed along with spinal roots…
Descriptors: College Students, Anatomy, Brain, Neurology
Taylor, Amanda Grace; Stump, Patrick – Communication Teacher, 2023
In most higher education institutions, course evaluations are conducted at the end of the term. While many instructors implement a feedback system such as a questionnaire or poll at the midterm point, we propose that having students use an arts-based representation (i.e. memes) for a feedback channel can help students and the course instructor to…
Descriptors: Art, Feedback (Response), Humor, Visual Aids
Hung-Yue Suen; Kuo-En Hung – Education and Information Technologies, 2025
In the rapidly evolving landscape of higher education and adult learning, asynchronous video-based online learning has not only become the new norm but has also emerged as the cornerstone of instructional delivery for Massive Open Online Courses (MOOCs). Despite its widespread adoption, this learning mode confronts a critical challenge: the…
Descriptors: Learner Engagement, Psychological Patterns, Speech Communication, Suprasegmentals
Cotton, Debby; Winter, Jennie; Allison, Joseph A.; Mullee, Rachel – International Journal of Sustainability in Higher Education, 2023
Purpose: Perceptions of climate change are strongly influenced by visual cues and images. Many universities have made significant steps towards decarbonisation, yet these often remain hidden from the campus community. This study aims to explore the hidden curriculum of climate change on campus and compare participants' images of sustainability on…
Descriptors: Visual Aids, Sustainability, Higher Education, Hidden Curriculum
Kevin Papin; Regina Kaplan-Rakowski – Computer Assisted Language Learning, 2024
Second language (L2) learning research suggests that virtual reality (VR) has the potential to enhance the development of language skills due to its immersive nature and its situated learning opportunities. This quantitative, between-subjects study compared the effectiveness of three learning conditions. University students (N = 63) studied…
Descriptors: Foreign Countries, College Students, French, Second Language Learning