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Zebin Liu; Xiaoheng Zhang; Wende Liu; Wanxue Chen; Yongjun Li; Yi Zhou – Education and Information Technologies, 2025
The rapid advancement of digital technologies is prompting a necessary shift in traditional educational models, particularly in finance education. This study introduces the "Multi-Dimensional Situated Learning Model" (MD-SLM), which is rooted in constructivist theory and aims to enhance teaching strategies in university finance courses.…
Descriptors: College Instruction, Teaching Methods, Business Education, Money Management
Rosanne Magarelli – ProQuest LLC, 2024
The purpose of this proposed quantitative, ex post facto, comparative study with a pretest-posttest design was to assess gains in overall Critical Thinking (CT) skills, and particularly in the Hypothetical-deductive Reasoning (HDR) skills, for pre-health college students tested before and after a Critical Analyses in Science course they attended…
Descriptors: Science Education, Science Process Skills, Critical Thinking, Abstract Reasoning
Michelle Yeo; Sarah Hewitt; Joanne Bouma; Rayna Sharma – Journal of the Scholarship of Teaching and Learning, 2025
While concept mapping is widely recognized as an effective active learning strategy, it is still underutilized in higher education. The current literature in SoTL demonstrates the utility of concept maps but the means by which the learning benefits are realized are not well explored. This study focuses on two first-year anatomy and physiology…
Descriptors: Concept Mapping, Metacognition, Learning Strategies, College Students
Rich Paul Cooper; Jonan Phillip Donaldson; Mahjabin Chowdhury; Jonathan M. Mitchell – International Journal of Designs for Learning, 2024
"The Ballad of Proxima-B" is an educational RPG that promotes learning and collaboration. Students contribute to world-building and game mechanics, creating fictional worlds and characters, including a dystopian Earth, the planet Proxima-B, and alien races. The game incorporates constructivist, constructionist, and Dynamic Systems Model…
Descriptors: Educational Games, Game Based Learning, Role Playing, Science Fiction
Ni Wen; Songsak Phusee-orn – Higher Education Studies, 2025
This study aimed to evaluate the entrepreneurial ability of college students in China. According to the results of the evaluation, the causes of the problems were analyzed, and some suggestions for the reform of the instructional model of entrepreneurship education in China were given. The samples were 608 students in faculty of Entrepreneurship…
Descriptors: College Students, Entrepreneurship, Ability, Foreign Countries
Yuda Lai – Asia-Pacific Education Researcher, 2025
This study investigated the relative effects of constructivist and non-constructivist versions of Cognitive Linguistics-based Processing Instruction (CLPI) on enhancing Taiwanese EFL learners' pragmatic competence in making requests. Both approaches integrated cognitive linguistics with the Processing Instruction model but differed in course…
Descriptors: Constructivism (Learning), Cognitive Processes, Second Language Learning, English (Second Language)
Muchsini, Binti; Siswandari; Gunarhadi; Wiranto – Cogent Education, 2023
Computational thinking is seen as a basic and essential skill in the 21st century, but its development issue in accounting education is still relatively limited. Therefore, anchored in Wing's (2006) computational thinking theory, this study makes a case for developing problem-solving skills, which involve abstraction, decomposition,…
Descriptors: Computation, College Students, Thinking Skills, Spreadsheets
Laidlaw, Clinton Thomas; Bybee, Seth M.; Shumway, Steven; Ogden, Thomas Heath; Peck, Steven; Jensen, Jamie L. – Journal of College Science Teaching, 2022
Instruction that increases acceptance of evolution is essential to effective biology instruction, but instruction about evolution is not consistently correlated with increased levels of acceptance. Does the pedagogical approach utilized make the difference? Using a curriculum that demonstrably increases evolution acceptance, we compare multiple…
Descriptors: Constructivism (Learning), Active Learning, Student Journals, Evolution
Danielle Jayne Millea – Interactive Learning Environments, 2024
Filmmaking is an inherently practical area of study. Not all students can access film school because of monetary, location and health issues. Options without schooling are online in the form of tutorial videos. 360° video offers a more interactive approach than traditional learning tools, and the technology can enhance learning and promote…
Descriptors: Technology Uses in Education, Video Technology, Film Production, College Students
Robertson, William H. – Journal of College Science Teaching, 2022
In science education, the value of the constructivist methodology has long been integrated with experiential and hands-on learning while offering a framework for teaching and learning. In recent pre- and future postpandemic times, as various online modalities have been leveraged in the teaching of science, there should be a complementary approach…
Descriptors: Constructivism (Learning), Flipped Classroom, Science Education, Curriculum Development
Chyanna Wee; Lillian Yee Kiaw Wang; Huey Fang Ong – ACM Transactions on Computing Education, 2025
This study presents the development of a student-centric framework for utilizing virtual reality (VR) technologies in education, specifically focusing on enhancing computational thinking skills. While numerous frameworks exist in this domain, they often lack consideration of student preferences, which are integral for fostering learner autonomy.…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Computation
Phyllis Araneo – Environmental Education Research, 2024
This paper aims to contribute to the field of knowledge surrounding Education for Sustainable Development (ESD) curricula with a view to filling a gap in ESD literature by identifying features that may help ESD course designers. The study asks the questions: what is taught in ESD courses in higher education? and what content do students say they…
Descriptors: Sustainable Development, Higher Education, Course Content, College Students
Hannah L. Reyes; Antonio Duran; Crystal Eufemia Garcia – Journal of Diversity in Higher Education, 2024
Despite the growing literature on culturally based sororities and fraternities, little research has examined how practitioners on college campuses support these organizations. This constructivist narrative study addressed this gap by centering the stories of fifteen sorority and fraternity life professionals who advised culturally based sororities…
Descriptors: Sororities, Fraternities, College Students, Campuses
Juanita Sharpe – ProQuest LLC, 2024
The current study delved into the problematic achievement gap between African-American graduates students and other groups, specifically in the online learning environment. African-American graduate students' lower achievement is problematic due to its lost opportunity costs and social subjugation of an entire group of Americans. The study's…
Descriptors: African American Students, College Students, Learning Motivation, Learner Engagement
Muhammad Hanif; Mustaji Mustaji; Fajar Arianto – Journal of Learning for Development, 2025
Flipped learning is an innovative instructional approach where students engage in typical learning tasks before class, while class time is focused on collaborative discussions, problem-solving, and student involvement. It utilises technology to facilitate reverse teaching approaches, transform traditional practices in higher education by allowing…
Descriptors: Flipped Classroom, College Students, Emotional Response, Student Attitudes

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