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Dai, Chih-Pu; Ke, Fengfeng; Pan, Yanjun – Educational Technology Research and Development, 2022
Narrative as a game design feature constantly yields mixed results for learning in the literature. The purpose of this exploratory mixed-methods case study was to examine design heuristics and implications governing the role of narratives in a digital game-based learning (DGBL) environment for math problem solving. We collected data via…
Descriptors: Problem Solving, Word Problems (Mathematics), Video Games, Game Based Learning
Yen-Nan Lin; Lu-Ho Hsia; Gwo-Jen Hwang – British Journal of Educational Technology, 2025
To win in sports competitions, in addition to excellent sports skills, coping strategies in the face of various competition situations are also critical for success. Therefore, cultivating students' diverse, creative and flexible tactical application abilities is an important educational goal in sports training. However, in the online component of…
Descriptors: Problem Solving, Creative Development, Creative Thinking, Educational Strategies
Andrea Buenano; Stacy Warner; E. Whitney G. Moore – Sport Management Education Journal, 2025
Short-term mega sporting events provide an opportunity for students to not only gain a memorable career experience but also enhance student skills and learning. However, very few (if any) researchers have explored students' confidence related to key skills before and after such an event. Thus, the purpose of this study was to assess the effect of…
Descriptors: Athletics, Student Attitudes, Skill Development, Team Sports
Arief Ardiansyah; I Nyoman Sudana Degeng; Dedi Kuswandi; Henry Praherdhiono – Turkish Online Journal of Distance Education, 2025
High-order thinking skills are crucial in pursuing competency mastery within Islamic higher education. A viable approach to attain these educational goals is implementing the Peer Instruction strategy. Nevertheless, a comprehensive model for peer instruction in blended learning environments still needs to be developed. This research seeks to…
Descriptors: Blended Learning, Islam, Religious Schools, College Students
Gözdem Ilkay; Emine Kivanç Öztug; Hakki Cengiz Eren; Erkan Sülün – SAGE Open, 2025
This paper investigates the potential benefits of integrating 21st-century skills into specifically designed novel activities in an ear training course. Drawing initial inspiration from the National Council for Social Studies' 4Cs framework, the study explores the synergies between collaboration, critical chinking, creativity, and systematic…
Descriptors: Music Education, 21st Century Skills, Critical Thinking, Cooperation
Conrad Borchers; Jiayi Zhang; Hendrik Fleischer; Sascha Schanze; Vincent Aleven; Ryan S. Baker – Journal of Educational Data Mining, 2025
Think-aloud protocols are a standard method to study self-regulated learning (SRL) during learning by problem-solving. Advances in automated transcription and large language models (LLMs) have automated the transcription and labeling of SRL in these protocols, reducing manual effort. However, while effective in many emerging applications, previous…
Descriptors: Artificial Intelligence, Protocol Analysis, Learning Strategies, Classification
Iesyah Rodliyah; I Ketut Budayasa; Siti Khabibah – Educational Process: International Journal, 2025
Background/purpose: This study aims to examine the inferential statistical literacy of mathematics education students based on their cognitive styles--field-dependent (FD) and field-independent (FI). Inferential statistical literacy involves not only understanding statistical concepts such as hypothesis testing and parameter estimation but also…
Descriptors: Foreign Countries, Statistics Education, Mathematics Education, Cognitive Style
Andrew Charles Kercher – ProQuest LLC, 2021
To solve an unfamiliar mathematics problem, students of the subject must know more than the appropriate prerequisite content knowledge. They must also know how best to strategically apply their knowledge, how to monitor and gauge the effectiveness of their work, and how to respond (both cognitively and emotionally) to unanticipated results.…
Descriptors: Mathematics Instruction, Problem Solving, College Students, Mathematics Skills
Schöbel, Sofia Marlena; Janson, Andreas; Leimeister, Jan Marco – Journal of Management Education, 2023
Online training to improve problem-solving skills has become increasingly important in management learning. In online environments, learners take a more active role which can lead to stressful situations and decreased motivation. Gamification can be applied to support learner motivation and emotionally boost engagement by using game-like elements…
Descriptors: Gamification, Electronic Learning, Learner Engagement, Training Methods
Ghorashi, Bahman – Chemical Engineering Education, 2023
Due to the structured format of most engineering courses, the number of opportunities for engineering students to view matters differently from the traditional ways is limited. Therefore, a mandatory requirement was introduced into three engineering courses for students to propose an out of the ordinary solution to certain technical problems,…
Descriptors: College Students, Engineering Education, Creativity, Assignments
Jou, Min; Chen, Pei-Chi; Wang, Jingying – Interactive Learning Environments, 2023
Previous research suggests that there should be a correlation between computational thinking and traditional cognitive and motor skills. At present, academia either considers cognitive skills a part of computational thinking, or investigates the correlation between computational thinking and cognitive skills. Current research on computational…
Descriptors: Thinking Skills, Computation, Cognitive Ability, Psychomotor Skills
Lee, Julia; Lim, Ruxin; Mohamad, Fitri S.; Chan, Kim Geok; Mas'ud, Faizah – Journal of University Teaching and Learning Practice, 2023
Collaborative creativity is an essential skill for unleashing university students' skills in team building during complex problem-solving. The aim of this descriptive quantitative research was to examine undergraduate students' perspectives regarding their collaborative creativity experience as game creators for a gamification group assignment…
Descriptors: Cooperative Learning, Creativity, Undergraduate Students, Gamification
Fraile, Juan; Gil-Izquierdo, María; Medina-Moral, Eva – Assessment & Evaluation in Higher Education, 2023
Rubrics and scripts are tools that can promote self-assessment. Although similar, rubrics and scripts differ in the metacognitive processes they support, their cognitive demands, how students use them and their focus. While there is ample evidence of the positive effects of rubrics, there is less research on the impact of scripts and their use in…
Descriptors: Scoring Rubrics, Scripts, Self Management, Self Efficacy
Yugo Hayashi – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2023
During collaborative small group problem-solving, a group member with a minority perspective has a notable influence on the majority's perspective. However, the type of interactions with such a member could influence a stalemate, and the relationships between internal and task conflicts and the convergence process remain unclear. This study…
Descriptors: Cooperative Learning, Problem Solving, Perspective Taking, Cognitive Processes
Fern Sakamoto – International Journal of Research & Method in Education, 2024
The flexibility of the Delphi Technique has enabled its application across a wide range of fields to facilitate problem solving, decision-making and consensus-building. However, flexibility brings with it a corresponding lack of detailed methodological guidelines, and the rigour of Delphi studies has been questioned. This paper presents a recent…
Descriptors: Delphi Technique, Q Methodology, Mixed Methods Research, Problem Solving

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