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Showing 106 to 120 of 335 results Save | Export
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Jaeger, Allison J.; Taylor, Andrew R.; Wiley, Jennifer – Journal of Educational Psychology, 2016
Understanding many scientific phenomena, processes, or systems may be especially dependent on a student's ability to visualize or manipulate spatial information in order to construct mental representations. One instructional technique often included in science texts to help students to understand difficult concepts is the use of concrete or…
Descriptors: Scientific Concepts, Spatial Ability, Logical Thinking, Science Experiments
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van Amelsvoort, Marije; Maes, Alfons – Instructional Science: An International Journal of the Learning Sciences, 2016
In argument diagrams, perceptual cues are important to aid understanding. However, we do not know what perceptual cues are used and produced to aid understanding. We present two studies in which we investigate (1) which spatial, graphical and textual elements people spontaneously use in creating for-against argument diagrams, and (2) how people…
Descriptors: Opinions, Cues, Visual Aids, Persuasive Discourse
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Murdoch-Kitt, Kelly M.; Emans, Denielle J. – Research-publishing.net, 2021
Tangible visual thinking activities can enrich long-distance intercultural learning experiences by improving realism, respect, and equity. This occurs through the creation of boundary objects, which can be physical objects that generate shared understanding across diverse teams and disciplinary boundaries. In the case of this study, visual…
Descriptors: Visualization, Online Courses, Thinking Skills, Cultural Awareness
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Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software
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Nuhoglu Kibar, Pinar; Akkoyunlu, Buket – Journal of Visual Literacy, 2017
In this ever more digital and visual world, it has become more vital that students are encouraged to create content during the learning process through effective visualization of their knowledge. Infographics are an effective method for such visualization. The current study therefore proposes an infographic design rubric (IDR) as a criteria-based…
Descriptors: Visual Aids, Design, Visual Literacy, Visualization
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Moutinho, Sara; Moura, Rui; Vasconcelos, Clara – EURASIA Journal of Mathematics, Science & Technology Education, 2017
Model-Based learning is a methodology that facilitates students' construction of scientific knowledge, which, sometimes, includes restructuring their mental models. Taking into consideration students' learning process, its aim is to promote a deeper understanding of phenomena's dynamics through the manipulation of models. Our aim was to ascertain…
Descriptors: Cognitive Structures, Models, Visualization, Teaching Methods
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Katsioloudis, Petros; Dickerson, Daniel; Jovanovic, Vukica; Jones, Mildred V. – Journal of Technology Education, 2016
Spatial abilities, specifically visualization, play a significant role in the achievement in a wide array of professions including, but not limited to, engineering, technical, mathematical, and scientific professions. However, there is little correlation between the advantages of spatial ability as measured through the creation of a sectional-view…
Descriptors: Spatial Ability, Visualization, Engineering Education, Industry
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Mouri, Kousuke; Uosaki, Noriko; Ogata, Hiroaki – Educational Technology & Society, 2018
Seamless learning has been recognized as an effective learning approach across various dimensions including formal and informal learning contexts, individual and social learning, and physical world and cyberspace. With the emergence of seamless learning, the majority of the current research focuses on realizing a seamless learning environment at…
Descriptors: Data Collection, Data Analysis, Second Language Learning, Electronic Publishing
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Guo, Jiajun; Lin, Shengjie; Guo, Yawei – Creativity Research Journal, 2018
The purpose of this study was to examine the influences of sibling constellation (sex and birth order) on creativity in the context of China's one-child policy (OCP) and Confucian culture (e.g., preference for male offspring). Participants were recruited from a public university in east China and were asked to complete 2 divergent thinking tests,…
Descriptors: Gender Differences, Problem Solving, Birth Order, Imagination
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Vlaeva, Denny; Dörnyei, Zoltán – Language Teaching Research, 2021
Future second language (L2) self-images have proven integral to L2 motivation, prompting several attempts to purposefully develop learners' ideal L2 selves over the past decade through the use of vision-building techniques. Some of these 'vision interventions' have reported successfully enhancing learners' L2 self-images and motivation; other…
Descriptors: English for Academic Purposes, Second Language Learning, Second Language Instruction, Foreign Countries
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Schnaubert, Lenka; Bodemer, Daniel – International Journal of Computer-Supported Collaborative Learning, 2019
Cognitive group awareness tools are a means to guide collaborative learning activities by providing knowledge-related information to the learners. While positive effects of such tools are firmly established, there is no consistency with regard to the awareness information used and a wide range of target concepts exist. However, attempts to compare…
Descriptors: Cooperative Learning, Learning Activities, Teaching Methods, Comparative Analysis
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Herrmann, Ines; Münster, Sander; Tietz, Vincent; Uhlemann, Rainer – International Association for Development of the Information Society, 2017
Cross-disciplinary skills are today's key skills for media informatics students to gain employment after graduation. However, such problem-based learning projects almost never take place due to organizational struggles. The authors suggest Scrum, a framework that is increasingly used in software engineering, as a solution for the challenges. Scrum…
Descriptors: Visual Aids, Computer Simulation, Design, Teaching Methods
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Weinstein, Kathryn – Design and Technology Education, 2017
In the age of "Big Data," information is often quantitative in nature. The ability to analyze information through the sifting of data has been identified as a core competency for success in navigating daily life and participation in the contemporary workforce. This skill, known as Quantitative Reasoning (QR), is characterized by the…
Descriptors: Statistical Analysis, Graphic Arts, Design, Case Studies
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dos Santos, Vanessa J. S. V.; Galembeck, Eduardo – Biochemistry and Molecular Biology Education, 2015
We have developed a metabolic pathways visualization skill test (MPVST) to gain greater insight into our students' abilities to comprehend the visual information presented in metabolic pathways diagrams. The test is able to discriminate students' visualization ability with respect to six specific visualization skills that we identified as key to…
Descriptors: Visualization, College Students, Biochemistry, Science Instruction
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Šafranj, Jelisaveta; Zivlak, Jelena – Research in Pedagogy, 2018
The paper deals with the impact of teaching activities that cater for spatial-visual intelligence on students' achievements in English for Specific Purposes (ESP). The objective of this research was to determine whether the application of a variety of language activities that encourage spatial-visual intelligence result in the improvement in…
Descriptors: Engineering Education, English for Special Purposes, Learning Activities, Visual Aids
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