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Showing 1,051 to 1,065 of 1,113 results Save | Export
Bauer, Malcolm; Williamson, David M.; Steinberg, Linda S.; Mislevy, Robert J.; Behrens, John T. – 2001
In computer-based simulations, students must bring a wide range of relevant knowledge, skills, and abilities to bear jointly as they solve meaningful problems in a learning domain. To function effectively as an assessment, a simulation system must additionally be able to evoke and interpret observable evidence about targeted knowledge in a manner…
Descriptors: Case Studies, College Students, Computer Networks, Computer Simulation
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Hillis, David R. – Journal of Industrial Teacher Education, 1994
Computer simulation with artificial intelligence and discovery learning was used by 31 industrial technology students. Compared to 27 controls, simulation enabled students to recognize applications of new technology and the knowledge and skills needed. No differences appeared in field dependence/independence, so recognition was not a function of…
Descriptors: Artificial Intelligence, College Students, Computer Simulation, Discovery Learning
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Winberg, T. Mikael; Berg, C. Anders R. – Journal of Research in Science Teaching, 2007
To enhance the learning outcomes achieved by students, learners undertook a computer-simulated activity based on an acid-base titration prior to a university-level chemistry laboratory activity. Students were categorized with respect to their attitudes toward learning. During the laboratory exercise, questions that students asked their assistant…
Descriptors: Student Attitudes, Laboratories, Chemistry, Science Laboratories
Suler, John R. – 1986
This document explains the use of Eliza, a widely known computer program that reacts to the user by simulating the responses of a psychotherapist, as a teaching aid in undergraduate clinical psychology courses. The methods for conducting the exercise, for integrating it into the course syllabus, and for evaluating its impact on students are…
Descriptors: Clinical Psychology, College Students, Computer Assisted Instruction, Computer Oriented Programs
Richardson, Michael; Hunt, Earl – 1985
A model of how automated and controlled processing can be mixed in computer simulations of problem solving is proposed. It is based on previous work by Hunt and Lansman (1983), who developed a model of problem solving that could reproduce the data obtained with several attention and performance paradigms, extending production-system notation to…
Descriptors: Cognitive Processes, College Students, Computer Simulation, Educational Research
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Strohschneider, Stefan; Guss, Dominik – Journal of Cross-Cultural Psychology, 1998
To examine cultural differences in planning processes, two instruments, one of which was a computer simulation, were used with 38 Brazilian and 38 German university students. Results are discussed from a functional perspective that interprets cognitive processes within their ecocultural context. (SLD)
Descriptors: Cognitive Processes, College Students, Comparative Analysis, Computer Simulation
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Moreno, Roxana; Mayer, Richard E. – Journal of Educational Psychology, 2004
College students learned how to design the roots, stem, and leaves of plants to survive in five different virtual reality environments through an agent-based multimedia educational game. For each student, the agent used personalized speech (e.g., including I and you) or nonpersonalized speech (e.g., 3rd-person monologue), and the game was…
Descriptors: Educational Games, Computer Simulation, Higher Education, College Students
Darabi, A. Aubteen; Nelson, David W.; Paas, Fred – Journal of Research on Technology in Education, 2007
This study presents an application of a measure of learner involvement developed by Paas, Tuovinen, van Merrienboer, and Darabi (2005). These authors combined learners' performance scores with their perceived mental effort invested in instruction and used it to assess learner involvement in instructional conditions. The present study examines the…
Descriptors: Learner Engagement, Educational Strategies, Problem Solving, Instructional Effectiveness
Lawrence, Arul A. S. – Online Submission, 2015
The XX IDEA annual conference has been focused and reflected on different ways and means of meeting various kinds of methodological challenges, new technologies and multi-media developments, newly emerging partnerships and collaboration between emerging sectors on one hand and between the institutions functioning with similar objectives and…
Descriptors: Foreign Countries, Open Education, Distance Education, Barriers
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Murphy, Donna M.; And Others – Behavioral Disorders, 1987
Eighteen undergraduates participated in two consecutive microcomputer simulation sessions, receiving specific information about classroom management between sessions. Among results were a significant increase in mean number of appropriate management responses made to computer-generated student talkouts and a significant decrease in amount of time…
Descriptors: Behavior Disorders, Behavior Modification, Classroom Techniques, College Students
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Bowman, Robert L.; Newman, Pamela P.; Bowman, Vicki E.; Bishop, Robert M. – College Student Affairs Journal, 1998
Discusses Simulated State University (SSU), an experimental learning exercise designed to integrate technology and provide a safe forum for students in a second-year internship seminar to act as entry-level professionals. Provides suggestions for implementing SSU in both counseling and student affairs preparation programs. (Author/MKA)
Descriptors: College Faculty, College Students, Computer Simulation, Computer Uses in Education
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Hansen, John; Barnett, Michael; MaKinster, James; Keating, Thomas – International Journal of Science Education, 2004
The increased availability of computational modeling software has created opportunities for students to engage in scientific inquiry through constructing computer-based models of scientific phenomena. However, despite the growing trend of integrating technology into science curricula, educators need to understand what aspects of these technologies…
Descriptors: Astronomy, Science Instruction, Computer Simulation, Computer Uses in Education
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Amory, A.; Seagram, R. – South African Journal of Higher Education, 2003
The relationship between educational theories, game design and game development are used to develop models for the creation of complex learning environments. The Game Object Model (GOM), that marries educational theory and game design, forms the basis for the development of the Persona Outlining Model (POM) and the Game Achievement Model (GAM).…
Descriptors: Educational Games, Educational Theories, Models, Computer Software
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Martinez-Torres, M. R.; Toral, S. L. Marin; Garcia, F. Barrero; Vazquez, S. Gallardo; Oliva, M. Arias; Torres, T. – Behaviour & Information Technology, 2008
The application of scientific tools to analyse the use of Internet-based e-learning tools in academic settings is in general an ignored area. E-learning tools are actually an emergent topic as a result of the new ideas introduced by the European Higher Education Area. Lifelong learning, or the promotion of student initiative, is the new paradigm…
Descriptors: Higher Education, Student Attitudes, Lifelong Learning, Laboratories
Ghosh, Kalyan; Lundy, Harold W. – 1986
Achieving enrollment goals continues to be a major administrative concern in higher education. Enrollment management can be assisted through the use of computerized planning and forecast models. Although commercially available Markov transition type curve fitting models have been developed and used, a microcomputer-based decision planning model…
Descriptors: College Planning, College Students, Computer Simulation, Computer Uses in Education
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