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Showing 841 to 855 of 1,115 results Save | Export
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Savin-Baden, Maggi; Tombs, Gemma; Burden, David; Wood, Clare – International Journal of Mobile and Blended Learning, 2013
This paper presents findings of a pilot study which used pedagogical agents to examine disclosure in educational settings. The study used responsive evaluation to explore how use of pedagogical agents might affect students' truthfulness and disclosure by asking them to respond to a lifestyle choices survey delivered by a web-based pedagogical…
Descriptors: Self Disclosure (Individuals), Computer Simulation, Animation, Ethics
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Salinas Vacca, Yakelin – PROFILE: Issues in Teachers' Professional Development, 2014
This paper reports on an exploratory, descriptive, and interpretive study in which the roles of discussion boards, the students, the teacher, and the monitors were explored as they constructed a collaborative class project in a virtual environment. This research was conducted in the virtual program of a Colombian public university. Data were…
Descriptors: Computer Simulation, Computer Mediated Communication, Foreign Countries, Student Role
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Mas, Ángeles; Blasco, Vicente; Lerma, Carlos; Angulo, Quiteria – Higher Education Studies, 2013
This study presents an investigation about the use of multimedia procedures applied to architectural construction teaching. We have applied current technological resources, aiming to rationalize and optimize the active learning process. The experience presented to students is very simple and yet very effective. It has consisted in a simulation of…
Descriptors: Active Learning, Multimedia Instruction, Architecture, Learning Experience
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Miseviciene, Regina; Ambraziene, Danute; Tuminauskas, Raimundas; Pažereckas, Nerijus – Informatics in Education, 2012
Many factors influence education nowadays. Educational institutions are faced with budget cuttings, outdated IT, data security management and the willingness to integrate remote learning at home. Virtualization technologies provide innovative solutions to the problems. The paper presents an original educational infrastructure using virtualization…
Descriptors: Computer Simulation, Universities, College Students, College Faculty
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Wittenberg-Lyles, Elaine; Oliver, Debra Parker; Demiris, George; Shaunfield, Sara – Educational Gerontology, 2012
Creative activities are a challenge for long-term care facilities. The Passport intervention uses web-based video technology to provide long-term care residents with a virtual travel experience. Passport broadcasts were conducted and staff and residents were interviewed about the experience. A thematic analysis of interviews was used to discern…
Descriptors: Active Learning, Intervention, Older Adults, Creative Activities
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Liu, Chang; Zhong, Ying; Ozercan, Sertac; Zhu, Qing – International Journal of Virtual and Personal Learning Environments, 2013
This paper presents a template-based solution to overcome technical barriers non-technical computer end users face when developing functional learning environments in three-dimensional virtual worlds (3DVW). "iVirtualWorld," a prototype of a platform-independent 3DVW creation tool that implements the proposed solution, facilitates 3DVW…
Descriptors: Barriers, Technology Uses in Education, Simulated Environment, Computer Simulation
Mallory, Cecile R. – ProQuest LLC, 2012
In the U.S., future economic viability is being challenged by an increasing inability to replace retiring engineers and scientists through the year 2020 due to declines in learner motivation and proficiency in science. The expository laboratory appears to be linked with non-engagement and is one possible contributing factor to this problem…
Descriptors: Computer Simulation, Science Laboratories, College Science, Chemistry
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Dong, Xiao; Yoshida, Ken; Stoffregen, Thomas A. – Journal of Experimental Psychology: Applied, 2011
Everyday experience suggests that drivers are less susceptible to motion sickness than passengers. In the context of inertial motion (i.e., physical displacement), this effect has been confirmed in laboratory research using whole body motion devices. We asked whether a similar effect would occur in the context of simulated vehicles in a visual…
Descriptors: Video Games, Diseases, Motion, Visual Perception
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Akaygun, Sevil; Jones, Loretta L. – Chemistry Education Research and Practice, 2013
Helping learners to visualize the structures and dynamics of particles through the use of technology is challenging. Animations and simulations can be difficult for learners to interpret and can even lead to new misconceptions. A systematic approach to development based on the findings of cognitive science was used to design, develop, and evaluate…
Descriptors: Chemistry, Computer Simulation, Science Instruction, Questionnaires
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Hanewald, Ria – Turkish Online Journal of Distance Education, 2013
The purpose of this paper is to present selected literature on learners and collaborative learning in virtual worlds. Research in virtual worlds on collaborative learners is gradually emerging and will gain in significance, particularly in online and distance education environments. It will be argued that the design and functionality of virtual…
Descriptors: Cooperative Learning, Electronic Learning, Distance Education, Educational Environment
Conley, Quincy – ProQuest LLC, 2013
Statistics is taught at every level of education, yet teachers often have to assume their students have no knowledge of statistics and start from scratch each time they set out to teach statistics. The motivation for this experimental study comes from interest in exploring educational applications of augmented reality (AR) delivered via mobile…
Descriptors: Statistics, Mathematics Instruction, Simulated Environment, Computer Simulation
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Kuperman, Ranan D. – Simulation & Gaming, 2010
This article presents findings from a research project that uses an interactive simulator of an imaginary fishing dispute. Subjects operating the simulator play the role of a state leader, while the computer program controls the behavior of a contending state as well as provides all the environmental data associated with the conflict. The…
Descriptors: Computer Simulation, Conflict, Role Playing, Decision Making
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Pelet, Jean-Eric; Lecat, Benoît – International Journal of Virtual and Personal Learning Environments, 2012
The authors' research examines the effectiveness of a web-based virtual learning environment (VLE) in the context of management studies. This article provides two main contributions. First, an exploratory study introduces and describes the concept of VLE applied to the training of seven students in an "interactivity design" (IS) course.…
Descriptors: Computer Simulation, Teaching Methods, Business Administration Education, Web Based Instruction
Berns, Anke; Gonzalez-Pardo, Antonio; Camacho, David – European Association for Computer-Assisted Language Learning (EUROCALL), 2012
This paper focuses on the development of videogame-like applications in a 3D virtual environment as a complement to the face-to-face teaching and learning. With the changing role of teaching and learning and the increasing use of "blended learning," instructors are increasingly expected to explore new ways to attend to the needs of their…
Descriptors: Blended Learning, Educational Technology, Online Courses, Virtual Classrooms
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Bluemink, Johanna; Jarvela, Sanna – Journal of Interactive Learning Research, 2011
This study focuses on investigating the nature of small-group collaborative interaction in a voice-enhanced multiplayer game called "eScape". The aim was to analyse the elements of groups' collaborative discussion and to explore the nature of the players' shared problem solving activity during the solution critical moments in the game. The data…
Descriptors: College Students, Interaction Process Analysis, Computer Mediated Communication, Computer Simulation
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