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Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed.; Sampson, Demetrios G., Ed. – Cognition and Exploratory Learning in the Digital Age, 2022
This volume focuses on the implications of digital technologies for educators and educational decision makers that are not widely represented in the literature. The chapters contained in the volume are based on the presentations at the 2020 edition of the CELDA conference and cover multiple developments in the field such as deploying learning…
Descriptors: Educational Technology, Electronic Learning, Technology Integration, Teaching Methods
Cuadrado, Esther; Tabernero, Carmen; García, Rocío; Luque, Bárbara – Environmental Education Research, 2017
This research explores the relevance of cooperation and students' environmental disciplinary concentration on decision-making with respect to environmental issues--specifically the use of water, a limited common-pool resource. For this purpose, 61 environmental sciences students and 46 educational sciences students played the role of farmers and…
Descriptors: Foreign Countries, College Students, Environmental Education, Student Attitudes
Sultana, Shaila; Dovchin, Sender – International Multilingual Research Journal, 2017
Based on virtual conversations drawn from two separate intensive ethnographic studies in Bangladesh and Mongolia, we show that popular cultural texts play a significant role in young adults' heteroglossic language practices. On the one hand, they borrow voices from cultural texts and cross the boundaries of language, i.e., codes, modes, and…
Descriptors: Popular Culture, Second Language Learning, Language Usage, Self Concept
Gil, Arturo; Peidró, Adrián; Reinoso, Óscar; Marín, José María – IEEE Transactions on Education, 2017
This paper presents a tool, LABEL, oriented to the teaching of parallel robotics. The application, organized as a set of tools developed using Easy Java Simulations, enables the study of the kinematics of parallel robotics. A set of classical parallel structures was implemented such that LABEL can solve the inverse and direct kinematic problem of…
Descriptors: Virtual Classrooms, Laboratory Experiments, Laboratory Equipment, Robotics
Brady, Tim – International Journal of Information and Learning Technology, 2015
Purpose: The purpose of this paper is to study of how a virtual technology burden was created that impacted the professional pilot college student and various colleges/universities that offer professional pilot degree programs. A cascading set of events began as a result of US congressional reaction to a tragic airline accident. The resulting…
Descriptors: Aviation Education, Educational Technology, College Students, Accidents
Lucas, Terry – E-Learning and Digital Media, 2019
Animation can be used for various purposes such as for procedural and motor skill learning (i.e., dance, sports, and motor rehabilitation). In the context of visual design, this study explores the possible influence of realism (levels of visual detail) in animation at the cognitive stage of motor skill acquisition. Students (N = 64) with low-prior…
Descriptors: Realism, Psychomotor Skills, Difficulty Level, Animation
Islam, Zahid – Design and Technology Education, 2019
It is evident from previous research that learner preference, cognitive load and effective learning are interconnected. Designers' individual characteristics and preferred modality of information delivery in the design studio has direct relation to the effective use of the information delivered. This study evaluates and discusses possibilities of…
Descriptors: Preferences, Constructivism (Learning), Cognitive Ability, Design
Falconer, John L.; Nicodemus, Garret D. – Chemical Engineering Education, 2014
Interactive Mathematica simulations with graphical displays of system behavior are an excellent addition to chemical engineering courses. The Manipulate command in Mathematica creates on-screen controls that allow users to change system variables and see the graphical output almost instantaneously. They can be used both in and outside class. More…
Descriptors: Computer Simulation, Mathematics, Engineering Education, Chemical Engineering
Karriker, Joy H.; Aaron, Joshua R. – Journal of Management Education, 2014
Simulations like the BSG and Glo-Bus allow students the opportunity to practice their integrated, strategic management skills in a relatively risk-free environment or "live case." We review these games and address their strengths, along with the challenges associated with their classroom application. Because of their sound designs and…
Descriptors: College Students, Business Administration Education, Computer Simulation, Educational Games
Lecon, Carsten; Oder, Bernd – Athens Journal of Education, 2016
At universities, we observe a great range of variation in previous knowledge and decreasing mathematical competences of students -- partly due to less limited qualification rules at universities in Germany. To address the challenges which arise by teaching very heterogeneous student groups we use e-tutorials as an addition to traditional classroom…
Descriptors: Electronic Learning, Universities, Foreign Countries, College Mathematics
Lan, Yu-Ju; Liao, Chia-Ying – Innovation in Language Learning and Teaching, 2018
The study aimed at enhancing Chinese as a second language (CSL) students' listening comprehension by using authentic contexts in Second Life (SL). Twenty-seven CSL students from 4 countries participated in the 6-week study. A within-subject design was adopted to confirm the effects of 3D immersive experiences on CSL students' listening…
Descriptors: Listening Comprehension, Second Language Learning, Second Language Instruction, Interviews
Dudek, Jaclyn; Heiser, Rebecca – International Journal of E-Learning & Distance Education, 2017
Within higher education, a need exists for learning designs that facilitate education and support students in sharing, examining, and refining their critical identities as learners and professionals. In the past, technology-mediated identity work has focused on individual tool use or a learning setting. However, we as professional learning…
Descriptors: Higher Education, Criticism, Cooperative Learning, Case Studies
Thoms, Joshua J.; Poole, Frederick J. – L2 Journal, 2018
This exploratory study analyzes the digital literacy practices that resulted from learner-learner interactions within a virtual environment when collaboratively reading eighteen Spanish poems via a digital annotation tool over a four-week period in a college-level Hispanic literature course. Using an ecological theoretical perspective and…
Descriptors: Technological Literacy, Spanish Literature, Computer Simulation, Second Language Learning
Park, Seung Won; Kim, ChanMin – Educational Technology Research and Development, 2016
Poor student engagement with academic readings has been frequently reported in college classrooms. As an effort to improve college students' reading engagement, researchers have developed a virtual environment in which students take on the role of tutor and teach a virtual tutee, the virtual tutee system (VTS). This research examined the…
Descriptors: Learner Engagement, Academic Discourse, College Students, Reading Motivation
Andrade, Luisa; Fernández, Felipe – Universal Journal of Educational Research, 2016
As literature has reported, it is usual that university students in statistics courses, and even statistics teachers, interpret the confidence level associated with a confidence interval as the probability that the parameter value will be between the lower and upper interval limits. To confront this misconception, class activities have been…
Descriptors: Conflict, College Students, Statistics, Probability

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