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Showing 211 to 225 of 1,115 results Save | Export
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Robin Jephthah Rajarathinam; Chris Palaguachi; Jina Kang – International Educational Data Mining Society, 2024
Multimodal Learning Analytics (MMLA) has emerged as a powerful approach within the computer-supported collaborative learning community, offering nuanced insights into learning processes through diverse data sources. Despite its potential, the prevalent reliance on traditional instruments such as tripod-mounted digital cameras for video capture…
Descriptors: Learning Analytics, Cooperative Learning, Photography, Video Technology
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Yu-Hung Chiang; Yu-Chen Su; Wei-Tsong Wang; Tien-Chi Huang – Journal of Educational Computing Research, 2025
As big data and artificial intelligence become integral to business decision-making, business management students require proficiency in data science and big data. However, the use of instructional technologies, such as augmented reality (AR) and mind mapping to teach these subjects is limited. This study introduces an innovative pedagogical model…
Descriptors: Business Education, College Students, Foreign Countries, Data
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Kathrin Knutzen; Liane Rothenberger; Irina Tribusean; Yi Xu – Technology, Knowledge and Learning, 2025
In this study, we investigated whether intercultural communication can be learned as effectively through desktop-based social virtual reality (social VR) as it can through online study, and if social VR improves the motivation to gain cultural intelligence in distance learning. Two groups of international students attended a seminar called…
Descriptors: Computer Simulation, Intercultural Communication, Cultural Awareness, Distance Education
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Yu-Ching Chen – Innovations in Education and Teaching International, 2025
Occupational safety and health education is usually lecture-based, and students generally have limited retention. Immersive virtual reality (IVR) facilitates students to learn and explore more actively in safe environments. However, learning with the aid of IVR may not guarantee better learning achievement, practical skills, and positive…
Descriptors: Occupational Safety and Health, Computer Simulation, Educational Technology, Technology Uses in Education
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Chen Chen; Yifeng Yuan – Computer Assisted Language Learning, 2025
This study explores the effectiveness of Virtual Reality (VR) in Chinese as a second language (CSL) vocabulary learning from the international students' perspective. A new theoretical framework of VR-based vocabulary learning was designed and verified to serve the investigation. A total of 30 international students learning CSL in a Chinese…
Descriptors: Second Language Learning, Second Language Instruction, Vocabulary Development, Computer Simulation
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Maurice James Lyver; Howard Royston Lees – Education & Training, 2025
Purpose: The purpose of this paper is to empirically test whether or not an online business simulation game (OBSG) can enhance key soft skills and self-perceived employability. Design/methodology/approach: This research employed a blended learning approach to syllabus delivery. Five soft skills and self-perceived employability were measured before…
Descriptors: Employment Qualifications, Soft Skills, Self Concept, Teamwork
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Almasri, Firas – Education and Information Technologies, 2022
With the increasing technology integration practices in education, the adoption of computer simulations to teach conceptual understanding of science concepts is widely accepted by educators across the globe. To understand the connections between learners' engagement and satisfaction with simulations for science learning and their learning styles,…
Descriptors: Computer Simulation, Science Instruction, Learner Engagement, Self Esteem
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Lin, Peng-Chun; Hou, Huei-Tse; Chang, Kuo-En – Interactive Learning Environments, 2022
The development of students' practical operation and their collaborative problem solving (CPS) ability are emphasized in higher education nowadays. Providing students a simulation learning tool and an social networking environment can improve the students' learning in CPS activities. This can be a potential learning environment for the students…
Descriptors: Cooperative Learning, Problem Solving, Educational Environment, Scaffolding (Teaching Technique)
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Zhang, Bo; Goodman, Lizbeth; Gu, Xiaoqing – SAGE Open, 2022
This study aims to help international students learn the language and cultural knowledge of their future study destination by collaborating with local students through coplaying games in online virtual rooms. Therefore, this study explores whether the 3D interactive game with specific contexts on a virtual platform can support intercultural…
Descriptors: Computer Games, Computer Simulation, Foreign Students, Second Language Learning
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Justo, Enrique; Delgado, Antonio; Llorente-Cejudo, Carmen; Aguilar, Rocio; Cabero-Almenara, Julio – Journal of Engineering Education, 2022
Background: Recent advances in technology and computer simulation have expanded the use of virtual manipulatives in engineering education. However, especially in disciplines in which tactile concepts (e.g., force) are included, it has been claimed that learning could be compromised by substituting physical materials with computer simulations.…
Descriptors: Manipulative Materials, Electronic Learning, Computer Simulation, Concept Formation
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Nathan R. Prestopnik – International Journal of Designs for Learning, 2024
"Ghosts of the Argonne" is an interactive virtual reality (VR) recreation of the World War 1 (WW1) M1897 "French 75" field artillery gun, intended to teach learners about WW1 and its impact on the world, the role of artillery and artillerymen in this war, and the stories of real soldiers who served. The "Ghosts of the…
Descriptors: College Faculty, College Students, Computer Simulation, History Instruction
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Ping Geng; Daniel Shen – International Society for Technology, Education, and Science, 2024
Despite the rapid advancement of virtual reality (VR) and its integration into educational settings, the adoption of metaverse learning platforms often encounters challenges. These include technical limitations and a lack of understanding of how these platforms impact learning effectiveness and user engagement. Previous studies have revealed mixed…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Technology Integration
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Cheng, Ching-I. – Journal of Computer Assisted Learning, 2023
Background: Taiwan's higher education institutions prioritize interdisciplinary knowledge and cultural competence in cultural design, emphasizing the value of immersion in the local environment to develop cultural competence. However, challenges arise from the disappearance of traditional local lifestyles and limitations of traditional outdoor…
Descriptors: Foreign Countries, Learning Analytics, Handheld Devices, Computer Oriented Programs
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Kangxu Cui – Interactive Learning Environments, 2023
The article is devoted to the study of the possibilities of augmented reality (AR) mobile applications in acquiring piano skills. The study presents concept of the online course "Piano for Beginners" with the implementation in the educational practices of mobile applications: Flowkey -- Learn Piano; Simply Piano; Skoove: Learn to Play…
Descriptors: Foreign Countries, Music Education, College Students, Student Attitudes
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Mark Anthony D. Abenir; Lara Katrina T. Mendoza; Leslie V. Advincula-Lopez; Eugene G. Panlilio – Journal of Higher Education Outreach and Engagement, 2025
This study investigates how communities perceive students' cultural sensitivity and adaptability in electronic service-learning (e-SL) programs, focusing on Ateneo de Manila University in the Philippines. Employing qualitative methodology that incorporates online in-depth interviews and surveys, the research fills a gap by concentrating on…
Descriptors: Service Learning, Outreach Programs, Communication Skills, Institutional Characteristics
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