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Safaa M. Abdelhalim; Raniya Abdullah Alsehibany – Language Learning & Technology, 2025
Grounded in Vygotsky's sociocultural theory, this study examines the effectiveness of integrating ChatGPT into classroom instruction to enhance vocabulary learning. It evaluates ChatGPT's impact on vocabulary knowledge and retention compared to traditional teacher-led instruction. Using a quasi-experimental pre- and posttest control group design…
Descriptors: Artificial Intelligence, Technology Uses in Education, Vocabulary Development, Second Language Instruction
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Soner Yasar; Zeynep Banu Koçoglu – Australasian Journal of Educational Technology, 2025
Acquiring and retaining vocabulary is a cornerstone of mastering a new language, and digital tools are playing an increasingly significant role in this process. This study investigated the role of Quizlet, a digital flashcard application, as a self-regulated learning (SRL) tool in enhancing vocabulary acquisition among upper-intermediate English…
Descriptors: Vocabulary Development, Visual Aids, Technology Uses in Education, Self Management
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Sophia Strietholt; Julie Larson-Guenette; Gemini Fox – Unterrichtspraxis/Teaching German, 2024
This article presents an exploratory genre-based writing lesson conducted in a third-year collegiate German language course. While genre-based approaches to writing have gained recognition in second language (L2) contexts, little attention has been given to learner perceptions of genre-based writing activities. Additionally, there is a lack of…
Descriptors: Second Language Instruction, German, Writing (Composition), Music
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Ruofei Zhang; Gary Cheng; Di Zou – Language Learning & Technology, 2025
Digital game-based vocabulary learning (DGBVL) integrates key game elements such as Challenges, Rewards, Human-Computer Interactions (HCI), Multimedia, and Fantasy. Although the overall effectiveness of digital games in enhancing English-as-a-foreign-language (EFL) vocabulary knowledge development is well-established, the specific roles of…
Descriptors: Vocabulary Development, Computer Games, English (Second Language), Learner Engagement
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Kathryn M. Abrams; Donald D. McMahon; Jonah Firestone; Holly Whittenburg; Lauren Bruno – Journal of Inclusive Postsecondary Education, 2024
The purpose of this study was to examine the use of virtual reality, an emerging technology, to teach college-age students with intellectual disability and autism to acquire science vocabulary words relating to human anatomy. One student with autism and two students with an intellectual disability participated in a multiple baseline across skills…
Descriptors: Educational Technology, Students with Disabilities, Intellectual Disability, Autism Spectrum Disorders
Amick, Robin T. – ProQuest LLC, 2022
The purpose of this study was to evaluate the academic impact of a technology-based instructional module for content vocabulary instruction in the Project Lead the Way (PLTW) Introduction to Engineering course. The goal of the study was to answer two key questions: (1) How does implementing a technology-based instructional module impact…
Descriptors: Educational Technology, Vocabulary Development, Engineering Education, Program Effectiveness
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Waluyo, Budi; Tran, Hoang Minh – TEFLIN Journal: A publication on the teaching and learning of English, 2023
Gamified online quizzes have gained popularity for their potential in enhancing student learning motivations, creating engaging lessons, and improving learning outcomes. Yet, its application and effectiveness in support of student vocabulary learning have only been explored in synchronous learning setting. This study, hence, extended the…
Descriptors: Gamification, Educational Games, Educational Technology, Vocabulary Development
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Xodabande, Ismail; Hashemi, Mohammad R. – Education and Information Technologies, 2023
The current study examined the use of electronic textbooks designed as mobile applications for learning vocabulary in English among Iranian university students. To this end, 95 university students in an experimental (N = 50) and a control group (N = 45) participated in the study. An explanatory sequential mixed methods design was employed and over…
Descriptors: Educational Technology, Electronic Books, Textbooks, English (Second Language)
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Hassan Mollahossein; Parviz Alavinia; Sima Modirkhamene – MEXTESOL Journal, 2025
The present study explores the use of value-and-etiquette-based reading materials for enhancing language learners' reading comprehension and vocabulary acquisition. To achieve this, the study employed a "sequential explanatory mixed-methods design." Convenience sampling was used to select 73 B1 level language learners in two intact…
Descriptors: Foreign Countries, Reading Instruction, Vocabulary Development, Reading Skills
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Surip Haryani; Maulida Rahmawati Emha – English Language Teaching Educational Journal, 2025
This research formulates and tests an AI-integrated e-book to increase English for Specific Purposes (ESP) learning by health science students in order to enhance speaking performance. Conventional ESP materials in health sciences are typically static and non-interactive, limiting opportunities for real-time communicative practice. Using a…
Descriptors: English for Special Purposes, Artificial Intelligence, Second Language Learning, Health Sciences
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Winkler, Sunni; Kuo, Li-Jen; Eslami, Zohreh; Kim, Haemin – Educational Research and Development Journal, 2021
This research synthesis describes, critiques, and synthesizes intervention studies related to the academic vocabulary acquisition of post-secondary English learners. Using the article matrix and the constant-comparative methods of analysis (Boeije, 2002), this critical synthesis aims to provide a knowledge point on general academic vocabulary;…
Descriptors: Academic Language, Vocabulary Development, College Students, Second Language Learning
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Marashi, Seyed Mojtaba; Sadinezhad, Mina Adibi – Journal of English Teaching, 2022
Working memory plays an important role in learning since it serves as the buffer between past sensations and future behavior, making it essential to understand not only how we encode and recall sensory information in memory but also how we plan for its upcoming use. This study examined the effect of working memory training on vocabulary recall and…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Short Term Memory
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Jiang, Man-Luo; Liou, Hsien-Chin – Taiwan Journal of TESOL, 2022
While existing literature supports the use of smartphones to teach English vocabulary, limited studies have addressed how learned words can be transferred to college students' writing. This action research study designed pretest, treatment on mobile phones, posttest, and out-of-class pair-work, followed by a delayed posttest after three weeks to…
Descriptors: Telecommunications, Handheld Devices, Vocabulary Development, English (Second Language)
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Larchen Costuchen, Alexia; Darling, Stephen; Uytman, Clare – Innovation in Language Learning and Teaching, 2021
This paper examines second-language vocabulary memorization. The use of augmented reality (AR) under visuospatial bootstrapping (VSB), a novel approach developed from work on the cognitive psychology of working memory, was contrasted with an established application, Quizlet that has been extensively used in foreign-language teaching. The AR-VSB…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Vocabulary Development
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Schmidtke, Daniel; Moro, Anna L. – Reading Research Quarterly, 2021
We investigated the word-reading development of adult second-language learners of English. A sample of 70 (Mandarin or Cantonese) Chinese-speaking students enrolled in a university-level English bridging program at a Canadian university silently read passages of text at the beginning and end of the program while their eye movements were recorded.…
Descriptors: College Students, English Language Learners, Foreign Students, Silent Reading
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