Publication Date
| In 2026 | 0 |
| Since 2025 | 9 |
| Since 2022 (last 5 years) | 27 |
| Since 2017 (last 10 years) | 59 |
| Since 2007 (last 20 years) | 114 |
Descriptor
| College Students | 116 |
| Usability | 116 |
| Computer Software | 90 |
| Foreign Countries | 78 |
| Student Attitudes | 65 |
| Computer Software Evaluation | 40 |
| Educational Technology | 27 |
| Technology Uses in Education | 26 |
| Questionnaires | 25 |
| Use Studies | 25 |
| Handheld Devices | 23 |
| More ▼ | |
Source
Author
Publication Type
Education Level
| Higher Education | 116 |
| Postsecondary Education | 105 |
| Secondary Education | 6 |
| High Schools | 5 |
| Adult Education | 4 |
| Elementary Education | 2 |
| Elementary Secondary Education | 2 |
| Two Year Colleges | 1 |
Audience
| Administrators | 1 |
Location
| Taiwan | 12 |
| Australia | 6 |
| Spain | 6 |
| China | 5 |
| Malaysia | 4 |
| South Korea | 4 |
| Turkey | 4 |
| Canada | 3 |
| Germany | 3 |
| Saudi Arabia | 3 |
| Fiji | 2 |
| More ▼ | |
Laws, Policies, & Programs
| Americans with Disabilities… | 1 |
| Rehabilitation Act 1973 | 1 |
Assessments and Surveys
| Group Embedded Figures Test | 1 |
What Works Clearinghouse Rating
Tri Wahyuningsih; Eko Sediyono; Kristoko Dwi Hartomo; Irwan Sembiring – Journal of Education and Learning (EduLearn), 2024
Gamification can make learning more fun and engaging for students. Software engineering can utilize gamification to help students learn and improve their skills from the complexity of software engineering. This study used quantitative research to examines perceived ease of use, student satisfaction, and perceived usefulness to measure gamification…
Descriptors: Gamification, Educational Quality, Intention, Computer Software
Joseph Lobo; Genesis Dimalanta; Conrad Buerkley; Susan Manuel; Amiel Alfonso; Celter Cris Torres; Gerald Suba – Journal of Educators Online, 2025
This study adapted Davis' (1989) Technology Acceptance Model (TAM) to investigate what influences students' attitudes on using Microsoft Teams (MS Teams) as a learning tool for Physical Education (PE). Partial Least Square-Structural Equation Modeling (PLS-SEM) analysis of survey responses from 1,916 Mabalacat City College students enrolled in an…
Descriptors: Physical Education, Computer Software, Instructional Effectiveness, Computer Uses in Education
Xing Hu; Wen Gong – Education and Information Technologies, 2025
Amid the growing interest in generative AI technologies like ChatGPT for educational purposes, this research seeks to better understand Chinese EFL learners' acceptance and usage of them for L2 writing purposes. This study conducts an investigation by establishing a structural equation model that incorporates the Technology Acceptance Model (TAM)…
Descriptors: Foreign Countries, Artificial Intelligence, Computer Software, Technology Integration
Keith Francis Ratumbuisang; Uun Hariyanti; Godham Eko Saputro; Yan Amal Abdilah – Education and Information Technologies, 2024
As technology advances, virtual museums have gained popularity as a new form of learning resources. However, persuading audiences to absorb and comprehend a tremendous volume of information in an unregulated online environment is the challenge. Considering the use of an online application in educational practice, collaborative teamwork can be…
Descriptors: Story Telling, College Students, Student Attitudes, Computer Simulation
Kamil Çelik; Ahmet Ayaz – Educational Technology Research and Development, 2025
Technological advancements in recent years have accelerated the development of information and communication technologies, introducing numerous innovations. One prominent innovation is the concept of the metaverse, which has gained significant popularity and is increasingly influencing various sectors, including the economy, art, entertainment,…
Descriptors: Artificial Intelligence, Technology Uses in Education, Intention, Computer Science Education
Myunghwan Hwang; Eunmi Lee; Hee-Kyung Lee – English Teaching, 2025
This research, grounded in the extended technology acceptance model, aimed to explore the relationships among factors influencing Korean EFL learners' acceptance of ChatGPT for English learning in a voluntary usage context. To this end, a questionnaire was distributed to college students who had used ChatGPT for language learning, utilizing a…
Descriptors: English (Second Language), Second Language Learning, Technology Uses in Education, Computer Software
Asma Almusharraf; Daniel Bailey – Computer Assisted Language Learning, 2025
Machine translation (MT) practice and activity development in education are possible when students with diverse backgrounds contribute to helping define how MT can best be used for language learning. This study employed a questionnaire based on an adapted version of the technology acceptance model (TAM) to gain perspective on the perceptions,…
Descriptors: Web Sites, Student Attitudes, Language Proficiency, Second Language Learning
Matthew Quesnel; Brenda M. Stoesz – Australasian Journal of Educational Technology, 2025
Contract cheating is a significant concern in higher education, requiring a multifaceted teaching and learning approach to address it. Quizzing students about their writing to promote engagement, confirm authorship and detect cheating has not yet been investigated systematically. Therefore, in this study, our objective was to explore the validity…
Descriptors: Cheating, Authors, Computer Uses in Education, Validity
Thomas Dillon – English Teaching, 2024
This study explores the integration of ChatGPT, OpenAI's conversational AI, into English as a Foreign Language (EFL) classrooms at Korean universities, focusing on student interactions and language learning strategy preferences. It categorises interactions using the Strategy Inventory for Language Learning (SILL) and Strategic Self-Regulation…
Descriptors: Literacy, Artificial Intelligence, Computer Software, Synchronous Communication
User Experiences of ChatGPT among Engineering Students, Teachers, and Working Professionals in India
G. S. Prakasha; R. Sanskriti; B. Ishani – Journal of Educators Online, 2024
The introduction of Chat Generative Pre-Trained Transformer (ChatGPT) in November 2022 brought about rapid changes in the workplace and academia. Its usage ranged from student assignments to workplace targets in the engineering field. Although it has brought novel ideas to its application in various fields and task efficiency in the workplace, its…
Descriptors: Users (Information), Artificial Intelligence, Computer Software, Synchronous Communication
Fulya Torun; Seda Özer Sanal – International Journal of Technology in Education, 2025
Education should strive to keep pace with the developments of the modern world and to fulfill its mission by not deviating from the principles of ethical and effective learning. In this process, it continues to be tested by unstoppable technological developments. GAI, with both its positive and negative effects, has spread incredibly quickly to…
Descriptors: College Students, College Faculty, Teacher Attitudes, Student Attitudes
Matthew McGrievy – ProQuest LLC, 2024
The purpose of this descriptive research study was to evaluate the web-based practice experience tracking system at a school of public health (SPH) at a large southeastern university. Applied practice experiences (APEs) are a key component of public health education, and schools and programs of public health in the United States must provide…
Descriptors: College Faculty, College Students, Public Health, Health Education
Li Jin; Dawei Shang – Interactive Learning Environments, 2024
Massive open online courses (MOOC) have become important in the learning process and have been adopted in higher education, especially during the COVID-19 pandemic. However, few studies investigated MOOC continuance intention (CI) for arts disciplines. Thus, an integrated framework was proposed based on the expectation-confirmation model (ECM) and…
Descriptors: Art Education, MOOCs, Computer System Design, Continuing Education
Dan Sun; Azzeddine Boudouaia; Chengcong Zhu; Yan Li – International Journal of Educational Technology in Higher Education, 2024
ChatGPT, an AI-based chatbot with automatic code generation abilities, has shown its promise in improving the quality of programming education by providing learners with opportunities to better understand the principles of programming. However, limited empirical studies have explored the impact of ChatGPT on learners' programming processes. This…
Descriptors: Computer Science Education, Computer Software, Feedback (Response), Artificial Intelligence
Muhammad Farrukh Shahzad; Shuo Xu; Iqra Javed – International Journal of Educational Technology in Higher Education, 2024
As technology continues to advance, the integration of generative artificial intelligence tools in various sectors, including education, has gained momentum. ChatGPT, an extensively recognized language model created by OpenAI, has gained significant importance, particularly in education. This study investigates the awareness, acceptance, and…
Descriptors: Artificial Intelligence, Computer Software, College Students, Student Attitudes

Peer reviewed
Direct link
