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Phanuwat Kongkhen; Kanitta Hinon; Panita Wannapiroon – Higher Education Studies, 2025
This research employed a Research and Development (R&D) approach to investigate the integration of Projectbased Learning (PBL) with Demonstration through the Metaverse to promote Media Production Skills and Multimedia Innovation. The study's objectives were to synthesize, design, develop, and evaluate this integrated learning system. Expert…
Descriptors: Foreign Countries, Active Learning, Student Projects, Computer Simulation
Eleni Meletiadou, Editor – IGI Global, 2025
Generative Artificial Intelligence (GAI) has emerged as a transformative force in higher education, offering both challenges and opportunities. The integration of AI with Education for Sustainable Development (ESD) in Higher Education has sparked a paradigm shift in teaching, learning and assessment offering both incredible opportunities and…
Descriptors: Artificial Intelligence, Technology Uses in Education, Higher Education, Sustainable Development
Novel Lena Folabit; Loyiso Currell Jita – Issues in Educational Research, 2024
Traditionally, academics in higher education relied on lectures, seminars, and textbooks for face-to-face instruction. However, technology integration in education has transformed the landscape, enhancing engagement, active learning, and personalised instruction, prompting academics to rethink their teaching methods. Anchored in social…
Descriptors: Foreign Countries, College Faculty, College Students, Teaching Methods
Powers, Samantha L.; Barcelona, Robert J.; Trauntvein, Nate E.; McLaughlin, Sean – Schole: A Journal of Leisure Studies and Recreation Education, 2022
Success in the field of recreation management requires a variety of 21st-century skills including the abilities to solve complex problems, think creatively, and collaborate with peers. Research suggests that instructor contribution through active learning pedagogy, incorporation of technology, and maximization of classroom design can foster…
Descriptors: Classroom Design, Learner Engagement, Recreational Activities, Leisure Education
Nattharmma Namfah; Supaporn Kulsitthiboon – THAITESOL Journal, 2025
This study examines how inquiry-based learning (IBL) combined with digital platforms affects Thai EFL tertiary students' intercultural awareness growth in remote areas. 54 third-year Business English majors participated in a 12-week intercultural course where inquiry-driven activities were shaped by the 5E Instructional Model. Teacher's notes,…
Descriptors: College Students, Teaching Methods, Cultural Awareness, Second Language Learning
Rejón-Guardia, Francisco; Polo-Peña, Ana Isabel; Maraver-Tarifa, Guillermo – Journal of Computing in Higher Education, 2020
The international higher education system should be grounded in an educational approach in which teaching and learning methods aim to transform the student into an active agent in their learning process. The present study aims to learn how intention to use a personal learning environment based on Google applications for supporting collaborative…
Descriptors: Educational Environment, Computer Software, Internet, Active Learning
Carlos González; Daniel Ponce – Journal of Applied Research in Higher Education, 2025
Purpose: This paper aims first to describe the most prevalent teachers' and students' behaviors in synchronous online classes in emergency remote teaching; second, to discern behavior profiles and third, to investigate what features explain the observed behaviors. Design/methodology/approach: An adapted COPUS observation protocol was employed to…
Descriptors: Foreign Countries, College Faculty, College Students, Online Courses
Gordy, Xiaoshan Zhu; Carr, Elizabeth O.; Zhang, Lei; Bailey, Jessica H. – Journal of the Scholarship of Teaching and Learning, 2020
Active learning spaces emerged at the turn of the twenty-first century. The active learning space design represents not only an overhaul of traditional classrooms' physical appearances but also reflects a paradigm shift from teacher-centered learning to student-centered learning. Current available research mainly focused on student academic…
Descriptors: Active Learning, Group Dynamics, Classroom Design, Classroom Environment
Bicer, Ali – International Journal of Education in Mathematics, Science and Technology, 2021
The purpose of this systematic review is to reveal the research findings that suggest instructional practices to foster the creativity of students in mathematics. Although several studies have investigated the effects of various instructional practices influencing the mathematical creativity of students, little is known about how the findings of…
Descriptors: Educational Research, Mathematics Instruction, Instructional Effectiveness, Creativity
Bui, T. T. Hang; Kaur, Amrita; Trang Vu, Minh – European Journal of Engineering Education, 2022
The goal of this study is to explore the impact of a technology-integrated project-based learning intervention (ReaLabs) on students' learning attitudes, behaviours and self-regulated learning (SRL). A group of 49 mechanical engineering students was taught using this intervention and a group of 50 students in the same specialty was taught using…
Descriptors: Foreign Countries, College Students, Engineering Education, Technology Integration
García-Peñalvo, Francisco José, Ed.; Sein-Echaluce, María Luisa, Ed.; Fidalgo-Blanco, Ángel, Ed. – Lecture Notes in Educational Technology, 2022
This book uncovers the crucial issues in learning technologies in this digital transformation moment, specifically within the COVID-19 umbrella effects. Remote learning, educational technologies, or distance learning are usually used topics by teachers, students, and researchers because the educational context should be transformed and even…
Descriptors: Educational Trends, Active Learning, Educational Technology, Teaching Methods
J. Edward Ketz – Advances in Accounting Education: Teaching and Curriculum Innovations, 2021
The pandemic was unpredictable, causing a crisis in teaching for university professors. In this chapter, the author describes problems that he faced and how he muddled through. The author summarizes his teaching activities, changes made after March 2020, and the outcomes. The intention is to document responses to COVID-19 so that we can better…
Descriptors: College Students, College Faculty, COVID-19, Pandemics
Saripudin, Didin; Komalasari, Kokom; Anggraini, Diana Noor – International Journal of Instruction, 2021
Changes in values of life have caused decline in the quality of global society character, including the character of Indonesian young generation, so it is of necessity to optimize character education through various learning media. This study seeks to develop a value-based digital storytelling media in social studies learning for the formation of…
Descriptors: Values Education, Social Values, Moral Values, Story Telling
Pichardo, J. Ignacio; López-Medina, Esteban F.; Mancha-Cáceres, Olga; González-Enríquez, Isabel; Hernández-Melián, Alejandro; Blázquez-Rodríguez, Maribel; Jiménez, Virginia; Logares, Marina; Carabantes-Alarcon, David; Ramos-Toro, Mónica; Isorna, Esther; Cornejo-Valle, Mónica; Borrás-Gené, Oriol – Education Sciences, 2021
The COVID-19 pandemic has prompted higher university lecturers to develop their digital skills in order to adapt to online teaching. A group of university teachers decided to evaluate the educational uses of Mentimeter to promote student participation and active learning. A questionnaire was answered by 400 students and 12 participating academics.…
Descriptors: COVID-19, Pandemics, Computer Software, Audience Response Systems
Trebian, Paul F. – Tribal College Journal of American Indian Higher Education, 2019
In today's fast-changing, highly technical world, few challenges are more daunting for those who care about student-centered learning than engaging students and faculty with technology in ways that matter. As a student, faculty member, and administrator, author Paul Trebian begins by saying that having worked to help institutions find paths to…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Active Learning

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