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Guang Jin; Pranshoo Solanki – Science Education and Civic Engagement, 2025
A campus-wide student-formed consulting community provides an interdisciplinary co-curriculum service-learning opportunity that connects students from various disciplines across a Midwest university to work on sustainability challenges in the local community. Projects include using waste glass in construction materials, cutting carbon footprint by…
Descriptors: Service Learning, Interdisciplinary Approach, College Students, Community Involvement
Ana Jesús López-Menéndez; Rigoberto Pérez-Suárez – Review of Education, 2025
Econometrics has become increasingly important in Economics and Business degrees, since it appears to be narrowly related to several main skills and competencies as information management, creativity, problem-solving or decision-making. Furthermore, the development of information technologies, including econometric software, makes it possible to…
Descriptors: Teamwork, Economics, Models, Information Management
Chayaporn Kaoropthai – Higher Education, Skills and Work-based Learning, 2025
Purpose: Design thinking, as a creative and innovative methodology, has been proposed as a process for non-designers to address complex problems. The purpose of this study was to investigate the effectiveness of using design thinking to foster English-major students' team creativity and collaboration. Design/methodology/approach: This study…
Descriptors: Majors (Students), Teamwork, Creativity, Cooperation
Lee, Julia; Lim, Ruxin; Mohamad, Fitri S.; Chan, Kim Geok; Mas'ud, Faizah – Journal of University Teaching and Learning Practice, 2023
Collaborative creativity is an essential skill for unleashing university students' skills in team building during complex problem-solving. The aim of this descriptive quantitative research was to examine undergraduate students' perspectives regarding their collaborative creativity experience as game creators for a gamification group assignment…
Descriptors: Cooperative Learning, Creativity, Undergraduate Students, Gamification
Stoica, Michael; Florea, Liviu; Harnowo, Akhadian S. – Journal of International Education in Business, 2023
Purpose: Data was obtained from students from 39 universities in 24 countries, part of a large experiential exercise, X-Culture, who worked remotely in cross-cultural teams to solve business problems. The purpose of this study is to develop and test, using structural equation modeling, a conceptual model that identifies the determinants of…
Descriptors: Global Approach, Teamwork, Cooperative Learning, College Students
Oussama Moussaoui; Najib Bouhout; Sanae Mamnoun – European Journal of Education, 2025
While teaching practices are generally known to influence students' motivation, soft skills, and satisfaction, the impact of transformational Teacher Leadership remains underexplored. This study employs a latent growth approach to moderated mediation to examine soft skills and autonomous motivation (Intrinsic and Extrinsic Identified) effects as…
Descriptors: Teacher Leadership, Student Satisfaction, Soft Skills, Student Motivation
Shah, Naimatullah; Bano, Safia; Saraih, Ummi Naiemah; Abdelwahed, Nadia A. Abdelmegeed; Soomro, Bahadur Ali – Education & Training, 2023
Purpose: In the digital age, the development of students' career intentions requires serious concentration since these are associated with the students' future employment and, ultimately, their survival. This study attempted to demonstrate in Pakistan's Higher Educational Institutes ("HEIs") the role of soft skills towards the students'…
Descriptors: Career Development, Occupational Aspiration, Soft Skills, Skill Development
Jorhie Beadle; Laurie Thorp; Seven Mattes; Ellie Vondette; Dale W. Rozeboom – Journal of Agricultural Education, 2024
Preparing college students with the skills to engage in multidisciplinary problem solving, especially as it relates to the wicked problems of agriculture, has been called for by scholars for nearly two decades (UNFAO, 2006; Boyer, 1998; NRC 1998). Our nation's Land Grants, with the mission to provide practical education, and particularly…
Descriptors: College Faculty, College Students, Agricultural Colleges, Agricultural Education
Hüseyin Çakir – Journal of Learning and Teaching in Digital Age, 2025
This study aims to understand students' views on project development in coding and robotics courses. Focusing on student study groups in this field seeks to provide a broad view using qualitative and quantitative methods. The study group consists of students taking the coding and robotics course. A semi-structured interview form developed by the…
Descriptors: Student Attitudes, Program Development, Coding, Robotics
Valeria Andreoni; Alice Richard – International Journal of Sustainability in Higher Education, 2024
Purpose: The purpose of this paper is to present the 2030 SDGs Game as a pedagogical tool for the promotion of interdisciplinary education. Based on the simulation of possible world outcomes for the year 2030, the game induces participants to reflect on the socioeconomic and environmental consequences of actions and facilitate the exploration of…
Descriptors: Interdisciplinary Approach, Sustainable Development, Foreign Countries, Teaching Methods
Thi-Huyen, Nguyen; Xuan-Lam, Pham; Thanh Tu, Nguyen Thi – Eurasian Journal of Educational Research, 2021
Purpose: In this study, we presented the Design Thinking model called DITC (Design Thinking in Class) and conducted an experiment during one month with 197 engineering students at Hanoi University of Technology (HUST) to determine how this model could aid in the growth of problem solving and teamwork mindset in a flipped classroom. Method: A…
Descriptors: Thinking Skills, Design, Problem Solving, Teamwork
Jane Ferns; Natasha Hawkins; Alexandra Little; Mohammad Hamiduzzaman – Innovations in Education and Teaching International, 2024
Interprofessional education is a key component of preparing health professional students to become collaborative practice-ready graduates. In the design and delivery of activities, educators seek ways to enhance student participation and learning with the goal of developing students' collaborative practice capabilities. Traditionally, learning…
Descriptors: Educational Games, Puzzles, Interprofessional Relationship, Professional Education
Forsyth, Carol; Andrews-Todd, Jessica; Steinberg, Jonathan – International Educational Data Mining Society, 2020
Collaborative problem solving (CPS) is considered a necessary skill for students and workers in the 21st century as the advent of technology requires more and more people to frequently work in teams. In the current study, we employed theoretically-grounded data mining techniques to identify four profiles of collaborative problem solvers…
Descriptors: Teamwork, Profiles, Problem Solving, Cooperative Learning
Iserte, Sergio; Tomas, Vicente R.; Perez, Miguel; Castillo, Maribel; Boronat, Pablo; Garcia, Luis A. – IEEE Transactions on Education, 2023
Team project-based learning (TPBL) combines two learning techniques: 1) project-based learning (PBL) and 2) teamwork. This combination leverages the learning outcomes of both methods and places students in a real work situation where they must develop and solve a real project while working as a team. TPBL has been used in two advanced database…
Descriptors: Cooperative Learning, Student Projects, Active Learning, Teamwork
Bene, Rose; McNeilly, Elizabeth – Papers on Postsecondary Learning and Teaching, 2020
Design Thinking (DT) has recently been adopted in some higher education disciplines as an effective pedagogical approach to enable students to acquire the skills needed for solving real world problems. As a human-centered, iterative process, design thinking is characterized by working with others to understand, define and solve problems using…
Descriptors: Design, Cooperative Learning, Teamwork, College Students

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