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Gurjinder Singh; Faizan Ahmad – Smart Learning Environments, 2024
Augmented reality (AR) stands as a widely embraced technology that significantly enhances learning experiences for students. AR offers an instructional approach supported by technological design, thereby fostering enriched learning interactions. This research proposes an interactive AR framework, intended to create an augmented reality learning…
Descriptors: Electronics, Engineering Education, College Students, Computer Simulation
Han, Peng-Fei; Zhao, Feng-Kui; Zhao, Gang – IEEE Transactions on Learning Technologies, 2022
Mechanical assembly courses are widely set up for mechanical and vehicle engineering majors. Teaching in these classes is traditionally presented in the form of 2-D lectures, which are ineffective for students to understand complex 3-D information. The study presented in this article aimed to investigate whether augmented reality (AR) could…
Descriptors: Physical Environment, Simulated Environment, Synthesis, Information Technology
Barrera, Franco; Venegas-Muggli, Juan I.; Nuñez, Olga – Innovations in Education and Teaching International, 2021
Given the importance of developing innovative higher education teaching practices in order to engage low-performance students and improve their results, this study evaluates the impact of using role-playing simulation activities in a Chilean higher education institution. In a context where pedagogical innovations have mostly been evaluated based…
Descriptors: Role Playing, Simulated Environment, Vignettes, Teaching Methods
Alanson, Erik R.; Alanson, Erin M.; Arthur, Brittany; Burdette, Aaron; Cooper, Christopher; Sharp, Michael – International Journal of Work-Integrated Learning, 2020
In response to COVID-19 the Division of Experience-based Learning and Career Education at the University of Cincinnati embraced flexibility and innovation to expand on the existing practice of facilitating cooperative education employment experiences for students to re-envisioned opportunities that considered student wellbeing as the paramount…
Descriptors: COVID-19, Pandemics, Work Experience Programs, Experiential Learning
Paravati, Gianluca; Lamberti, Fabrizio; Gatteschi, Valentina; Demartini, Claudio; Montuschi, Paolo – IEEE Transactions on Learning Technologies, 2017
Computer-supported assessment tools can bring significant benefits to both students and teachers. When integrated in traditional education workflows, they may help to reduce the time required to perform the evaluation and consolidate the perception of fairness of the overall process. When integrated within on-line intelligent tutoring systems,…
Descriptors: Animation, Educational Technology, Technology Uses in Education, Evaluation Methods
Hwang, Mark I. – Journal of Information Systems Education, 2018
Much interest exists in using Enterprise Resource Planning simulation (ERPsim) games to help students learn complex concepts involved in Enterprise Resource Planning (ERP) systems. However, little research has explored factors that contribute to team performance during an ERPsim game. The current study investigated teamwork as a contributor to…
Descriptors: Teaching Methods, Educational Games, Simulated Environment, Planning
Saucerman, Jenny; Ruis, A. R.; Shaffer, David Williamson – Journal of Learning Analytics, 2017
Learning to solve "complex problems"--problems whose solutions require the application of more than basic facts and skills--is critical to meaningful participation in the economic, social, and cultural life of the digital age. In this paper, we use a theoretical understanding of how professionals use reflection-in-action to solve complex…
Descriptors: Reflection, Problem Solving, Automation, Skill Development
Mroz, Aurore – CALICO Journal, 2015
This article presents a process-oriented mixed-method study, focusing on the emergence of second language (L2) critical thinking (CT) skills in the collaborative discourse produced by a focal group of five college-level students of French working in a virtual language learning environment (the VLLE Cinet Second Life). Levels of CT ability were…
Descriptors: Mixed Methods Research, Critical Thinking, Educational Technology, Thinking Skills
Morse, Shona – Journal of European Industrial Training, 2010
Purpose: The aim of this paper is to give a critical assessment of a study designed to investigate the potential of a new method for teaching HRD students about performance appraisal. It is argued that this approach is in the vanguard of developments in IT and learning. Design/methodology/approach: The paper takes the form of an explorative study…
Descriptors: Foreign Countries, Interviews, Personnel Evaluation, Program Effectiveness
Butler, Des – Australasian Journal of Educational Technology, 2012
A traditional approach centred on weekly lectures, perhaps supported by tutorials, still predominates in modern legal education in Australia. This approach tends to focus on the transmission of knowledge about legal rules and doctrine to students, who adopt a largely passive role. Criticisms of the traditional approach have led to law schools…
Descriptors: Foreign Countries, Multimedia Materials, Legal Education (Professions), Law Schools