Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 5 |
Since 2006 (last 20 years) | 5 |
Descriptor
Source
Association for Educational… | 1 |
Association for the… | 1 |
Australasian Journal of… | 1 |
Interactive Learning… | 1 |
Journal of Educational… | 1 |
Author
Bastiaens, Theo, Ed. | 1 |
Chiou, Guo-Li | 1 |
Hsu, Chung-Yuan | 1 |
Li Ye | 1 |
Ruoyan Wang | 1 |
Seepersaud, Deborah, Ed. | 1 |
Simonson, Michael, Ed. | 1 |
Tsai, Meng-Jung | 1 |
Wang, Fu Lee | 1 |
Xie, Haoran | 1 |
Yongxin Hang | 1 |
More ▼ |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Collected Works - Proceedings | 2 |
Education Level
Higher Education | 5 |
Postsecondary Education | 5 |
Elementary Secondary Education | 2 |
Early Childhood Education | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Preschool Education | 1 |
Secondary Education | 1 |
Audience
Location
Taiwan | 2 |
Thailand | 2 |
Austria | 1 |
Brazil | 1 |
Czech Republic | 1 |
Finland | 1 |
Germany | 1 |
Hong Kong | 1 |
Ireland | 1 |
Netherlands | 1 |
Nigeria | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Li Ye; Ruoyan Wang; Yongxin Hang – Journal of Educational Computing Research, 2024
The pedagogical value and global relevance of heritage education regarding the safeguarding of global tradition and practice for future generations is indisputable. This research aims to investigate the efficacy of integrating a puzzle-based game, with scaffolding strategies, to enhance students' understanding and appreciation of cultural heritage…
Descriptors: College Students, Game Based Learning, Scaffolding (Teaching Technique), Heritage Education
Zou, Di; Zhang, Ruofei; Xie, Haoran; Wang, Fu Lee – Australasian Journal of Educational Technology, 2021
Information literacy (IL) is important for university students. In this research, we developed a digital role-playing game to enhance students' learning of IL and investigated the effects of gameplay modes on their learning performance, motivation, self-efficacy and flow experiences. A total of 90 students participated in the study and played the…
Descriptors: Computer Games, Educational Games, Game Based Learning, Role Playing
Hsu, Chung-Yuan; Chiou, Guo-Li; Tsai, Meng-Jung – Interactive Learning Environments, 2019
This study was to investigate the role of students' game self-efficacy in their game performance as well as in their visual behavior distributions and transfer patterns during their gameplay. A total of 48 university students were recruited for participating in a gameplaying task while wearing with an ASL Mobile Eye eye-tracker. After the…
Descriptors: Game Based Learning, Self Efficacy, Eye Movements, Attention
Bastiaens, Theo, Ed. – Association for the Advancement of Computing in Education, 2019
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. "EdMedia + Innovate Learning" took place in Amsterdam, The…
Descriptors: Educational Technology, Technology Uses in Education, Foreign Countries, Technology Integration
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2018
For the forty-first time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Kansas City, Missouri. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains twenty-seven…
Descriptors: Instructional Design, Educational Technology, Technology Uses in Education, Higher Education