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Su, Jun-Ming; Yang, Yi-Ching; Weng, Tzu-Nin; Li, Meng-Jhen; Wang, Chi-Jane – Comunicar: Media Education Research Journal, 2021
The number of new COVID-19 cases continues to rise rapidly in many countries despite vaccination. The best way to counter the spread of COVID-19 is self-protection. This study documents the development of a web-based serious game (WSG-COVID-19.SP) to promote effective learning strategies for self-protection against COVID-19 and to test the game's…
Descriptors: COVID-19, Pandemics, Educational Games, Health Behavior
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Mousavi, Atekeh; Mohammadi, Aeen; Mojtahedzadeh, Rita; Shirazi, Mandana; Rashidi, Hamed – Research in Learning Technology, 2020
Universities assess their academic learning environment to improve students' learning. Students' experience in e-learning environment is different from face-to-face educational environment. So, in this study a specific valid and reliable instrument was devised for assessing perception of e-students from educational environment, that is,…
Descriptors: Likert Scales, Questionnaires, Electronic Learning, Educational Environment
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Alzu'bi, Mohammad Akram – English Language Teaching, 2014
This study aimed at investigating the impact of extensive reading on improving reading proficiency. The study tried to find the effect of ER on EFL student's reading, vocabulary and grammar. The researcher designed two instruments; a program based on the extensive reading strategy and general test. Forty-one university students who study English…
Descriptors: Reading Programs, English (Second Language), English Language Learners, Language Proficiency