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Robert Zheng – International Association for Development of the Information Society, 2024
The current examined the roles of cognitive strategies using Chi's framework in mobile learning. Three conditions (active, constructive, and interactive) were created for a college statistics I course where students were randomly assigned to each condition. The results indicate constructive and interactive support students' problem solving and…
Descriptors: Cognitive Processes, Creative Thinking, Telecommunications, Handheld Devices
Amorati, Riccardo; Ferrari, Elisabetta; Hajek, John – Language Learning in Higher Education, 2022
This study explores the effectiveness of podcasting as an approach to project-based and experiential learning implemented in an intermediate Italian studies unit at an Australian university. In the project, students are asked to write and record a podcast script on a topic related to their experience as university students or to events concerning…
Descriptors: Active Learning, Student Projects, Language Acquisition, Handheld Devices
León-Pérez, Francisco; Bas, María-Carmen; Escudero-Nahón, Alexandro – Comunicar: Media Education Research Journal, 2020
The current labor market demands new qualities and knowledge from recent university graduates, including digital skills, and there is not enough research on the self-perception of students in this regard. The objective of this study was to measure student self-perception about their own 21st century digital skills related to the use of information…
Descriptors: Self Concept, College Students, Student Attitudes, Technological Literacy
Viswanathan, Sree Aurovindh; VanLehn, Kurt – IEEE Transactions on Learning Technologies, 2018
Effective collaboration between student peers is not spontaneous. A system that can measure collaboration in real-time may be useful, as it could alert an instructor to pairs that need help in collaborating effectively. We tested whether superficial measures of speech and user interface actions would suffice for measuring collaboration. Pairs of…
Descriptors: Cooperative Learning, Data Collection, Data Analysis, Speech Communication
Evaluating Student Engagement and Deep Learning in Interactive Online Psychology Learning Activities
Sugden, Nicole; Brunton, Robyn; MacDonald, Jasmine; Yeo, Michelle; Hicks, Ben – Australasian Journal of Educational Technology, 2021
There is growing demand for online learning activities that offer flexibility for students to study anywhere, anytime, as online students fit study around work and family commitments. We designed a series of online activities and evaluated how, where, and with what devices students used the activities, as well as their levels of engagement and…
Descriptors: Learning Activities, Learner Engagement, Online Courses, Handheld Devices
Reima Al-Jarf – Online Submission, 2024
Multimodal learning refers to teaching strategies that involve multiple sensory systems simultaneously. Teachers can create materials for students with different learning styles (auditory, visual, kinesthetic reading, and writing). Multimodal learning keeps students engaged, encourages them to apply what they learn in real-life situations,…
Descriptors: Grammar, Multimedia Instruction, Problem Solving, Student Projects
Li Sun, Editor; Cheng-Yao Lin, Editor – IGI Global, 2025
Many educators face the challenge of engaging students in science and mathematics, often struggling to bridge the gap between theoretical concepts taught in classrooms and their real-world applications. This disconnect can lead to disinterest and disengagement among students, hindering their learning outcomes. "Cases on Informal Learning for…
Descriptors: Informal Education, Science Education, Mathematics Education, Problem Solving
Chiang, Noelle C.; Chen, Meng-Liang – Creativity Research Journal, 2017
Studies on whether fixation cues provided in the first episode of divergent thinking tasks influence creative outcomes after incubation, as they do for convergent problem-solving tasks, remain limited. This research examined the beneficial effects of incubation using the delayed- and immediate-incubation paradigms. Participants in Experiment 1…
Descriptors: Cues, Cognitive Processes, Creative Thinking, Task Analysis
Kwong, Theresa; Wong, Eva; Yue, Kevin – Technology, Knowledge and Learning, 2017
This paper reports the learning analytics on the initial stages of a large-scale, government-funded project which inducts university students in Hong Kong into consideration of academic integrity and ethics through mobile Augmented Reality (AR) learning trails--Trails of Integrity and Ethics (TIEs)--accessed on smart devices. The trails immerse…
Descriptors: College Students, Foreign Countries, Integrity, Ethics
Frizell, Michael, Ed. – Learning Assistance Review, 2020
The National College Learning Center Association defines a learning center at institutions of higher education as interactive academic spaces which exist to reinforce and extend student learning in physical and/or virtual environments. A variety of comprehensive support services and programs are offered in these environments to enhance student…
Descriptors: COVID-19, Pandemics, Higher Education, Learning Resources Centers
Gotoh, Yasushi – International Association for Development of the Information Society, 2015
In this research the author defines critical thinking as skills and dispositions which enable one to solve problems logically and to attempt to reflect autonomously by means of meta-cognitive activities on one's own problem-solving processes. The author focuses on providing meta-cognitive knowledge to help with self-assessment. To develop…
Descriptors: Critical Thinking, Self Evaluation (Individuals), Handheld Devices, Metacognition
Kenney, Rachael H. – International Journal for Technology in Mathematics Education, 2014
This study examined ways in which students make use of a graphing calculator and how use relates to comfort and understanding with mathematical symbols. Analysis involved examining students' words and actions in problem solving to identify evidence of algebraic insight. Findings suggest that some symbols and symbolic structures had strong…
Descriptors: Calculus, Mathematics Instruction, Graphing Calculators, Symbols (Mathematics)
Morais, Adolfo; Barragués, José Ignacio; Guisasola, Jenaro – Journal of Computers in Mathematics and Science Teaching, 2015
This work describes the design and evaluation of a proposal to use Classroom Response Systems (CRS), intended to promote participative classes of Mathematics at University. The proposal is based on Problem Based Learnig (PBL) and uses Robert's six hypotheses for mathematical teaching-learning. The results show that PBL is a relevant strategy to…
Descriptors: Audience Response Systems, Handheld Devices, Educational Technology, Technology Uses in Education
Dekhane, Sonal; Xu, Xin; Tsoi, Mai Yin – Journal of Information Systems Education, 2013
This paper describes a project designed to promote problem solving and critical thinking skills in a general education, computing course at an open access institution. A visual programming tool, GameSalad, was used to enable students to create educational apps for mobile platforms. The students worked on a game development project for the entire…
Descriptors: Computer Oriented Programs, Telecommunications, Handheld Devices, Technology Uses in Education
Marin, Catalina; Hargis, Jace; Cavanaugh, Cathy – Turkish Online Journal of Distance Education, 2013
In order to maximize college English language students' learning, product development, 21st Century skills and engagement with real world meaningful challenges, a course was designed to integrate Challenge Based Learning (CBL) and iPad mobile learning technology. This article describes the course design, which was grounded in design thinking, and…
Descriptors: Foreign Countries, Problem Based Learning, Handheld Devices, Problem Solving
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