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Eyüp Yurt – International Journal of Education in Mathematics, Science and Technology, 2025
This study aimed to develop and validate the Creative Problem-Solving Skills Test (CPSS-T), grounded in Torrance's creativity theory, to assess these skills in university students. The CPSS-T consists of five open-ended question types, each designed to measure different aspects of creative problem-solving: Alternative Use, Hypothetical Scenario,…
Descriptors: Creativity Tests, Creativity, Creative Thinking, Problem Solving
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Zhou, Zhijin; Zhang, Hongpo; Li, Mingzhu; Sun, Cuicui; Luo, Hualin – Journal of Creative Behavior, 2021
Zhongyong thinking is a common approach adopted by Chinese people to solve problems encountered in life and work. Based on the four modes of zhongyong thinking proposed by Pang (Social Sciences in China, 1, 1980, 75), this study chooses the "neither A nor B" form, which represents the "mean" ([Chinese character omitted])…
Descriptors: Foreign Countries, Thinking Skills, Problem Solving, Priming
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Roni Reiter-Palmon; Salvatore Leone; Emanuel Schreiner – Creativity Research Journal, 2024
Contradictions and competing demands are common in everyday problems. To address these problems, individuals need to both recognize and integrate these contradictions during problem-solving to find creative solutions. We propose that recognition and integration take place in the problem construction phase of the creative problem-solving process.…
Descriptors: College Students, Psychological Studies, Problem Solving, Creativity
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Michael E. Ellis; K. Mike Casey; Geoffrey Hill – Decision Sciences Journal of Innovative Education, 2024
Large Language Model (LLM) artificial intelligence tools present a unique challenge for educators who teach programming languages. While LLMs like ChatGPT have been well documented for their ability to complete exams and create prose, there is a noticeable lack of research into their ability to solve problems using high-level programming…
Descriptors: Artificial Intelligence, Programming Languages, Programming, Homework
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Hong Beng Yeoh; Chooi Yi Wei; Surindar Kaur; Malvin Kaur – Higher Education, Skills and Work-based Learning, 2025
Purpose: As the world is embarking on Industry Revolution 4.0 (IR 4.0), employers demand more learning and soft skills from graduates to adapt to agile and disruptive work environments. Hence, 21st century learning skills are vital for sustainable career advancement in the current job paradigm shift initiated by IR 4.0-driven technologies. This…
Descriptors: 21st Century Skills, Career Readiness, College Students, Critical Thinking
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Yuan Yang; Miao Xu; Bo Gong; Le Yang; Yuan Zang – Education and Information Technologies, 2025
Despite the growing demand for technological literacy and critical thinking in higher education, traditional pedagogical methods often fail to fully engage students in developing these essential skills. Science fiction presents an underutilized yet promising tool for addressing this gap. This study investigates the impact of Science fiction on…
Descriptors: Science Fiction, Technological Literacy, Critical Thinking, Higher Education
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Ana Jesús López-Menéndez; Rigoberto Pérez-Suárez – Review of Education, 2025
Econometrics has become increasingly important in Economics and Business degrees, since it appears to be narrowly related to several main skills and competencies as information management, creativity, problem-solving or decision-making. Furthermore, the development of information technologies, including econometric software, makes it possible to…
Descriptors: Teamwork, Economics, Models, Information Management
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Mathias Norqvist; Bert Jonsson; Johan Lithner – Educational Studies in Mathematics, 2025
In mathematics classrooms, it is common practice to work through a series of comparable tasks provided in a textbook. A central question in mathematics education is if tasks should be accompanied with solution methods, or if students should construct the solutions themselves. To explore the impact of these two task designs on student behavior…
Descriptors: Attention, Algorithms, Creativity, Mathematics Education
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Chayaporn Kaoropthai – Higher Education, Skills and Work-based Learning, 2025
Purpose: Design thinking, as a creative and innovative methodology, has been proposed as a process for non-designers to address complex problems. The purpose of this study was to investigate the effectiveness of using design thinking to foster English-major students' team creativity and collaboration. Design/methodology/approach: This study…
Descriptors: Majors (Students), Teamwork, Creativity, Cooperation
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Li Li; Wichaya Yoshida; Jiraporn Chano – Higher Education Studies, 2025
The purpose of this study is to develop a hand-drawing curriculum to promote the students' creativity for Vocational College, so as to study its implementation effect. The participants were 40 students were sampled by cluster random sampling method majoring in interior design from the Guangxi Electrical Polytechnic Institute in Nanning, Guangxi in…
Descriptors: Foreign Countries, Art Education, Freehand Drawing, Creativity
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Gao, Tingting – Education and Information Technologies, 2023
The purpose of this research is to study the effectiveness of using the specialized interactive environment Revit Architecture for creativity development. The study methodology relies on an empirical approach, including a sample of students from three Chinese colleges (n = 319) divided into two groups based on learning approach. Accordingly, the…
Descriptors: Foreign Countries, College Students, Problem Solving, Creative Thinking
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Davis, Thomas J.; Fichtenholtz, Harlan M. – Creativity Research Journal, 2019
This research explored the relationship between mental fatigue and creativity by testing the creative potential of 25 Keene State College students, half of which were subjected to mental fatigue. Little research has been done to look at these 2 variables together, but considerable research has been done on them individually. Using an…
Descriptors: Creativity, Stress Variables, Creative Thinking, Creativity Tests
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Carlsson, Ingegerd; Davidson, Per; Ors, Marianne – Creativity Research Journal, 2019
The effect of napping versus wakefulness was studied on primed and repeated Remote Associate Tests (RATs) and on divergent creativity tests. The participants were 42 students from the USA, studying international courses at a Swedish university. The hypotheses for the RATs were (1), when the correct answers were primed before the nap, the RAT…
Descriptors: Foreign Countries, College Students, Sleep, Creativity Tests
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Hyunjun Choi; Hyowon Kim; Nooree Kim – Cogent Education, 2024
The study explored the impacts of the two-day Living LAB urban regeneration idea camp, which enhanced college students' divergent thinking skills and creative self-efficacy. Quantitative and qualitative empirical data were obtained from 35 camp participants from three universities in Korea. The quantitative results of the study revealed that camp…
Descriptors: Creativity, College Students, Problem Based Learning, Creative Thinking
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Gözdem Ilkay; Emine Kivanç Öztug; Hakki Cengiz Eren; Erkan Sülün – SAGE Open, 2025
This paper investigates the potential benefits of integrating 21st-century skills into specifically designed novel activities in an ear training course. Drawing initial inspiration from the National Council for Social Studies' 4Cs framework, the study explores the synergies between collaboration, critical chinking, creativity, and systematic…
Descriptors: Music Education, 21st Century Skills, Critical Thinking, Cooperation
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