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Kobernyk, Oleksandr; Kolomiiets, Nataliia; Komar, Olha; Roienko, Liudmyla; Baidiuk, Liubov – Journal of Curriculum and Teaching, 2022
The relevance of the study is based on the discrepancy between the need for the project management program-methodical support and insufficient development in pedagogical practice. Aims. The aim of the study is to examine the effective development and implementation of the project method in the HEI from the standpoint of pedagogy as a new type of…
Descriptors: Active Learning, Student Projects, Creative Thinking, Creativity Tests
Bo Wang – Interactive Learning Environments, 2024
The rise and development of new network technologies have shaped a new information revolution. At the same time, they have penetrated education, including football training. The study aimed to determine the impact of network technologies on players' ability to cooperate, be engaged, and be creative when teaching football tactics. ANCOVA (analysis…
Descriptors: Team Sports, Cooperation, Creativity, Learner Engagement
Sansanee Thimthong; Kanchanok Phunaonin; Natcha Chareonsak; Luksika Putsam; Intheema Hiran-Akkharawong; Prachya Paemongkol; Supuksorn Masavang; Nanoln Dangsungwal – Higher Education Studies, 2024
The purpose of this study was to examine the level of knowledge and skills related to food decoration, and to identify consistent study activities for each academic year in the food service industry's student program through correspondence analysis. The population was 304 people. The results demonstrated a high level of knowledge and behavioral…
Descriptors: Food Service, Foods Instruction, Family and Consumer Sciences, College Programs
Christian Moro; Kathy Ann Mills; Charlotte Phelps – Interactive Learning Environments, 2024
Tertiary institutions are migrating away from didactic and teacher-centred approaches, and instead, pivoting to lesson designs that encourage hands-on learning and student engagement. However, this practice is often "try and see", with few frameworks providing evidence-based approaches for practical application that demonstrates how…
Descriptors: Active Learning, Learning Activities, Higher Education, Cooperative Learning
Som Nath Ghimire; Upaj Bhattarai; Raj K. Baral – Higher Education Research and Development, 2024
AI-powered ChatGPT has sparked considerable discussion in media, academia, and the scientific community of late. This empirical study reports on how higher education (HE) students in Nepal have utilized, experienced, and perceived this technology. This study, based on a qualitative design, utilized semi-structured interviews with university…
Descriptors: Foreign Countries, Artificial Intelligence, Computer Software, Technology Uses in Education
Chin-Fei Huang – Journal of Baltic Science Education, 2024
This study aims to explore the impact of STEAM teaching activities that incorporate local environmental awareness on university students' pro-environmental behavior (PEB), and scientific creativity. The teaching activity design of this study was centered on "designing livable housing in Taiwan", and a total of four projects were…
Descriptors: STEM Education, Teaching Methods, Learning Activities, Environmental Education
Cynthia P. May; David Desplaces; David M. Wyman – Management Teaching Review, 2022
Universal Design (UD) involves the creation of accessible, flexible products that are functional for a wide population of users. Our problem-based learning exercise challenges student teams to create products and services guided by the principles of UD. After teams generate their new product concept, a spokesperson from each team pitches it in…
Descriptors: Access to Education, Problem Solving, Design, Entrepreneurship
Johnathan Balzotti; Jamin Rowan; Mat Duerden – Experiential Learning and Teaching in Higher Education, 2025
This essay reevaluates the role of reflection in experiential learning programs, contrasting traditional solitary ref lection methods with contemporary approaches that integrate collaboration and multimodal expression. These new approaches highlight a shift toward more flexible and interactive methods, reflecting the influence of new technologies…
Descriptors: Foreign Countries, Transformative Learning, Reflection, College Students
Narumon Changsri; Maitree Inprasitha; KeowNgang Tang; Nisakorn Boonsena; Auijit Pattanajak – International Journal for Lesson and Learning Studies, 2024
Purpose: This study aimed to explore students' higher-order thinking skills development when they engaged in pattern blocks learning activities using Blended Learning Classroom teaching approaches through the Thailand Lesson Study Incorporated Open Approach model. Design/methodology/approach: The researchers utilized a multiple case research…
Descriptors: Teaching Methods, Thinking Skills, Skill Development, Learning Activities
Kingson, Eric R.; Alford, Keith A.; Kerr, Alexandra Leigh; Berner, Hannah Meryl; Gillespie, Jenna Lahmann; Mohn, Jessica Elizabeth; Ryan, Ellan Sophia; Simmons, Eric B. – Journal of Social Work Education, 2022
Appreciation of policy practice and its rudiments can be achieved beyond the walls of a university classroom, an understanding exemplified by Syracuse University School of Social Work's annual James L. Stone Legislative Policy Day (LPD). This article describes the school's approach and its creative use of the Onondaga County Legislative Chambers…
Descriptors: Universities, Social Work, Counselor Training, Activism
Seyedahmad Rahimi – ProQuest LLC, 2020
In this study, I investigated the effectiveness of a creativity-support system that I developed in the level editor of a learning game called "Physics Playground" on improving college students' creativity. Moreover, I investigated the validity and reliability of an in-game assessment of creativity to measure students' creativity.…
Descriptors: Educational Games, Creativity, Test Validity, Test Reliability
Xu, Yang; Flambard, Véronique – Journal of Education for Business, 2022
The interconnected modern world requires business professionals to adopt a global mindset and function effectively in multicultural environments. The authors introduced multicultural experiences to their students through virtual partnerships, in which online technologies are used to virtually connect classrooms across borders. The students…
Descriptors: Multicultural Education, Cultural Awareness, Partnerships in Education, Electronic Learning
Johanna Payton – Prism: Casting New Light on Learning, Theory & Practice, 2020
What started as a mission to help the author's journalism students develop employability skills, opened up their practice to the area of 'mindful play'. From this, the author started to develop a creative, holistic and student-centred teaching and learning strategy, using simple, workable interventions to stimulate dialogic learning, strengthen…
Descriptors: Journalism Education, Universities, Creativity, Employment Potential
Abdul Hakim, Muhamad Kamal bin – Dinamika Ilmu, 2019
The aim of the study is to determine the effect of multimedia through film and digital games with pictorial stories in groups of students who have high and low critical thinking patterns on guided writing learning activities in the Arabic Language Education Study Program, Jakarta State University. The study was conducted on the third-semester…
Descriptors: Critical Thinking, Semitic Languages, Multimedia Instruction, Skill Development
Jacquay, Greg – ProQuest LLC, 2019
A qualitative phenomenological study examining the learning activities that take place at a college radio station. The research objective is to understand the social practices that make possible or hinder the construction of learning experiences at KCSS, the campus radio station at California State University, Stanislaus. Document analysis,…
Descriptors: Higher Education, Radio, Learning Activities, Social Influences

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