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Akshay Mendhakar; Katarzyna Sierak; Kirren Chana; Helmut Leder – AILA Review, 2025
Most reading technologies claim to provide experiences similar to reading on print paper. This study compared reading across different digital platforms and print books. Digital reading mediums used in this study were reading on a PC screen, a handheld e-reader and an iPad. A total of eighty participants enrolled in various university courses took…
Descriptors: College Students, Learning Modalities, Electronic Books, Handheld Devices
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Kai-Yi Chin; Huai-Ling Chang; Ching-Sheng Wang – Interactive Learning Environments, 2024
This study developed a wearable mixed reality (MR)-based mobile learning system and applied it to museum learning activities to explore whether the proposed system can effectively improve university students' learning outcomes, situational interest, and cognitive load. Four museums were selected as the informal learning sites, and 64 university…
Descriptors: Biofeedback, Human Body, Handheld Devices, Computer Simulation
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Griffin, McKenzie; Campos, Heloisa Cursi; Khramtsova, Irina; Pearce, Amy R. – College Student Journal, 2020
This study's aim was to examine biofeedback, specifically the Heart-Math® Inner Balance technology, as an effective tool for decreasing stress and anxiety while increasing perceived coping ability in college students. Seven students from a university campus were selected to use the device in an A-B-A-B experimental design for four or eight weeks.…
Descriptors: Stress Management, Stress Variables, College Students, Biofeedback