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Zuo, Genmei; Lin, Lijia – Applied Cognitive Psychology, 2022
The purpose of the experiment was to investigate whether using the summarizing strategy can further engage learners in a computer-based environment where different forms of finger tracing were incorporated. One hundred and fifty-six university students were randomly assigned to one of six conditions formed by a 3 (hand tracing vs. observing…
Descriptors: Learner Engagement, Simulated Environment, Teaching Methods, College Students
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Han, Xue; Becker, Suzanna – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2014
We investigated how humans encode large-scale spatial environments using a virtual taxi game. We hypothesized that if 2 connected neighborhoods are explored jointly, people will form a single integrated spatial representation of the town. However, if the neighborhoods are first learned separately and later observed to be connected, people will…
Descriptors: Cognitive Processes, Spatial Ability, Simulated Environment, Video Games