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Showing 1 to 15 of 33 results Save | Export
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Eva Neely; Andrea LaMarre; Liz McKibben; Katie Sharp; Shirley Simons – Pedagogy, Culture and Society, 2025
Creative assessments hold the potential to counter outcome-oriented and utilitarian approaches to teaching, characteristic of neoliberal academia. This paper explores the potentialities of digital stories as one form of creative assessment that may help rupture normative ways of teaching-learning and engaging with affective pedagogies. The authors…
Descriptors: Story Telling, Technology Uses in Education, Educational Technology, Electronic Learning
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José-María Romero-Rodríguez; María Soledad Ramirez-Montoya; Leonardo David Glasserman-Morales; Magdalena Ramos Navas-Parejo – Education & Training, 2023
Purpose: The aim of this paper was to analyse the creative competence of students before and after a micro-learning experience carried out in a collaborative online international learning (COIL) environment between Spanish and Mexican university students in the field of education and entrepreneurship. Design/methodology/approach: A single-group…
Descriptors: Cooperation, Electronic Learning, Distance Education, International Education
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Zhenhua Chang – Interactive Learning Environments, 2023
The purpose of this research is to study the effectiveness of using a specialized online vocal training program, identify its impact, and determine the way it affects creative thinking skills among students by conducting the Measure of Creative Thinking in Music test before and after the intervention. Research involved a total number of 392…
Descriptors: Singing, Online Courses, Creative Thinking, Music Education
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Tippawan Meepung – Journal of Education and Learning, 2025
This study explores the development and evaluation of a digital learning ecosystem through metaverse experiences aimed at enhancing the competencies of modern digital entrepreneurs. The objectives were as follows: (1) to study the digital learning ecosystem through metaverse experiences, (2) to design and develop a digital learning ecosystem using…
Descriptors: Electronic Learning, Ecology, Artificial Intelligence, Skill Development
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Jin, Xinquan; Jiang, Qiang; Xiong, Weiyan; Pan, Xingzhu; Zhao, Wei – Educational Technology & Society, 2022
Creativity has been identified as a critical educational goal and an essential 21st-century skill, which can be captured through learning capabilities, thinking skills, and academic achievement. Although the relationship between creativity performance and self-directed learning (SDL) was theoretically researched, few studies have thoroughly…
Descriptors: Creativity, College Students, Independent Study, Electronic Learning
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Katrina McLachlan; Neil Tippett – Assessment & Evaluation in Higher Education, 2024
Despite unprecedented demand for digital media skills many digital media graduates struggle to transition into employment because of the gap between university pedagogy and real-world professional practice. Traditionally, studio-based learning has been used to give students authentic experiences of the non-linear, interactive cycle of feedback,…
Descriptors: Electronic Learning, Feedback (Response), College Students, Media Education
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Khurshid, Shabana; Amin, Faseeh; Masoodi, Nayera; Khan, Mohammad Furqan – International Journal of Learning Technology, 2023
This work has investigated the relationship between SM use and its four antecedents, i.e., perceived interactivity, perceived usefulness, perceived ease of use and perceived enjoyment. Moreover, it has also examined the association of SM use with its outcome variables, i.e., active learning, creativity and collaborative learning, leading to…
Descriptors: Electronic Learning, Social Media, Interaction, Usability
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Agustina, Tri Wahyu; Sholikha, Maratus; Mas'ud, Asrianty; Pangsuma, Nisa Sholehah – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2022
Learning online during pandemic COVID-19 must still accommodate creativity. This study aimed to identify the level of student creativity using the STREAM (ScienceTechnology-Religion-Engineering-Arts-Mathematics) approach. It was conducted on an online practicum in the Plant Anatomy course. The purpose of this study was to identify the level of…
Descriptors: Performance Based Assessment, Creativity Tests, STEM Education, Religious Education
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Manurung, Elvy Maria; Purwadi, Yohanes Slamet; Sugiharto, Ignatius Bambang – Electronic Journal of e-Learning, 2022
Digital culture has penetrated most aspects of our lives. Yet it has also dragged us into paradoxical situations and profound uncertainty. This, in turn, requires digital learning process that is capable of fostering mature individuals characterized by specific creativity; the kind of creativity rooted in prudence, deep insight into life as well…
Descriptors: Foreign Countries, Electronic Learning, Learning Processes, Creativity
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Zhang, Xinru; Pi, Zhongling; Li, Chenyu; Hu, Weiping – British Journal of Educational Technology, 2021
Intrinsic motivation is seen as the principal source of vitality in educational settings. This study examined whether intrinsic motivation promoted online group creativity and tested a cognitive mechanism that might explain this effect. University students (N = 72; 61 women) who volunteered to participate were asked to fulfill a creative task with…
Descriptors: College Students, Student Motivation, Cooperative Learning, Group Activities
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Rukmini, Elisabeth; Emenike, Mary E.; Angelina, Hanna – Journal of Chemical Education, 2022
Comprehensive community development programs in a university provide the opportunity to bring awareness to diversity, inclusion, and equity in students' research projects. Unfortunately, the Indonesian higher education system is not yet fully inclusive of all of these issues. Students competed in a Student Creativity Program (PKM) project with…
Descriptors: Mentors, Teacher Student Relationship, Creativity, Creative Development
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Ramdani, Yani; Mohamed, Wan Hanum Suraya Wan; Syam, Nia Kurniati – International Journal of Education and Practice, 2021
This study investigates the impact of implementing integral calculus lectures which were originally very suitable in face-to-face delivery, but during the Covid-19 pandemic situation, these were delivered online through e-learning. This research analyzes the correlation between self-efficacy, creativity perception, and productive disposition…
Descriptors: Electronic Learning, Academic Achievement, COVID-19, Pandemics
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Ceylan Dadakoglu, Sevda; Özsoy, Vedat – International Journal of Educational Methodology, 2020
This research aims at revealing the effects of Second Life (SL) application used in virtual environment in art and design education of creativity. This research is a qualitative study conducted evaluating the results of a group of 16 students studying art and design at universities, for a period of 12 weeks. For SL, a 3D, online, multi-user…
Descriptors: Teaching Methods, Computer Simulation, Educational Technology, Electronic Learning
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Narumon Changsri; Maitree Inprasitha; KeowNgang Tang; Nisakorn Boonsena; Auijit Pattanajak – International Journal for Lesson and Learning Studies, 2024
Purpose: This study aimed to explore students' higher-order thinking skills development when they engaged in pattern blocks learning activities using Blended Learning Classroom teaching approaches through the Thailand Lesson Study Incorporated Open Approach model. Design/methodology/approach: The researchers utilized a multiple case research…
Descriptors: Teaching Methods, Thinking Skills, Skill Development, Learning Activities
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Yu-Shan Chang; Yen-Yin Wang; Yu-Te Ku – Interactive Learning Environments, 2024
Given the importance of innovation, artificial intelligence (AI) education, and online learning during the COVID-19 pandemic, we explored the effects of science, technology, engineering, art, and mathematics (STEAM) hands-on learning on online AI learning and creativity. We also analyzed the effects of creative emotions on AI learning using facial…
Descriptors: Electronic Learning, STEM Education, Experiential Learning, Artificial Intelligence
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