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Yang Shi; Tiffany Barnes; Min Chi; Thomas Price – International Educational Data Mining Society, 2024
Knowledge tracing (KT) models have been a commonly used tool for tracking students' knowledge status. Recent advances in deep knowledge tracing (DKT) have demonstrated increased performance for knowledge tracing tasks in many datasets. However, interpreting students' states on single knowledge components (KCs) from DKT models could be challenging…
Descriptors: Algorithms, Artificial Intelligence, Models, Programming
Daniel Domínguez-Figaredo; Inés Gil-Jaurena – Distance Education, 2025
This study analyses changes in students' perceptions of online examinations during the transition from a face-to-face to a fully online assessment system. We compare data from a survey administered to two samples of students at a distance learning university at the end of two consecutive academic years in which a new online examination system was…
Descriptors: Computer Assisted Testing, Student Attitudes, Attitude Change, College Students
Charles Aaron B. Dungo; Zak Laurence E. Beltran; Bryan C. Declaro; Jan Jacek C. Dela-Cruz; Rosan U. Viray – Journal of Education in Science, Environment and Health, 2025
In recent years, the number of studies on artificial intelligence or AI has increased tremendously, and their place in daily life is beginning to be felt more and more each day. Current rise of generative AI tools has brought forth dangers regarding its potential misuse, leading to impacts on the environment. College students were surveyed using…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Technology, Knowledge Level
Khoirudin Asfani; Hsiu-Ling Chen – Education and Information Technologies, 2025
Although the Computer-Supported Collaborative Learning (CSCL) practice has a trend in its application, limited information exists in the literature on CSCL studies with Problem/Project-Based Learning in Computer Education. Therefore, this study reviewed 37 Social Science Citation Indexed (SSCI) articles on Problem/Project-Based CSCL practice in…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Research Methodology, Educational Technology
Ahmed Al Khateeb; Tahani Aldosemani; Sumayah Abu-Dawood; Sameera Algarni – International Journal of Information and Communication Technology Education, 2024
This study analysed two internationally recognised measurements of professional skills: the Programme for the International Assessment of Adult Competencies (PIAAC) and the Digital Competence Framework for Citizens (DigComp 2.2). This analysis aimed to establish a baseline and reference point for a comprehensive understanding of these two scales…
Descriptors: College Students, Competence, Educational Technology, Foreign Countries
Siu Ming Choi; Raymond Kim Wai Sum; Elean Fung Lin Leung; Cindy Sit – Journal of Teaching in Physical Education, 2024
Purpose: This prospective cohort study investigated the impact of online and hybrid teaching of university-required physical education on students' physical literacy-related correlates. To avoid the widespread pandemic, the university decided to offer courses online through video conferencing or via a hybrid mode. When compared with face-to-face…
Descriptors: Online Courses, Blended Learning, Educational Technology, Physical Education
Mohammed Muneerali Thottoli; K. V. Thomas – Journal of Applied Research in Higher Education, 2024
Purpose: The primary objective of this study is to examine how students' technological factors affect remote access (RA) in smart learning (SL) environments. Additionally, the paper explores the moderating effect of students' technical skills (TS) on RA and SL. Design/methodology/approach: The study applied a quantitative research approach and…
Descriptors: Educational Technology, Technology Uses in Education, Computer Software, Technological Literacy
Sultan Hammad Alshammari – International Journal of Education in Mathematics, Science and Technology, 2024
Technological advancements have led to the emergence of the Fourth Industrial Revolution (4IR). Students' readiness to use 4IR technologies is thus essential for the development of knowledgeable, competent, and skilled graduates. However, ensuring students' readiness to use 4IR technologies is quite challenging, leading to a need to understand the…
Descriptors: Technological Literacy, Learning Readiness, Skill Development, Knowledge Level
Walker, Clive Beresford – ProQuest LLC, 2023
The current conditions concerning the use of mobile technology in higher education suggest mobile devices such as smartphones will soon be integrally relied on to support formal and informal student learning. However, the formal use of mobile technologies in higher education has yet to establish a notable foothold, and m-learning pedagogical…
Descriptors: College Students, Student Attitudes, Telecommunications, Handheld Devices
Christopher C. Y. Yang; Jiun-Yu Wu; Hiroaki Ogata – Education and Information Technologies, 2025
Blended learning (BL) combines traditional classroom activities with online learning resources, enabling students to obtain higher academic performance through well-defined interactive learning strategies. However, lacking the capacity to self-regulate their learning, many students might fail to comprehensively study the learning materials after…
Descriptors: Blended Learning, Educational Technology, Learning Analytics, Self Management
Lv, Hua Zhen – Education and Information Technologies, 2023
It is essential to develop and research new teaching methods in the era of online education. In this regard, one of the promising methods could be the flipped classroom model built on artificial intelligence (AI). The study aimed to determine the impact of flipped classroom teaching using a stylus-driven intelligent learning system on students'…
Descriptors: Educational Technology, Flipped Classroom, Artificial Intelligence, Knowledge Level
Calister L. Nwadi; Blessing Ijeoma Attah; Esther Chioma Eze – Online Submission, 2023
The study investigated the awareness and utilization of e-learning technologies among vocational and technical education (VTE) students. A descriptive survey research design was used for this study, and the population consisted of 551 VTE students. A simple random sample of 62 VTE students was selected. The data collection instrument was a…
Descriptors: Educational Technology, Electronic Learning, Vocational Education, Knowledge Level
Luca Botturi; Tiffany Fioroni; Chiara Beretta; Davide Andreoletti; Alessandro Ferrari; Felipe Cardoso; Anna Picco-Schwendener; Suzanna Marazza; Silvia Giordano – Educational Technology Research and Development, 2024
Privacy is a central issue in the digitalization of society and directly concerns all Internet users. Privacy education is part of the picture of a more just digital society: it aims at making users more aware of the importance of their data and of the technical and financial tools and processes that involve their personal data. Nonetheless,…
Descriptors: Computer Simulation, Privacy, Internet, Student Behavior
The Effects of Three Different Approaches to Human-AI Collaboration on Online Collaborative Learning
Juliana Fosua Gyasi; Lanqin Zheng; Stephen Frank Love; Francis Ohene Boateng – Educational Technology & Society, 2025
Online collaborative learning has the potential to help learners of all cultures and languages in the artificial intelligence (AI) age. However, studies on the use of human-AI collaboration to promote online collaborative learning are lacking. This study attempts to fill this gap by examining the effects of three approaches to human-AI…
Descriptors: Cooperative Learning, Online Courses, Artificial Intelligence, Program Effectiveness
Krishnan, Sunanthiny; Blebil, Ali Qais; Dujaili, Juman Abdulelah; Chuang, Sara; Lim, Angelina – Education and Information Technologies, 2023
As we enter a world of blended learning in higher education, an increased need for adaptation of teaching strategies to enhance engagement has been recognised to amplify learning outcomes online. Gamification has been identified as a creative tool to engage the current cohort of learners who are also characteristically tech-savvy. To this end,…
Descriptors: Educational Games, Pharmaceutical Education, Pharmacology, Game Based Learning

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