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Showing 1 to 15 of 34 results Save | Export
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Chamila Subasinghe – Teaching in Higher Education, 2024
Studio, a breeding ground for curiosity and wonder, has become more of a confined space for innovation lately. Infrastructure shortage also has triggered a somewhat impersonal attitude to studio learning. Can Design-Activism mitigate such stresses on the studio by becoming an alternative mode of driving studio processes? Reflectively, this study…
Descriptors: Foreign Countries, Design, Activism, Educational Innovation
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Linda N. Laursen; Thomas Ryberg – European Journal of Engineering Education, 2025
This paper contributes to current discussions of digital teaching and technology within the field of engineering design education. We enter this dialogue by analysing a hybrid digital learning design for a 15-ECTS engineering design course. The course design pedagogically integrates principles from networked learning research, Problem-Based…
Descriptors: Design, Engineering Education, Blended Learning, Accountability
Cynthia P. May; David Desplaces; David M. Wyman – Management Teaching Review, 2022
Universal Design (UD) involves the creation of accessible, flexible products that are functional for a wide population of users. Our problem-based learning exercise challenges student teams to create products and services guided by the principles of UD. After teams generate their new product concept, a spokesperson from each team pitches it in…
Descriptors: Access to Education, Problem Solving, Design, Entrepreneurship
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Ornés Vasquez, Sandra; Lara, Luis – Journal of Problem Based Learning in Higher Education, 2020
The urban design courses of the urban planning career in the Universidad Simón Bolívar (USB, 2017) Caracas-Venezuela, are part of the backbone of workshops (4 of 11) and invite to the study of parts of the city whose problems demand to be resolved, according to traditional teaching methods. Considering this precedent and within the framework of…
Descriptors: Problem Based Learning, Urban Planning, Design, College Students
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Joni Tweeten; Woei Hung – Interdisciplinary Journal of Problem-based Learning, 2023
Design-based Research (DBR) focuses on real-world problems, emphasizes studying an educational intervention in its supposed context, uses a cyclical process of design, implementation, evaluation, and improvement, utilizes mixed research methods, stresses reciprocal relationships between theories and practice, and involves a close collaborative…
Descriptors: Nursing Education, Research Methodology, Problem Based Learning, Student Projects
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Aparicio, Carlos Estuardo; Hinojosa, Karen; Casillas Zapata, Amanda Melissa – Journal of Problem Based Learning in Higher Education, 2020
Problem-based learning is one of the most useful resources in education with the potential to effect real world change. The evident benefits of PBL in the face of the challenges that Latin America presently encounters have led many institutions to consider the adoption of PBL curricula. However, PBL implementation has its own set of difficulties.…
Descriptors: Problem Based Learning, Interdisciplinary Approach, Public Health, Industrial Arts
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Merck, Madeline F.; Gallagher, Melissa A.; Habib, Emad; Tarboton, David – International Journal of Research in Undergraduate Mathematics Education, 2021
Engineering students need to spend time engaging in mathematical modeling tasks to reinforce their learning of mathematics through its application to authentic problems and real world design situations. Technological tools and resources can support this kind of learning engagement. We produced an online module that develops students' mathematical…
Descriptors: Engineering Education, Mathematical Models, Mathematics Skills, Skill Development
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DeMara, Ronald F.; Salehi, Soheil; Hartshorne, Richard; Chen, Baiyun; Saqr, Eman – Journal of Interactive Learning Research, 2019
The Group Learning At Significant Scale (GLASS) approach was developed to increase the scalability and efficacy of student design teams during large class sessions. GLASS utilizes freely available technology-mediated collaboration tools to facilitate instructional delivery, autograded assessment, and review of teams, alongside an innovative…
Descriptors: Cooperative Learning, Group Activities, Design, Engineering Education
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Sheehan, Norman T.; Gujarathi, Mahendra R.; Jones, Joanne C.; Phillips, Fred – Journal of Management Education, 2018
With increasing calls for a greater connection between management education and practice, teaching cases play a vital role in the business curriculum. Cases not only allow instructors to expose students to practical problems but also let educators contribute to the scholarship of teaching and learning. An important reason why faculty members may…
Descriptors: College Students, Business Administration Education, Administrator Education, Case Method (Teaching Technique)
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Hautopp, Heidi; Ejsing-Duun, Stine – Electronic Journal of e-Learning, 2020
This study investigates how the use of visual facilitation and representations, e.g. visualisations and video productions, combined with peer-feedback sessions can create exploratory approaches to game design in online teaching. The article analyses an iterative game development process in an online learning context. The empirical data is…
Descriptors: Visual Aids, Visualization, Video Technology, Film Production
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Mantawy, Islam M.; Rusch, Conner; Ghimire, Sushil; Lantz, Lucas; Dhamala, Hari; Shrestha, Bipesh; Lampert, Anthony; Khadka, Mohit; Bista, Anima; Soni, Rhytham; Shaik, Abdulu Saleem; Lujan, Eric; Boyd, Mika; Pickings, Richard; Mabrich, Alexander – Education Sciences, 2019
Educational approaches in structural engineering have focused on classical methods for solving problems with manual calculations through assignments, quizzes, and exams. The use of computational software to apply the learned knowledge has been ignored for decades. This paper describes an educational approach to tackle the lack of applicable…
Descriptors: Engineering Education, Active Learning, Student Projects, Construction (Process)
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Moallem, Mahnaz; Igoe, Elizabeth – International Association for Development of the Information Society, 2018
What effects does PBL have on student learning outcomes, knowledge acquisition, and higher order thinking skills? This question continues to influence the adoption and implementation of problem-based learning (PBL) since its inception. The answer to this overarching question is still lacking. This chapter responds to this question by first…
Descriptors: Educational Technology, Problem Based Learning, Scaffolding (Teaching Technique), Distance Education
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Winarno, Sri; Muthu, Kalaiarasi Sonai; Ling, Lew Sook – International Journal of Educational Methodology, 2018
This study presents students' feedback and learning impact on design and development of a multimedia learning in Direct Problem-Based Learning approach (mDPBL) for Computer Networks in Dian Nuswantoro University, Indonesia. This study examined the usefulness, contents and navigation of the multimedia learning as well as learning impacts towards…
Descriptors: Feedback (Response), Computer Networks, Foreign Countries, Quasiexperimental Design
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Pasquini, Laura A.; Knight, Kim A. Brillante; Knott, Jessica L. – Interactive Learning Environments, 2020
"Fashioning Circuits" is a humanities course designed to explore how fashion, electronics, social issues, and makerspaces interact with design and critical theory. Digital humanities scholars and practitioners have seen an emergence of public art and representation beyond the academy, specifically applying interdisciplinary university…
Descriptors: Clothing, Electronics, Social Problems, Design
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Herrmann, Ines; Münster, Sander; Tietz, Vincent; Uhlemann, Rainer – International Association for Development of the Information Society, 2017
Cross-disciplinary skills are today's key skills for media informatics students to gain employment after graduation. However, such problem-based learning projects almost never take place due to organizational struggles. The authors suggest Scrum, a framework that is increasingly used in software engineering, as a solution for the challenges. Scrum…
Descriptors: Visual Aids, Computer Simulation, Design, Teaching Methods
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