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Showing 1 to 15 of 25 results Save | Export
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Roni Reiter-Palmon; Salvatore Leone; Emanuel Schreiner – Creativity Research Journal, 2024
Contradictions and competing demands are common in everyday problems. To address these problems, individuals need to both recognize and integrate these contradictions during problem-solving to find creative solutions. We propose that recognition and integration take place in the problem construction phase of the creative problem-solving process.…
Descriptors: College Students, Psychological Studies, Problem Solving, Creativity
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Hyunjun Choi; Hyowon Kim; Nooree Kim – Cogent Education, 2024
The study explored the impacts of the two-day Living LAB urban regeneration idea camp, which enhanced college students' divergent thinking skills and creative self-efficacy. Quantitative and qualitative empirical data were obtained from 35 camp participants from three universities in Korea. The quantitative results of the study revealed that camp…
Descriptors: Creativity, College Students, Problem Based Learning, Creative Thinking
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Chamila Subasinghe – Teaching in Higher Education, 2024
Studio, a breeding ground for curiosity and wonder, has become more of a confined space for innovation lately. Infrastructure shortage also has triggered a somewhat impersonal attitude to studio learning. Can Design-Activism mitigate such stresses on the studio by becoming an alternative mode of driving studio processes? Reflectively, this study…
Descriptors: Foreign Countries, Design, Activism, Educational Innovation
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Karan, Ebrahim; Brown, Lisa – Journal of Problem Based Learning in Higher Education, 2022
The goal of the study is to overcome two main drawbacks of traditional science, technology, engineering, and math (STEM) pedagogical strategies using PBL - lack of student engagement and students who are not prepared for more complex problems. PBL teaching strategies practiced in an introductory class are assessed. Classroom observations and…
Descriptors: College Students, Problem Solving, Skill Development, Active Learning
Cynthia P. May; David Desplaces; David M. Wyman – Management Teaching Review, 2022
Universal Design (UD) involves the creation of accessible, flexible products that are functional for a wide population of users. Our problem-based learning exercise challenges student teams to create products and services guided by the principles of UD. After teams generate their new product concept, a spokesperson from each team pitches it in…
Descriptors: Access to Education, Problem Solving, Design, Entrepreneurship
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Dinelti Fitria; Asrizal Asrizal; Muhammad Dhanil; Lufri Lufri – International Journal of Education in Mathematics, Science and Technology, 2024
Various similar primary studies report varying impacts of applying blended problem-based learning (Blended PBL) in improving students' 21st-century skills. This study aims to group similar studies on the effect of blended PBL on students' 21st-century skills in science learning through meta-analysis. In addition, studies were analyzed on…
Descriptors: Blended Learning, Problem Based Learning, 21st Century Skills, Science Instruction
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Cosgun, Gulcin; Atay, Derin – International Journal of Curriculum and Instruction, 2021
Although problem-based learning (PBL) approach in L2 classrooms might enhance students' critical thinking and creativity while contributing to their language development, its role in these classrooms has not been fully explored. Therefore, adopting a mixed method approach, this study aimed at exploring the changes in 68 Turkish tertiary-level EFL…
Descriptors: Critical Thinking, Creativity, 21st Century Skills, Thinking Skills
Jacquay, Greg – ProQuest LLC, 2019
A qualitative phenomenological study examining the learning activities that take place at a college radio station. The research objective is to understand the social practices that make possible or hinder the construction of learning experiences at KCSS, the campus radio station at California State University, Stanislaus. Document analysis,…
Descriptors: Higher Education, Radio, Learning Activities, Social Influences
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Tupe, Navnath – Online Submission, 2018
This theoretical article is devoted to the creation of Blended Learning Model [BLM] which aims at providing a learning environment for enriching entrepreneurial skills among women. Product Development process has been employed for developing BLM. Self-instructional strategies are also applied to design the learning situation in the BLM. Face to…
Descriptors: Blended Learning, Entrepreneurship, Skill Development, Females
Corfman, Timothy Dwight – ProQuest LLC, 2017
It is vital for online educators to know whether the strategies they use help students gain 21st-century skills. One skill that has been identified as important in the 21st century is creativity; however, a gap existed in the literature concerning whether online courses could help students to develop creativity. Thus, the purpose of this study was…
Descriptors: Creativity, Asynchronous Communication, Computer Mediated Communication, Online Courses
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Kozlo, Anatoly V.; Shemshurina, Svetlana A. – International Journal of Instruction, 2018
Supplying students with a good understanding of research activity tools is one of the challenges in modern technical education. The aim of this study is to develop a multipurpose technological support for shaping creative activity of students in engineering universities. The research included a survey of 150 students in the age of 18-22 majoring…
Descriptors: Engineering Education, Student Research, Creativity, Curriculum Development
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Pihl, Ole – Journal of Problem Based Learning in Higher Education, 2015
How do architecture students experience the contradictions between the individual and the group at the Department of Architecture and Design of Aalborg University? The Problem-Based Learning model has been extensively applied to the department's degree programs in coherence with the Integrated Design Process, but is a group-based architecture and…
Descriptors: Architecture, Foreign Countries, Problem Based Learning, Design
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Martz, Ben; Hughes, Jim; Braun, Frank – Journal of Learning in Higher Education, 2016
This paper looks at and assesses the development and implementation of a problem solving and creativity class for the purpose of providing a basis for a Business Informatics curriculum. The development was fueled by the desire to create a broad based class that 1. Familiarized students to the underlying concepts of problem solving; 2. Introduced…
Descriptors: Creativity, Problem Solving, Information Systems, Business Administration Education
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Santandreu Calonge, David; Safiullin, Askhat F. – Educational Studies, 2015
Drawing from research in team creativity enhancement, this study focuses on a "Creativity, Innovation and Design Thinking" course for the International Summer Semester at Sungkyunkwan University, Seoul, South Korea. Data were collected among 15 teams of 89 students that participated in the course. Performance of the teams was measured by…
Descriptors: Foreign Countries, Creativity, Creative Thinking, Design
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Apiola, Mikko; Tedre, Matti – Journal of Information Technology Education: Innovations in Practice, 2013
It has been shown that deep approaches to learning, intrinsic motivation, and self-regulated learning have strong positive effects on learning. How those pedagogical theories can be integrated in computing curricula is, however, still lacking empirically grounded analyses. In a more general level, it has been widely acknowledged that in…
Descriptors: Computer Science Education, Creativity, Robotics, Problem Based Learning
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