NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 20 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
de Vries, E. W.; Delnooz, P.; Velthuijsen, H.; Pinxten, R. – Innovations in Education and Teaching International, 2023
Global developments ask for 21st-century skills. Creativity is one of those and can be defined as the production of novel ideas by connecting entities that have not been connected before and whose connection is useful in a certain domain. The growth of rhizomes is an example where unconnected entities become connected in an unpredictable way, and…
Descriptors: Educational Philosophy, College Students, Student Attitudes, Creativity
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Yonwilad, Wannatida; Sinlapaninman, Unyaparn – Journal of Educational Issues, 2022
This study aimed to develop blended learning activities and creativity-based learning in the Mathematics for Computer Course (MCC), compare mathematics achievement in the MCC at a 70% threshold score, compare students' information technology usage performance, and investigate students' learning satisfaction. The participants were freshmen who…
Descriptors: Blended Learning, Creativity, Mathematics Achievement, Information Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Wongwuttiwat, Jittima; Winley, Graham Kenneth – Journal of Education for Business, 2020
This is an exploratory classroom project involving lecturers and students in an ICT degree program at a university in Thailand. Twenty creativity traits derived from neuroscience are used as a framework to examine and compare: (a) the importance that lecturers assign to these traits as attributes of students; and (b) the extent to which students…
Descriptors: Creativity, College Faculty, College Students, Neurosciences
Peer reviewed Peer reviewed
Direct linkDirect link
Laovisutthichai, Vikrom; Srihiran, Kaweekrai; Lu, Weisheng – Industry and Higher Education, 2023
Building information modeling (BIM) has been a disruptive development in the global architecture, engineering, construction and operations (AECO) industry. While architecture schools have sought to integrate BIM into their curricula, most current pedagogical approaches and lessons are derived from engineering and construction management…
Descriptors: Architectural Education, Case Studies, Creativity, Construction Industry
Peer reviewed Peer reviewed
Direct linkDirect link
Krusche, Stephan; Dzvonyar, Dora; Xu, Han; Bruegge, Bernd – ACM Transactions on Computing Education, 2018
Modern capstone courses use agile methods to deliver and demonstrate software early in the project. However, a simple demonstration of functional and static aspects does not provide real-world software usage context, although this is integral to understand software requirements. Software engineering involves capabilities such as creativity,…
Descriptors: Computer Software, Computer Science Education, Theater Arts, Vignettes
Peer reviewed Peer reviewed
Direct linkDirect link
Isomöttönen, Ville; Daniels, Mats; Cajander, Åsa; Pears, Arnold; Mcdermott, Roger – ACM Transactions on Computing Education, 2019
Literature on global employability signifies "enabling" learning environments where students encounter ill-formed and open-ended problems and are required to adapt and be creative. Varying forms of "projects," co-located and distributed, have populated computing curricula for decades and are generally deemed an answer to this…
Descriptors: Employment Qualifications, Student Projects, Student Motivation, Computer Software
Peer reviewed Peer reviewed
Direct linkDirect link
Sendurur, Emine; Ersoy, Esen; Çetin, Ismail – International Journal of Technology and Design Education, 2018
The design and development processes of instructional materials might be considered simple and clear because the pre-established instructional goals can lead the way. However, in practice, there are lots of issues to be considered during these processes. The quality of the material, appropriate visual design, usability, and acceptable amount of…
Descriptors: Instructional Materials, Design, Creativity, Computer Science Education
Peer reviewed Peer reviewed
Direct linkDirect link
Wang, Shiyuan; Shell, Duane F.; Flanigan, Abraham; Peteranetz, Markeya; Soh, Leen-Kiat – AERA Online Paper Repository, 2017
The purpose of the present study was to investigate how inclusion of computational creativity exercises (CCE) based on Epstein's Generativity Theory (1996, 2005; Epstein, Schmidt, & Warel, 2008) in post-secondary computer science [CS] courses affected students' class grades, learning of computational thinking and CS knowledge, self-efficacy,…
Descriptors: Creativity, College Students, Computer Science Education, Self Efficacy
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Boiangiu, Costin-Anton; Stanica, Iulia-Cristina – Education Sciences, 2019
Maybe you heard the line "managing programmers is like herding cats", and if you consider there is some truth behind this, then you should, perhaps, think how it is to teach people to perform this job. As we know from the research literature, there is no such thing as a consensus about the most suitable teaching method of a software…
Descriptors: Models, Teaching Methods, Computer Software, Programming
Peer reviewed Peer reviewed
Direct linkDirect link
Wanzer, Dana Linnell; McKlin, Tom; Freeman, Jason; Magerko, Brian; Lee, Taneisha – Computer Science Education, 2020
Background and Context: EarSketch was developed as a program to foster persistence in computer science with diverse student populations. Objective: To test the effectiveness of EarSketch in promoting intentions to persist, particularly among female students and under-represented minority students. Method: Meta-analyses, structural equation…
Descriptors: Intention, Student Participation, Persistence, Computer Science Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Khinkanina, Alla L.; Serova, Olga E. – International Journal of Environmental and Science Education, 2016
The results of the empirical investigation of the characteristics of value and professional orientation of the students taking studies in social and computer engineering related fields are presented. The types of value structure uncovered depend on the students' attitudes to the values significant for the professional evolution (active mode of…
Descriptors: Foreign Countries, College Students, Student Attitudes, Computer Science Education
Peer reviewed Peer reviewed
Direct linkDirect link
Apiola, Mikko; Tedre, Matti – Journal of Information Technology Education: Innovations in Practice, 2013
It has been shown that deep approaches to learning, intrinsic motivation, and self-regulated learning have strong positive effects on learning. How those pedagogical theories can be integrated in computing curricula is, however, still lacking empirically grounded analyses. In a more general level, it has been widely acknowledged that in…
Descriptors: Computer Science Education, Creativity, Robotics, Problem Based Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Apiola, Mikko; Lattu, Matti; Pasanen, Tomi A. – ACM Transactions on Computing Education, 2012
Despite much public discussion about the importance of creativity and innovation-friendly teaching in Finnish higher education, the impact of the general opinion on actual teaching practices has been limited. In the Finnish computer science education the teaching mostly follows a pattern of lectures, fixed exercise sets, and exams. With this…
Descriptors: Foreign Countries, Computer Science Education, Robotics, College Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Yang, Heng-Li; Cheng, Hsiu-Hua – Computers & Education, 2010
Many companies have pursued innovation to obtain a competitive edge. Thus, educational reform focuses mainly on training creative students. This study adopted the concept of an affiliated network of projects to investigate how project embeddedness influences project team creativity. This work surveys 60 projects in a Management Information Systems…
Descriptors: Creativity, Innovation, Management Information Systems, Interaction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Nunes, Miguel Baptista, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2019
These proceedings contain the papers and posters of the International Conference on e-Learning (EL) 2019, which was organised by the International Association for Development of the Information Society and co-organised by the Instituto Superior de Engenharia do Porto, in Porto, Portugal, July 17-19, 2019. The EL 2019 conference aims to address the…
Descriptors: Educational Technology, Technology Uses in Education, Mathematics Instruction, Cooperation
Previous Page | Next Page »
Pages: 1  |  2