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Alanna L. Peebles; Godfried A. Asante; Rati Kumar – Communication Teacher, 2025
In our globalized interconnected world, intercultural and interpersonal communication competencies are essential. Virtual reality (VR) narrative-based scenarios offer a unique opportunity to foster these competencies by simulating quality contact with people of different races, religions, and other identities. This activity had students meet and…
Descriptors: Intercultural Communication, Computer Simulation, Personal Narratives, Technology Uses in Education
Naoko Taguchi – Language Learning & Technology, 2023
This exploratory study adopted immersive virtual reality (VR) technology to develop a task assessing college students' intercultural competence, specifically their ability to mediate an intercultural conflict. Participants were 22 students enrolled in the intercultural communication class in a U.S. university. They first completed a pre-conflict…
Descriptors: Computer Simulation, Evaluation, Intercultural Communication, Mediation Theory
Hazen, Timothy A. – Journal of Political Science Education, 2019
This review examines the Model United Nations (MUN) program at the collegiate level and provides useful information for advisors that are leading MUN for the first time.
Descriptors: Political Science, Simulation, International Organizations, Role Playing
Ben-Yehuda, Hemda; Zohar, Guy – Journal of Political Science Education, 2018
This research offers innovative ways to study fanaticism in higher education. It builds on simulations of regional crises to test four expectations and discusses their implications. The first, on the benefits of experimental learning, is supported: participants identify with their actors and show little empathy to rivals, indicating they learn the…
Descriptors: Simulation, Teaching Methods, Political Science, Conflict Resolution
Gelot, Ludwig – Journal of Peace Education, 2019
Incomplete and insufficient university programmes in the field of Peace and Conflict Resolution have led to an important gap in knowledge, skills and abilities (KSA) among peacebuilders and peacekeepers. In theory, experiential learning through problem-based learning (PBL) and simulations should be able to address this gap. This article explores…
Descriptors: Peace, Teaching Methods, Conflict Resolution, Experiential Learning
Watanabe, Masahito – Research-publishing.net, 2020
Since 2000, I have been coordinating a web-based Virtual Exchange (VE) project, "Project Ibunka." "Ibunka" means different cultures in Japanese. It aims to provide opportunities for authentic interaction among English as a Foreign Language (EFL) and English as a Second Language (ESL) learners all over the world. By the end of…
Descriptors: Exchange Programs, Program Descriptions, Computer Simulation, Second Language Learning
Baran-Lucarz, Malgorzata, Ed.; Czura, Anna, Ed.; Jedynak, Malgorzata, Ed.; Klimas, Anna, Ed.; Slowik-Krogulec, Agata, Ed. – English Language Education, 2023
This edited volume offers an insightful theoretical conceptualization of issues central to 21st century foreign language learning and teaching. Drawing on research results obtained in the fields of pedagogy, social psychology and sociology of education, this book provides a comprehensive practical exploration of issues experienced by researchers…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Teaching Methods
Williams, Robert Howard; Williams, Alexander Jonathan – Simulation & Gaming, 2010
The authors previously developed multiple identification theory (MIT) as a system of simulation game design intended to promote attitude change. The present study further tests MIT's effectiveness. The authors created a game (CULTURE & CREED) via MIT as a complex simulation of Middle Eastern conflict resolution, designed to change attitudes…
Descriptors: Conflict, Identification, Competition, Attitude Change
Bonoma, Thomas V.; And Others – 1972
Forty female subjects were given intermittent options to transmit noncontingent promises of intent to cooperate during the course of a mixed-motive laboratory game. In a 2 x 2 experimental design, a robot target either reciprocated subjects' promise statements or concealed her behavioral intentions, and was either always cooperative or always…
Descriptors: College Students, Conflict Resolution, Experimental Psychology, Females
Griffin, Betsy Q; Wall, James A., Jr. – 1982
The most frequently used mediator techniques in complex negotiations, suggestion of agreement points and reward of concessions, have received some investigation. To further assess the effects of these two techniques, 80 college students participated in simulated union management negotiations. Students were randomly assigned to represent union or…
Descriptors: Arbitration, Collective Bargaining, College Students, Conflict Resolution
Carnevale, Peter J. D.; Leatherwood, Marya L. – 1985
Mediation and mediation-arbitration (med-arb) are two forms of third-party conflict intervention that can affect integrative agreements in labor-management negotiation. In an attempt to evaluate the relative value of each of these two methods, 160 volunteers, almost all business students, were randomly placed into a mediation triad, a med-arb…
Descriptors: Arbitration, Collective Bargaining, College Students, Conflict Resolution
Wilson, David L. – Chronicle of Higher Education, 1991
College students around the world confer by computer in the International Communications and Negotiation Simulation. The simulation is offered by schools within the curriculum or as an extracurricular activity, with faculty as coordinators. Student teams are given scenarios and country assignments, prepare a position paper, and participate in the…
Descriptors: College Curriculum, College Students, Computer Oriented Programs, Conflict Resolution
Gasevic, Dragan; Devedzic, Vladan – Educational Technology & Society, 2004
This paper presents Petri net software tool P3 that is developed for training purposes of the Architecture and organization of computers (AOC) course. The P3 has the following features: graphical modeling interface, interactive simulation by single and parallel (with previous conflict resolution) transition firing, two well-known Petri net…
Descriptors: Distance Education, Conflict Resolution, Internet, Computer Software
Eisner, Susan P. – Journal of College Teaching & Learning, 2004
This paper presents a set of three integrative exercises created to help college students develop workplace skills through simulation. Interviewing, listening, providing feedback, setting goals, empowering, coaching, managing change, handling conflict, and making decisions are clustered and modeled at intervals that synthesize course learning.
Descriptors: Workplace Literacy, Workplace Learning, Integrated Activities, College Students

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