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Madsen, Adrian; Rouinfar, Amy; Larson, Adam M.; Loschky, Lester C.; Rebello, N. Sanjay – Physical Review Special Topics - Physics Education Research, 2013
We investigate the effects of visual cueing on students' eye movements and reasoning on introductory physics problems with diagrams. Participants in our study were randomly assigned to either the cued or noncued conditions, which differed by whether the participants saw conceptual physics problems overlaid with dynamic visual cues. Students in the…
Descriptors: Cues, Visual Stimuli, Eye Movements, Physics
Voulgari, Iro; Komis, Vassilis – Learning, Media and Technology, 2010
Although there is strong evidence that massively multiplayer online games (MMOGs) constitute environments of social interactions and effective learning, we currently lack the tools for investigating the effectiveness of the social networks emerging as well as the cognitive aspects and knowledge acquisition such environments involve. Within this…
Descriptors: Problem Solving, Social Networks, Computers, Games
Mayer, Richard E.; Johnson, Cheryl I. – Journal of Educational Computing Research, 2010
Students learned about electrical circuits in an arcade-type game consisting of 10 levels. For example, in one level students saw two circuits consisting of various batteries and resistors connected in series or parallel, and had to indicate which one had a higher rate of moving current. On levels 1-9, all students received a correct tone and had…
Descriptors: Feedback (Response), Educational Games, Experiential Learning, Science Instruction
Fischman, Josh – Chronicle of Higher Education, 2007
Enrollment in undergraduate computer-science programs has dipped all over the country, and among women it has almost vanished, dropping 70 percent between 2000 and 2005. Observers cite different reasons for the drop, including the dot-com bust a few years ago is one, but universities are beginning to agree on one cause that is within their…
Descriptors: Computers, Programming, Females, Robotics
Downes, Stephen – Innovate: Journal of Online Education, 2005
Games like "Civilization III," a strategy game that allows players to create civilizations that stand the test of time, are attracting increasing attention in the educational community for their potential to support learning. A recent article in BBC news observed that "using "Civilisation III" to teach students about history showed that it could…
Descriptors: Educational Games, Computers, Problem Solving, History Instruction
Stone, Lynda D.; Gutierrez, Kris D. – International Journal of Educational Research, 2007
In this article, we study a local adaptation of the Fifth Dimension [Cole, M. (1996). "Cultural psychology: A once and future discipline." Cambridge: Cambridge University Press] known as Las Redes (i.e., Networks of Collaboration in the Fifth Dimension) to examine how the multiple activity systems of Las Redes, e.g. the undergraduate course and…
Descriptors: Learning Theories, Elementary School Students, College Students, College School Cooperation
Shafii-Mousavi, Morteza; Kochanowski, Paul – PRIMUS, 2006
This paper describes an interdisciplinary project-based mathematics course linked to a computer technology course. The linkage encourages an appreciation of mathematics and technology as students see an immediate use for these skills in completing actual real-world projects. Linking mathematics and technology integrates subjects taught in…
Descriptors: Academic Achievement, Computers, Information Technology, Mathematics
Peer reviewedFowler, Janet F. – Journal of Experimental Education, 1983
The effects of computer-assisted instruction on student attitudes toward computers and quantitative methods and student problem solving ability were studied. Results of the study, conducted with students in an introductory management science course, indicated use of computer-assisted instruction did positively affect students' attitudes.…
Descriptors: Attitude Change, Business Administration Education, College Students, Computer Assisted Instruction
Shen, Chun-Yi; O'Neil, Harold – Online Submission, 2006
Researches indicate that worked examples could effectively facilitate problem solving by reducing cognitive load during learning. However, there is no study using worked examples in a game-based environment. The purpose of this study was to examine the effectiveness of worked examples on problem solving in a game-based environment. In this study,…
Descriptors: Transfer of Training, Control Groups, Problem Solving, Computers
Huang, Kun; Dong, Yifei; Ge, Xun – Innovate: Journal of Online Education, 2006
Computing is a complex, multidisciplinary field that requires a range of professional proficiencies. Computing students are expected to develop in-depth knowledge and skills, integrate and apply their knowledge flexibly to solve complex problems, and work successfully in teams. However, many students who graduate with degrees in computing fail to…
Descriptors: Design Requirements, Computer Software, Computers, Exhibits
Koffman, Elliot B.; And Others – 1973
Design techniques for generative computer-assisted-instructional (CAI) systems are described in this report. These are systems capable of generating problems for students and of deriving and monitoring solutions; problem difficulty, instructional pace, and depth of monitoring are all individually tailored and parts of the solution algorithms can…
Descriptors: Algebra, Branching, College Students, Computer Assisted Instruction
Koffman, Elliot B.; Perry, James – 1975
This final report summarizes research findings and presents a model for generative computer assisted instruction (CAI) with respect to its usefulness in the classroom environment. Methods used to individualize instruction, and the evolution of a procedure used to select a concept for presentation to a student with the generative CAI system are…
Descriptors: College Students, Computer Assisted Instruction, Computers, Concept Teaching
Dick, Walter – 1969
After a detailed history and definition of Computer-Assisted Instruction (which identifies drill and practice, tutorial, and problem-solving activities as comprising CAI), the development and implementation of a college level computer based multimedia physics course is described as an example of tutorial activities in CAI for those interested in…
Descriptors: Adult Education, College Students, Computer Assisted Instruction, Computer Managed Instruction
Smith, Peter, Ed.; Smith, Carol L., Ed. – Association of Small Computer Users in Education (ASCUE), 2004
This 2004 Association of Small Computer Users in Education (ASCUE) conference proceedings presented the theme "Leading Strategic & Cultural Change through Technology." The conference introduced its ASCUE Officers and Directors, and provides abstracts of the pre-conference workshops. The full-text conference papers in this document…
Descriptors: Small Colleges, Computers, Student Surveys, Interaction
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers

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