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Maura N. Snyder; Alanna L. Peebles – Communication Teacher, 2025
A core component of teaching media literacy involves students analyzing and reflecting on how they use media in their daily lives. In this hands-on activity, college students play social media privacy bingo. Each square represents a different type of private information that they might choose to share on social media. The instructor calls out…
Descriptors: Social Media, Teaching Methods, Media Literacy, Student Attitudes
Cynthia Bansak; Julie K. Smith; Christine L. Storrie – Journal of Economic Education, 2025
The authors of this article describe three student-driven learning modules developed from their respective College Fed Challenge courses. These activities are ready-to-apply in a wide range of courses to facilitate adoption without a large time commitment. In the "Pick a Policy Maker" module, students gain an understanding of the…
Descriptors: Macroeconomics, Economics Education, Teamwork, Graphs
Robb, Colleen C.; Rahn, David; Buffardi, Kevin – Journal of Education for Business, 2020
By framing entrepreneurship courses in the context of interdisciplinary team projects, students build important work-related skills whether they pursue an entrepreneurial path or employment after graduation. However, the traditional classroom environment is not conducive to realistic interdepartmental interactions found in most corporations or…
Descriptors: Interdisciplinary Approach, Engineering Education, Computer Software, Entrepreneurship
Hozak, Kurt – International Journal of Information and Communication Technology Education, 2018
This article describes a Microsoft Excel-based application that uses humorous voice synthesis and timed competition to make it more fun and engaging to learn management science decision criteria. In addition to providing immediate feedback and easily customizable tips that facilitate self-learning, the software randomly generates both the problem…
Descriptors: Spreadsheets, Decision Making, Teaching Methods, Calculators
Eisenlauer, Volker – Journal of Visual Literacy, 2020
Because innovations in media technologies affect all aspects of our daily lives, multimodal and computational literacies are becoming increasingly important as a way to empower English as a Foreign Language (EFL) learners in their second language practices. Content-sharing platforms, such as YouTube, provide instant access to authentic language…
Descriptors: Video Technology, Computer Software, Second Language Learning, Second Language Instruction
Alpullu, Aytekin; Demir, Gökalp – Journal of Education and Training Studies, 2019
The simplest and easiest type of physical activity for a healthy individual is walking. Development of technology day by day brought along inactivity and related diseases. The purpose of exercise is to prevent and slow down diseases caused by a sedentary lifestyle. The aim of the study is to reveal the effect of walking on body composition of the…
Descriptors: Correlation, Leisure Time, Recreational Activities, Physical Activity Level
Vieira, Camilo; Magana, Alejandra J.; Roy, Anindya; Falk, Michael L. – Cognition and Instruction, 2019
Creating explanations is an important process for students, not only to make connections between novel information and background knowledge, but also to be able to communicate their understanding of any given topic. This article explores students' explanations in the context of computational science and engineering, an important interdisciplinary…
Descriptors: Student Attitudes, Comprehension, Computation, Programming
Zhong, Yong; Xie, Jiacheng; Zhang, Ting – Interpreter and Translator Trainer, 2021
This paper presents the outcome of an action research project designed to develop a new pedagogical approach named Curriculum 2.0, after DiNucci's Web 2.0. The project was motivated by recent developments in translation and interpreting (T/I) teaching methods and by a vision to promote a genuine student-centred pedagogy based on the crowd creation…
Descriptors: Action Research, Translation, Teaching Methods, Web 2.0 Technologies
Stein, Kevin A.; Barton, Matthew H. – Communication Teacher, 2019
Course: Online or mediated communication courses. Objectives: The purpose of this activity is to provide students with a more engaging way of immersing themselves in the course material through an interactive "Easter egg" syllabus. An Easter egg is an "undocumented function hidden in software … [they are] secret 'goodies' … used in…
Descriptors: Course Descriptions, Blended Learning, Audio Equipment, Video Technology
Ward, Amber; Blanchfield, Margaret – Art Education, 2018
This article is co-written by a student and professor about their reflections of art education course they participated in. The authors use three font colors in this article to chronicle certain memories related to the course content from the perspective of student (orange) and professor (teal). They also use black text to exemplify the blurred…
Descriptors: Art Education, Student Attitudes, Teacher Attitudes, College Students
Yakymchuk, Nataliya V.; Kazachenok, Victor V. – European Journal of Contemporary Education, 2018
Future Informatics teachers need to have skills and abilities to continuously improve their knowledge in the field of both modern Information Technologies and modern methods of teaching Informatics. Specialists should constantly self-study because of the rapid pace in development of Informatics and Information Technologies. Thus, the high level of…
Descriptors: Information Science Education, Teaching Methods, Information Technology, Computer Software
Domínguez, César; Jaime, Arturo; Heras, Jónathan; García-Izquierdo, Francisco J. – ACM Transactions on Computing Education, 2019
This study analyzes the impact of adding a review exercises module to an online tool used in a software engineering degree program. The objective of the module is to promote students' self-learning effort to improve their performance. We also intend to determine if this new feature has any effect on the amount of code copies detected in lab…
Descriptors: Teaching Methods, Computer Software, Engineering Education, Computer Science Education
Beukes, Vernita – Computer Assisted Language Learning, 2019
The research discussed in this article is specifically aimed at non-Afrikaans-speaking international students served by the Language Centre at Stellenbosch University. As a result of students who would like to become proficient in Afrikaans during their stay in South Africa, many of them choose the course "Beginner Afrikaans Vlak 1"…
Descriptors: Indo European Languages, Foreign Students, Second Language Learning, Second Language Instruction
Pløhn, Trygve; Louchart, Sandy; Aalberg, Trond – Electronic Journal of e-Learning, 2015
Pervasive gaming is a reality-based gaming genre originating from alternative theatrical forms in which the performance becomes a part of the players' everyday life. In recent years much research has been done on pervasive gaming and its potential applications towards specific domains. Pervasive games have been effective with regards to…
Descriptors: Story Telling, Foreign Countries, Video Games, Computer Software
Fernández-Alemán, José Luis; Carrillo-de-Gea, Juan Manuel; Meca, Joaquín Vidal; Ros, Joaquín Nicolás; Toval, Ambrosio; Idri, Ali – IEEE Transactions on Education, 2016
This paper presents the results of two educational experiments carried out to determine whether the process of specifying requirements (catalog-based reuse as opposed to conventional specification) has an impact on effectiveness and productivity in co-located and distributed software development environments. The participants in the experiments…
Descriptors: Productivity, Computer Science Education, Computer Software, Course Descriptions

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