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Rashmi Singh; Shailendra Kumar Singh; Niraj Mishra – Discover Education, 2025
Students in higher education increasingly integrate emerging technologies to enrich their learning experiences. Universal tools such as virtual classrooms, multimedia presentations, and learning management systems are now widely employed in teaching and learning activities. However, Artificial intelligence (AI) techniques are not yet commonly used…
Descriptors: Artificial Intelligence, College Students, Computer Software, Technology Integration
Aliyu, Jaafaru; Osman, Sharifah; Kumar, Jeya Amantha; Jamil, Mohd Ridhuan Mohd – Journal of Technology and Science Education, 2023
In the 21st century, teaching and learning mathematics courses witness significant expansion and development of technology use, which creates a shift from teacher-centred to student-centred learning engagement. Student engagement (SE) faces many challenges of poor performance and student difficulty in solving simultaneous equations involving…
Descriptors: Learning Strategies, Learner Engagement, Mathematics Education, Student Centered Learning
McHaney, Roger; Reiter, Lauren; Reychav, Iris – International Journal on E-Learning, 2018
This article describes the development of a simulation-based online course combining sound pedagogy, educational technology, and real world expertise to provide university students with an immersive experience in storage management systems. The course developed in this example does more than use a simulation, the entire course is delivered using a…
Descriptors: Computer Simulation, Constructivism (Learning), Electronic Learning, Online Courses
Weber, Felix – International Association for Development of the Information Society, 2019
The Future Skills Report about the future of learning and higher Education (Ehlers & Kellermann, 2019) defines a variety of skills in which the active learner plays a central role. Starting from this perspective, our idea is to promote future skills with a digital data-driven study assistant for. As a theoretical foundation research about…
Descriptors: Data Analysis, Higher Education, Goal Orientation, Self Management
Al-Sakkaf, Abdullah; Omar, Mazni; Ahmad, Mazida – Computer Science Education, 2019
Background and Context: In spite of the decades spent developing software visualization (SV), doubts still remain regarding their effectiveness. Furthermore, student engagement plays an important role in improving SV effectiveness as it is correlated with many positive academic outcomes. It has been shown that the existing SV has failed to engage…
Descriptors: Learner Engagement, Computer Software, Outcomes of Education, Computer Interfaces
James A. Bernauer; Richard G. Fuller – Journal on Excellence in College Teaching, 2017
The authors focus on the critical role of assessment within a flipped classroom environment where instruction is based on constructivist learning theory and where desired student outcomes are at the higher levels of Bloom's Taxonomy. While assessment is typically thought of in terms of providing summative measures of performance or achievement, it…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Homework
Kumar, Vikas; Sharma, Deepika – International Journal of Web-Based Learning and Teaching Technologies, 2016
Students in the digital era are habitual of using digital devices not only for playing and interacting with their friends and peers, but also as a tool for education and learning. These digital natives are highly obsessed with the internet driven portable devices and always demand for a multimedia rich content. This specific demand needs to be…
Descriptors: Management Systems, Teaching Methods, Cooperative Learning, Learning Experience
Shoufan, Abdulhadi; Lu, Zheng; Huss, Sorin A. – IEEE Transactions on Learning Technologies, 2015
This paper presents a web-based education platform for the visualization and animation of the digital logic design process. This includes the design of combinatorial circuits using logic gates, multiplexers, decoders, and look-up-tables as well as the design of finite state machines. Various configurations of finite state machines can be selected…
Descriptors: Visualization, Animation, Computer Simulation, Computer Science Education
Liu, Sarah Hsueh-Jui; Lan, Yu-Ju – Educational Technology & Society, 2016
This study reports on the differences in motivation, vocabulary gain, and perceptions on using or the Google Docs between individual and collaborative learning at a tertiary level. Two classes of English-as-a-Foreign Language (EFL) students were recruited and each class was randomly assigned into one of the two groups--individuals or…
Descriptors: Web Based Instruction, Constructivism (Learning), Web 2.0 Technologies, Student Motivation
Thoms, Brian – Journal of Information Technology Education: Innovations in Practice, 2012
Social networking technologies are used by millions of individuals around the globe to foster dialogue and share all types of information. It is therefore common to see that campuses abound with students embracing these technologies, sharing everything from personal experiences to general interests and current events with their immediate and…
Descriptors: Educational Technology, Interpersonal Relationship, Electronic Learning, Online Courses
Neo, Tse-Kian; Neo, Mai; Kwok, Wai-Jing; Tan, Jeen Yu; Chen-Haw, Lai; Embi, Zarina Che – Journal of Educational Multimedia and Hypermedia, 2012
Many studies have indicated that by having students work in groups and participate in project-based activities provide a more active approach to their learning process. With the increased emphasis on social constructivism, the need to acquire communications, organizational and teamwork skills have become vital lifelong learning skills for the…
Descriptors: Foreign Countries, Developing Nations, Multimedia Materials, Computer Software
Fosmire, Michael – portal: Libraries and the Academy, 2010
Calibrated Peer Review[TM] (CPR) is a program that can significantly enhance the ability to integrate intensive information literacy exercises into large classroom settings. CPR is founded on a solid pedagogic base for learning, and it is formulated in such a way that information skills can easily be inserted. However, there is no mention of its…
Descriptors: Computer Assisted Instruction, Information Literacy, Information Skills, Librarians
Eldakak, Sam – Online Submission, 2012
Computers can help the range of ways learners build up their own perception. Students who collect data from the Internet can be self-directed and independent. They can select sources to study and the connections to follow. Relying on the bounds laid down by teachers, the students may be in full control of their subjects and their studies. Students…
Descriptors: Computer Uses in Education, Computer Software, Educational Technology, Multimedia Materials
Fang, Jun; Strobel, Johannes – Educational Media International, 2011
Game-based learning has been a popular development and recommended as an effective pedagogy in educating new generations of learners. Few studies, however, have demonstrated the efficacy of game-based learning on learners' academic performance with empirical data. The described learning outcomes of game-based pedagogy within the limited available…
Descriptors: Design Requirements, Instructional Design, Educational Games, Guidelines
Strauss, Judy; Corrigan, Hope; Hofacker, Charles F. – Marketing Education Review, 2011
Sensory overload and split attention result in reduced learning when instructors read slides with bullet points and complex graphs during a lecture. Conversely, slides containing relevant visual elements, when accompanied by instructor narration, use both the visual and verbal channels of a student's working memory, thus improving the chances of…
Descriptors: Constructivism (Learning), Learner Engagement, Short Term Memory, Long Term Memory

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