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Zacharis, Georgios S.; Mikropoulos, Tassos A.; Priovolou, Chryssi – Themes in Science and Technology Education, 2013
Previous studies report the involvement of specific brain activation in stereoscopic vision and the perception of depth information. This work presents the first comparative results of adult women on the effects of stereoscopic perception in three different static environments; a real, a two dimensional (2D) and a stereoscopic three dimensional…
Descriptors: Females, Simulated Environment, Neurosciences, Brain
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Kuo, Ming-Shiou; Chuang, Tsung-Yen – International Journal of Distance Education Technologies, 2013
The teaching of 3D digital game design requires the development of students' meta-skills, from story creativity to 3D model construction, and even the visualization process in design thinking. The characteristics a good game designer should possess have been identified as including redesign things, creativity thinking and the ability to…
Descriptors: Design, Cognitive Processes, Thinking Skills, Creativity
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Carpenter, David L. – Journal of Experimental Child Psychology, 1979
Six motion projections were presented to first graders, seventh graders, and college students (N=72) in order to determine whether children can utilize the same motion parallax information as can adults. (MP)
Descriptors: Age Differences, Cognitive Processes, College Students, Depth Perception
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Gaertner, Samuel L.; Seidenberg, Bernard – Perceptual and Motor Skills, 1971
Descriptors: Attitudes, Cognitive Processes, College Students, Depth Perception
Acker, Stephen R. – 1981
Television wide-angle lenses expand distances and increase apparent velocity, while long lenses compress space and reduce apparent velocity. Based on these assumptions, a study was conducted (1) to examine the ability of viewers of different ages to recognize how lenses change the "real world" they project and (2) to extend Jean Piaget's…
Descriptors: Age Differences, Cognitive Processes, College Students, Depth Perception