Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 4 |
Descriptor
| Coding | 4 |
| College Students | 4 |
| Interaction Process Analysis | 4 |
| Cooperative Learning | 2 |
| Foreign Countries | 2 |
| Language Usage | 2 |
| Models | 2 |
| Qualitative Research | 2 |
| Case Studies | 1 |
| Classroom Techniques | 1 |
| Cognitive Style | 1 |
| More ▼ | |
Author
| D'Mello, Sidney K. | 1 |
| Huang, Ronghuai | 1 |
| Hung, Jeng-Fung | 1 |
| Ibrahim, Karim Hesham Shaker | 1 |
| Lin, Yu-Ren | 1 |
| Moulder, Robert G. | 1 |
| Sun, Chen | 1 |
| Yang, Kaicheng | 1 |
| Zheng, Lanqin | 1 |
| Zhou, Guojing | 1 |
Publication Type
| Reports - Research | 3 |
| Journal Articles | 2 |
| Dissertations/Theses -… | 1 |
| Speeches/Meeting Papers | 1 |
| Tests/Questionnaires | 1 |
Education Level
| Higher Education | 4 |
| Postsecondary Education | 4 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Zhou, Guojing; Moulder, Robert G.; Sun, Chen; D'Mello, Sidney K. – International Educational Data Mining Society, 2022
In collaborative problem solving (CPS), people's actions are interactive, interdependent, and temporal. However, it is unclear how actions temporally relate to each other and what are the temporal similarities and differences between successful vs. unsuccessful CPS processes. As such, we apply a temporal analysis approach, Multilevel Vector…
Descriptors: Cooperative Learning, Problem Solving, College Students, Physics
Ibrahim, Karim Hesham Shaker – ProQuest LLC, 2016
The field of game-mediated L2 learning has grown exponentially, and much has been discovered about the potentials of game-mediated interactions for L2 development, yet the fine-grained dynamics of player-game interactions and how they come to facilitate and afford L2 development are still largely underexplored. To address this gap in the…
Descriptors: Semitic Languages, Second Language Learning, Management Development, Video Games
Lin, Yu-Ren; Hung, Jeng-Fung – International Journal of Science Education, 2016
The present study investigated the guidance provided by science teachers to resolve conflicts during socioscientific issue-based argumentation activities. A graphical representation (GR) was developed as a tool to code and analyze the dialogue interaction process. Through the GR and qualitative analysis, we identified three types of dialogue…
Descriptors: Science Education, Science Teachers, Persuasive Discourse, Interaction Process Analysis
Zheng, Lanqin; Yang, Kaicheng; Huang, Ronghuai – Educational Technology & Society, 2012
This study proposes a new method named the IIS-map-based method for analyzing interactions in face-to-face collaborative learning settings. This analysis method is conducted in three steps: firstly, drawing an initial IIS-map according to collaborative tasks; secondly, coding and segmenting information flows into information items of IIS; thirdly,…
Descriptors: Foreign Countries, Computer Uses in Education, Program Effectiveness, Research Methodology

Peer reviewed
Direct link
