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Jean Ferguson; Rachel Weiss; Andrea Ettekal – Journal of the Scholarship of Teaching and Learning, 2025
This Scholarship of Teaching and Learning study evaluates a digital storytelling project that taught students in a university class on youth programming to apply research on youth work to the practice of working with diverse, underserved youth. The study examines the project's learning outcomes, which targeted the higher levels of Bloom's taxonomy…
Descriptors: College Students, Story Telling, Computer Uses in Education, Student Attitudes
Federico De Lorenzis; Alessandro Visconti; Simone Restivo; Francesca Mazzini; Serena Esposito; Silvia Fraterrigo Garofalo; Luca Marmo; Debora Fino; Fabrizio Lamberti – Smart Learning Environments, 2024
The use of Virtual Reality (VR) in education is getting more and more common, especially when hands-on learning experiences have to be delivered. With VR it becomes possible, e.g., to simulate dangerous or costly procedures that could hardly be implemented in real settings. However, engaging large classes in immersive laboratory activities may be…
Descriptors: Computer Simulation, Cooperative Learning, Chemistry, Science Education
Purchase, Helen; Hamer, John – Assessment & Evaluation in Higher Education, 2018
Articles discussing and analysing student peer-review activities proliferate the educational literature, typically describing one or more class exercises where students provide feedback on each other's work. These papers usually focus on a peer-review activity designed as a scholarly study, and make conclusions about its success or otherwise.…
Descriptors: Peer Evaluation, Assignments, Foreign Countries, College Students
Vuopala, Essi; Hyvönen, Pirkko; Järvelä, Sanna – Active Learning in Higher Education, 2016
Despite the numerous studies on social interaction in collaborative learning, little is known about interaction forms in successful computer-supported collaborative learning situations. The purpose of this study was to explore and understand student interaction in successful collaborative learning during a university course which was mediated by…
Descriptors: Interaction, Cooperative Learning, Computer Uses in Education, College Students
Pechenkina, Ekaterina – Australasian Journal of Educational Technology, 2017
Mobile applications (apps) are used in higher education (HE) in a variety of ways, including as learning tools, study organisers, for marketing, and recruitment of new students. Purposed with easing student transition into university life, organiser apps have a capacity to assist students with various aspects of university experience, freeing up…
Descriptors: Classification, Computer Oriented Programs, Educational Technology, Handheld Devices
Aldhafeeri, Fayiz; Male, Trevor – Education and Information Technologies, 2016
There is now widespread recognition that digital technologies, particularly portable hand held devices capable of Internet connection, present opportunities and challenges to the way in which student learning is organized in schools, colleges and institutions of higher education in the 21st Century. Traxler, "Journal of the Research Centre…
Descriptors: Foreign Countries, Schools of Education, Case Studies, Computer Uses in Education
Ustun, Ahmet Berk – ProQuest LLC, 2018
The purpose of this multiple case design-based research study was to determine what elements were needed to assist two higher education instructors inexperienced in designing and teaching a blended learning course to successfully create and implement it, to document the instructors' perceptions about their first experience of teaching a blended…
Descriptors: Blended Learning, College Faculty, College Instruction, Teacher Attitudes
Delcore, Henry D.; Neufeld, Philip – Journal of Research on Technology in Education, 2017
ICT rollouts are no longer discretionary: they have become a mandatory function of effective educational institutions. This study examines the rollout of tablet technology at a public, four-year university with particular attention to variations within the student population and the student voice. The research questions included: Do expectations…
Descriptors: Higher Education, Handheld Devices, Computer Uses in Education, Socioeconomic Influences
Mpofu, Bongeka – Universal Journal of Educational Research, 2016
This research was aimed at the investigation of mobile device and computer use at a higher learning institution. The goal was to determine the current use of computers and mobile devices for learning and the students' reading speed on different platforms. The research was contextualised in a sample of students at the University of South Africa.…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, College Students
Burgos, Daniel; Corbí, Alberto – Distance Education, 2018
Transgenic learning is a disruptive approach in education. It encourages modification of moving parts of the educational chain. This article provides a view of transgenic learning focused on the delivery of enriched learning contents in STEAM areas. It discusses the mutagenic role that the virtual containers may play in current distance education.…
Descriptors: Foreign Countries, STEM Education, Art Education, Resource Units
Lafuente, Marc; Remesal, Ana; Álvarez Valdivia, Ibis M. – Assessment & Evaluation in Higher Education, 2014
This study analyses the educational support offered through information and communication technology during formative assessment in two different cases in higher education. We analysed one blended and one virtual case from two different universities. The study aimed at identifying specific patterns of educational support intended to foster two…
Descriptors: Foreign Countries, Formative Evaluation, Student Evaluation, Computer Uses in Education
Koçak, Ömer; Yildirim, Önder; Kursun, Engin; Yildirim, Gürkan – International Journal of Distance Education Technologies, 2016
The increase in tablet computers and e-books use brings to mind the question of how users benefited from these technologies. In this sense, the present study investigated the status of students' tablet computers and e-books use and the reasons why students prefer to use and not use of tablet computers and e-books. Students' study habits while…
Descriptors: Case Studies, Handheld Devices, Telecommunications, Foreign Countries
Xu, Xinhao; Ke, Fengfeng – American Journal of Distance Education, 2016
This exploratory study examined the design issues related to a virtual-reality-based, gamelike learning environment (VRGLE) developed via OpenSimulator, an open-source virtual reality server. The researchers collected qualitative data to examine the VRGLE's usability, playability, and content integration for math learning. They found it important…
Descriptors: Computer Simulation, Educational Environment, Mathematical Concepts, Mathematics Instruction
Zarraonandia, Telmo; Francese, Rita; Passero, Ignazio; Diaz, Paloma; Tortora, Genoveffa – International Journal of Distance Education Technologies, 2014
Despite several researchers reporting evidence that 3D Virtual Worlds can be used to effectively support educational processes in recent years, the integration of this technology in real learning processes is not as commonplace as in other educational technologies. Instructional designers have to balance the cost associated with the development of…
Descriptors: Computer Simulation, Direct Instruction, Individual Instruction, Learning Activities
Seror, Jeremie – Canadian Journal of Learning and Technology, 2013
Technological innovations and the prevalence of the computer as a means of producing and engaging with texts have dramatically transformed how literacy is defined and developed in modern society. This rise in digital writing practices has led to a growing number of tools and methods that can be used to explore second language (L2) writing…
Descriptors: Foreign Countries, Writing Processes, Second Language Learning, College Students

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