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Kobernyk, Oleksandr; Kolomiiets, Nataliia; Komar, Olha; Roienko, Liudmyla; Baidiuk, Liubov – Journal of Curriculum and Teaching, 2022
The relevance of the study is based on the discrepancy between the need for the project management program-methodical support and insufficient development in pedagogical practice. Aims. The aim of the study is to examine the effective development and implementation of the project method in the HEI from the standpoint of pedagogy as a new type of…
Descriptors: Active Learning, Student Projects, Creative Thinking, Creativity Tests
Jenna Mittelmeier; Sylvie Lomer; Said Al-Furqani; Daian Huang – Journal of Studies in International Education, 2024
Research about the internationalisation of higher education has expanded rapidly in recent decades with few attempts to map available evidence. This scoping review provides a synthesis of articles about how internationalisation practices specifically impact students' outcomes and experiences. We identified 967 articles in 21 thematic categories,…
Descriptors: Global Approach, Outcomes of Education, Higher Education, Holistic Approach
Chen, Kieranna; Chen, Chenin – EURASIA Journal of Mathematics, Science and Technology Education, 2021
The innovative education trend is gradually developed on/off campus in past years. The constant integration of digital technology with education generating the new-style education model redefines the integrated activity and information technology curricula at schools. Creative thinking aims to cultivate students combining various situations (e.g.,…
Descriptors: STEM Education, Inquiry, Student Attitudes, Creativity
Khurshid, Shabana; Amin, Faseeh; Masoodi, Nayera; Khan, Mohammad Furqan – International Journal of Learning Technology, 2023
This work has investigated the relationship between SM use and its four antecedents, i.e., perceived interactivity, perceived usefulness, perceived ease of use and perceived enjoyment. Moreover, it has also examined the association of SM use with its outcome variables, i.e., active learning, creativity and collaborative learning, leading to…
Descriptors: Electronic Learning, Social Media, Interaction, Usability
Mary Brink – Journal on Excellence in College Teaching, 2024
This article focuses on the impact of active learning assignments on art appreciation students, considering projects involving creativity compared to those that integrated reading, close looking, and game play. The article incorporates data from exams and a worksheet where students ranked which assignments had the most impact on their learning.…
Descriptors: College Students, Art Education, Art Appreciation, Creativity
Astuti Muh. Amin; Fitriyah Karmila; Syamsu Rijal; Noor Hujjatusnaini; Romi Adiansyah – Journal of Education and e-Learning Research, 2025
The present study aimed to evaluate the validity, practicality, and effectiveness of an integrated project-based learning model and 4C scaffolding techniques in addressing students' misconceptions in biology. In this research and development (R&D) study, the learning model was validated by five experts. A limited product trial was conducted…
Descriptors: Artificial Intelligence, Technology Uses in Education, Misconceptions, Student Projects
Lijie Hao; Kun Tian; Umi Kalsum Mohd Salleh; Chin Hai Leng; Shigang Ge; Xinliang Cheng – Malaysian Journal of Learning and Instruction, 2024
Purpose: With the evolving demands of the global and Chinese economies, cultivating critical thinking and creativity has become imperative for social and economic development. However, contemporary educational practices have not kept pace with this essential need. This study examines the effects of project-based learning and project-based flipped…
Descriptors: Foreign Countries, Vocational Education, College Students, English (Second Language)
Christian Moro; Kathy Ann Mills; Charlotte Phelps – Interactive Learning Environments, 2024
Tertiary institutions are migrating away from didactic and teacher-centred approaches, and instead, pivoting to lesson designs that encourage hands-on learning and student engagement. However, this practice is often "try and see", with few frameworks providing evidence-based approaches for practical application that demonstrates how…
Descriptors: Active Learning, Learning Activities, Higher Education, Cooperative Learning
Sudarmin; Pujiastuti, Rr. Sri Endang; Asyhar, Rayandra; Prasetya, Agung Tri; Diliarosta, Skunda; Ariyatun – Journal of Technology and Science Education, 2023
This research aims to develop chemistry project-based learning with an Integrated Ethnoscience Approach in Science, Technology, Engineering, and Mathematics (Ethno-STEM) to improve students' conservation and entrepreneurial character. The research method refers to the Research and Development (R&D) model with the Four D. The research samples…
Descriptors: Chemistry, Student Projects, Active Learning, STEM Education
Yingji Li; Jingyi Wang – European Journal of Education, 2025
This study examines how student-led game creation can serve as a transformative pedagogical model for integrating the Sustainable Development Goals (SDGs) into vocational education. Drawing on a semester-long, project-based course in a Chinese vocational university, the research investigates how designing educational games shaped students'…
Descriptors: Career and Technical Education, Educational Games, Transformative Learning, College Students
Karan, Ebrahim; Brown, Lisa – Journal of Problem Based Learning in Higher Education, 2022
The goal of the study is to overcome two main drawbacks of traditional science, technology, engineering, and math (STEM) pedagogical strategies using PBL - lack of student engagement and students who are not prepared for more complex problems. PBL teaching strategies practiced in an introductory class are assessed. Classroom observations and…
Descriptors: College Students, Problem Solving, Skill Development, Active Learning
Saimon, Musa; Lavicza, Zsolt; Dana-Picard, Thierry – Education and Information Technologies, 2023
The development of technology has changed the way people communicate in academic contexts as well as working places, for example from print messages to screened messages, and from face-to-face classroom and office meetings to virtual classes and offices. This has prompted the shift from traditional teaching practices to student-centered in which…
Descriptors: Foreign Countries, Communication Skills, College Students, Active Learning
Teeraporn Plailek; Teeraphat Kitjarak; Weerayuth Plailek – Higher Education Studies, 2023
Creative problem-solving ability is one of the important skills that need to be developed within learners through appropriate and supportive learning experiences. This research aims to: (1) assess the students' creative problem-solving abilities after engaging in HyFlex learning combined with project-based learning; (2) evaluate the students'…
Descriptors: Problem Solving, Creativity, Active Learning, Student Projects
Haniah, Amanda Ummu; Ngadiso; Setyaningsih, Endang – Indonesian Journal of English Language Teaching and Applied Linguistics, 2021
Project-based Learning is still being a prominent method to be investigated. As the rapid advancement of technology has resulted in a more user-friendly virtual learning environment, this study aimed to investigate the implementation of Online PBL in teaching 4Cs. A total of 33 fifth-semester students, 22 females & 11 males, of a public…
Descriptors: Active Learning, Student Projects, Educational Technology, Technology Uses in Education
Ummah, Siti Khoiruli; In'am, Akhsanul; Azmi, Rizal Dian – Journal on Mathematics Education, 2019
The purpose of this study is describing the implementation of project-based learning model and analysing the student's creativity improvement in the subject of learning media. We describe the implementation of project-based learning based on our note of the learning syntax during one semester. Then, compared the students' product to measure their…
Descriptors: Creativity, Active Learning, Student Projects, Foreign Countries

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