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Louis Lafleur – Technology in Language Teaching & Learning, 2024
Gamification in second language acquisition research is a popular topic, but there are few empirical comparative studies in the literature. This quasi-experimental mixed-approach study enrolled 77 Japanese university EFL learners to enable a comparison between two digital vocabulary flashcard learning software conditions carefully designed by the…
Descriptors: Second Language Instruction, Gamification, English (Second Language), Second Language Learning
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Yiting Hang – Technology in Language Teaching & Learning, 2019
Meaning-making in a new era increasingly defined by digital communication is a complicated ensemble of both verbal and non-verbal modes. Following this trend of conveying information multimodally, digital memes have become a new and viral way to communicate and make meaning. Memeing, as a multimodal and social practice, may hold potential for…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Chinese
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Glenn Stockwell – Technology in Language Teaching & Learning, 2019
Despite the large amount of research that has taken place with mobile devices for language learning over the years, there are still limited conclusions that can be reached as to what contributes to sustained task engagement. A common problem that has long been seen in the CALL literature is that many tasks and activities that are reported are…
Descriptors: Task Analysis, Learner Engagement, Second Language Instruction, Second Language Learning