Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 1 |
| Since 2017 (last 10 years) | 1 |
| Since 2007 (last 20 years) | 3 |
Descriptor
Source
| Journal of Interactive… | 3 |
Author
| Adam Carreon | 1 |
| Alisa Lowrey | 1 |
| Amber Rowland | 1 |
| Avouris, N. | 1 |
| Bruce Frey | 1 |
| Fiotakis, G. | 1 |
| Kahrimanis, G. | 1 |
| Komis, V. | 1 |
| Liu, Min | 1 |
| Maggie Mosher | 1 |
| Margaritis, M. | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 2 |
| Reports - Descriptive | 1 |
| Tests/Questionnaires | 1 |
Education Level
| Higher Education | 3 |
| Postsecondary Education | 2 |
| Elementary Education | 1 |
| Junior High Schools | 1 |
| Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Maggie Mosher; Bruce Frey; Adam Carreon; Sean Smith; Amber Rowland; Alisa Lowrey – Journal of Interactive Learning Research, 2024
The primary aim of this manuscript is to describe the process of developing a reliable and valid instrument for measuring all users, including students with disabilities, sense of presence in a virtual environment. Presence can be described as feeling a part of another place other than where you are. A seven-step process is discussed and was…
Descriptors: Test Construction, Test Reliability, Test Validity, Students with Disabilities
Yuen, Timothy; Liu, Min – Journal of Interactive Learning Research, 2011
This paper presents a cognitive model of how interactive multimedia authoring (IMA) affect novices' cognition in object-oriented programming. This model was generated through an empirical study of first year computer science students at the university level being engaged in interactive multimedia authoring of a role-playing game. Clinical…
Descriptors: Feedback (Response), Programming, Cognitive Processes, Task Analysis
Avouris, N.; Fiotakis, G.; Kahrimanis, G.; Margaritis, M.; Komis, V. – Journal of Interactive Learning Research, 2007
In this article, we discuss key requirements for collecting behavioural data concerning technology-supported collaborative learning activities. It is argued that the common practice of analysis of computer generated log files of user interactions with software tools is not enough for building a thorough view of the activity. Instead, more…
Descriptors: Learning Activities, Computer Software, Computer Assisted Instruction, Problem Solving

Peer reviewed
Direct link
