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Changming Liang; Lei Du – Journal of Educational Computing Research, 2025
This study delved into the impact of educational robotics, virtual coding, and unplugged coding on the problem-solving, computational thinking (CT), and coding skills of English as a Foreign Language (EFL) learners. Employing a pretest-posttest experimental design, the study encompassed 351 EFL students distributed across four groups to compare…
Descriptors: Foreign Countries, College Students, English (Second Language), Second Language Learning
Pan, Yanjun; Ke, Fengfeng; Dai, Chih-Pu – Journal of Educational Computing Research, 2023
Although prior research has highlighted the significance of representations for mathematical learning, there is still a lack of research on how students use multimodal external representations (MERs) to solve mathematical tasks in digital game-based learning (DGBL) environments. This exploratory study was to examine the salient patterns problem…
Descriptors: Multimedia Instruction, Game Based Learning, Video Games, Mathematics Activities
Flores, Rejeenald M.; Rodrigo, Ma. Mercedes T. – Journal of Educational Computing Research, 2020
Wheel-spinning refers to the failure to master a skill in a timely manner or after a considerable number of practice opportunities. Several past studies have developed wheel-spinning models in the areas of Mathematics and Physics. However, no models have been made for the context of novice programming. The purpose of this study was to develop…
Descriptors: Mastery Learning, Novices, Programming, Computer Science Education
Wu, Sheng-Yi; Hou, Huei-Tse; Hwang, Wu-Yuin; Liu, Eric Zhi-Feng – Journal of Educational Computing Research, 2013
Both asynchronous and synchronous discussions have advantages and limitations for online learning. This study conducts an empirical analysis of these discussion activities while applying the proposed Seamless Online Learning Integrated Discussion (SOLID) system, which can instantly integrate Facebook's asynchronous discussion function with the MSN…
Descriptors: Problem Solving, Active Learning, Student Projects, Student Behavior
Lu, Jiamei; Li, Daqi; Stevens, Carla; Ye, Renmin – Journal of Educational Computing Research, 2016
Using Program for International Student Assessment (PISA) 2012, an international education database, this study analyzed the evaluations of computer use for academic learning by 15-year-old students from seven Edu-systems (unit in PISA) in Eastern Asia. Six variables were identified in association with students' evaluations of computer use…
Descriptors: Foreign Countries, College Students, Computer Attitudes, Computer Uses in Education
Kim, Byeongsu; Kim, Taehun; Kim, Jonghoon – Journal of Educational Computing Research, 2013
The paper-and-pencil programming strategy (PPS) is a way of representing an idea logically by any representation that can be created using paper and pencil. It was developed for non-computer majors to improve their understanding and use of computational thinking and increase interest in learning computer science. A total of 110 non-majors in their…
Descriptors: Teaching Methods, Nonmajors, Computer Science, Thinking Skills
Kwon, Kyungbin; Jonassen, David H. – Journal of Educational Computing Research, 2011
In this study, the effects of reflective self-explanations on conceptual understanding and problem solving are investigated in a domain of computer programming. After completing a multiple-choice test, 33 students were asked to reflect on and explain why their answers were correct or incorrect. Groups were divided for post hoc analysis based on…
Descriptors: Multiple Choice Tests, Prior Learning, Problem Solving, Programming
Burgess, Melissa L.; Ice, Phil – Journal of Educational Computing Research, 2011
In this study, we examined optimal experience and the antecedents of flow as reported by college-level developmental reading students using "Second Life", a multi-user virtual environment. In an educational context, "Second Life" provided a space for demonstrating 21st century skills including communication, collaboration, problem-solving, and…
Descriptors: Developmental Programs, Virtual Classrooms, Remedial Reading, College Students
Mayer, Richard E.; Johnson, Cheryl I. – Journal of Educational Computing Research, 2010
Students learned about electrical circuits in an arcade-type game consisting of 10 levels. For example, in one level students saw two circuits consisting of various batteries and resistors connected in series or parallel, and had to indicate which one had a higher rate of moving current. On levels 1-9, all students received a correct tone and had…
Descriptors: Feedback (Response), Educational Games, Experiential Learning, Science Instruction
Ismail, Mohd Nasir; Ngah, Nor Azilah; Umar, Irfan Naufal – Journal of Educational Computing Research, 2010
The purpose of the study is to investigate the effects of mind mapping with cooperative learning (MMCL) and cooperative learning (CL) on: (a) programming performance; (b) problem solving skill; and (c) metacognitive knowledge among computer science students in Malaysia. The moderating variable is the students' logical thinking level with two…
Descriptors: Thinking Skills, Hypothesis Testing, Control Groups, Cooperative Learning
Cooper, Thomas E. – Journal of Educational Computing Research, 2009
This study was conducted to investigate the quality and nature of the students' interactions during asynchronous online problem solving in two sections of College Algebra taught by the author. In a shared-work section, students worked independently for an initial phase and had access to classmates' work during a follow-up phase. Students in the…
Descriptors: Student Participation, Problem Solving, Interaction, Algebra
Kauffman, Douglas F.; Ge, Xun; Xie, Kui; Chen, Ching-Huei – Journal of Educational Computing Research, 2008
This study explored Metacognition and how automated instructional support in the form of problem-solving and self-reflection prompts influenced students' capacity to solve complex problems in a Web-based learning environment. Specifically, we examined the independent and interactive effects of problem-solving prompts and reflection prompts on…
Descriptors: College Students, Problem Solving, Metacognition, Internet
Zumbach, Joerg; Reimann, Peter; Koch, Sabine C. – Journal of Educational Computing Research, 2006
This research describes a methodology for applying design- and management-based scaffolding techniques aimed to enhance cooperative behavior. Based on assumptions of how successful online learning groups act together, we developed feedback-based mechanisms that aimed at contributing to group functions of well-being, member support, and productive…
Descriptors: Group Dynamics, Cooperative Learning, Problem Solving, Feedback
Peer reviewedLee, Mi Ok C.; Thompson, Ann – Journal of Educational Computing Research, 1997
Examines whether an approach to teaching Logo programming that directly guides college students in use of cognitive monitoring skills and the transfer of those skills leads to increased cognitive monitoring and problem-solving skills. Demonstrates that guided instruction led to increased comprehension monitoring and contributed to the development…
Descriptors: Authoring Aids (Programming), Cognitive Processes, College Students, Comprehension
Peer reviewedHudiburg, Richard A.; Necessary, James R. – Journal of Educational Computing Research, 1996
Discusses human-computer interaction and describes research that investigated coping strategies by college student computer users who experienced varying degrees of computer stress. Measures used to assess results of student questionnaires are explained, and results show high-stress users employed emotional-focused strategies while low-stress…
Descriptors: College Students, Computer Anxiety, Coping, Emotional Response

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