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Majgaard, Gunver – Electronic Journal of e-Learning, 2014
A group of first-semester engineering students participated in a game design course. The aim of the course was to learn how to design computer games and programming skills by creating their own games, thereby applying their game-playing experiences to gain knowledge about game design. The aim was for students to develop a more critically…
Descriptors: Design, Computer Games, Programming, Computer Science Education
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Tainsh, Yana I. – Electronic Journal of e-Learning, 2007
This paper examines the contribution of focus groups in evaluating learner satisfaction with a Virtual Learning Environment (VLE). It explores the views of a group of introductory level Post Compulsory Education learners that have a history of disaffection, impoverished learning and challenged written and communication skills. The outcome of this…
Descriptors: Focus Groups, Student Attitudes, Satisfaction, Virtual Classrooms
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Shen, Pei-Di; Lee, Tsang-Hsiung; Tsai, Chia-Wen – Electronic Journal of e-Learning, 2007
Contrary to conventional expectations, the reality of computing education in Taiwan's vocational schools is not so practically oriented, and thus reveals much room for improvement. In this context, we conducted a quasi-experiment to examine the effects of applying web-based problem-based learning (PBL), web-based self-regulated learning (SRL), and…
Descriptors: Problem Based Learning, Computer Literacy, Web Based Instruction, Foreign Countries