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Vie, Stephanie – E-Learning, 2008
This article examines the common genre of the usability study in technical communication courses and proposes the incorporation of computer and video games to ensure a rhetorical focus to this genre. As games are both entertaining and educational, their use in the technical communication classroom provides a new perspective on multimodal…
Descriptors: Technical Writing, Video Games, Communication Skills, College Students
Hall, Richard – E-Learning, 2008
This article scopes some of the key political elements in the higher educational use of the read/write web, or Web2.0 as it is commonly known. It investigates ways in which these tools can be used to enhance deliberative democracy, the associations between individuals and their capability for decision-making. The structuring of spaces in which…
Descriptors: Democracy, Web Sites, Internet, Computer Uses in Education
Hall, Richard – E-Learning, 2006
This article presents a model for conceptualising learner involvement in online environments. It takes as its starting point the emerging approach to service-user engagement in public-sector change in the United Kingdom. This is focused upon civic inclusion and empowered decision making. In turn this personalisation is related to issues…
Descriptors: Electronic Learning, Action Research, Foreign Countries, Information Literacy

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