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Pendry, Patricia; Vandagriff, Jaymie L. – AERA Open, 2019
University students report high levels of stress. Although causal work is limited, one popular approach to promote stress relief is animal visitation programs (AVPs). We conducted a randomized trial (N = 249) examining effects of a 10-minute AVP on students' salivary cortisol levels. Undergraduate students were randomly assigned to one of four…
Descriptors: Stress Management, Animals, College Students, Program Effectiveness
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Libertus, Melissa E.; Liu, Allison; Pikul, Olga; Jacques, Theodore; Cardoso-Leite, Pedro; Halberda, Justin; Bavelier, Daphne – AERA Open, 2017
Playing action video games has previously been linked to improvements in attentional control, the ability to choose what to attend and what to ignore that relies on a frontoparietal network of the brain. Here we asked whether action video game training would impact a range of mathematical abilities that rely on similar brain regions. Twenty-four…
Descriptors: Video Games, Adults, Teaching Methods, Attention
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Carter, Christina L.; Carter, Randolph L.; Foss, Alexander H. – AERA Open, 2018
The purpose of this study was to assess the effect of flipping the classroom on final exam scores in a terminal general education college mathematics course for a diverse student population. We employed a quasiexperimental design. Seven instructors collectively taught 13 sections of each pedagogy (flipped/traditional). Six hundred thirty-two…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology