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Showing 1 to 15 of 54 results Save | Export
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Abdulmohsin A. Alshehri – Australian Journal of Applied Linguistics, 2025
This study aimed to investigate the extent to which computer-assisted pronunciation (CAP) is influential in helping Hijazi students to develop their pronunciation of English vowels within a Saudi English as a foreign language (EFL) context. It also examined whether Saudi Hijazi learners taught English vowel sounds by CAP outperform those taught…
Descriptors: Pronunciation, Computer Uses in Education, English (Second Language), Second Language Instruction
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Basil Wahn; Laura Schmitz – Cognitive Research: Principles and Implications, 2024
With the increased sophistication of technology, humans have the possibility to offload a variety of tasks to algorithms. Here, we investigated whether the extent to which people are willing to offload an attentionally demanding task to an algorithm is modulated by the availability of a bonus task and by the knowledge about the algorithm's…
Descriptors: College Students, Algorithms, Cognitive Processes, Technology Uses in Education
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Yu-Hung Chiang; Yu-Chen Su; Wei-Tsong Wang; Tien-Chi Huang – Journal of Educational Computing Research, 2025
As big data and artificial intelligence become integral to business decision-making, business management students require proficiency in data science and big data. However, the use of instructional technologies, such as augmented reality (AR) and mind mapping to teach these subjects is limited. This study introduces an innovative pedagogical model…
Descriptors: Business Education, College Students, Foreign Countries, Data
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Lupo, Toni; Buscarino, Ester – Education Sciences, 2021
Nowadays, in the higher education sector, the quality measurement process of education-related services is assuming a crucial role to support focused and targeted improvement activities deeply centered on students' needs/necessities. These are considered crucial factors for dealing with the current academic competitive context. Therefore, the…
Descriptors: Foreign Countries, Questionnaires, Student Satisfaction, College Students
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Hidayat-ur-Rehman, Imdadullah; Akram, Muhammad Shakaib; Malik, Aneela; Mokhtar, Shamsul A.; Bhatti, Zeeshan Ahmed; Khan, Muhammad Asif – SAGE Open, 2020
The study investigates the underlying motives facilitating users' continuance intention for digital content in academic settings. Extending the expectation confirmation model of IS continuance (ECM-ISC), the study proposes a conceptual model by incorporating personal and technological antecedents of users' continuance intention for digital…
Descriptors: Adoption (Ideas), Intention, Models, Computer Uses in Education
Jazzmyn M. Ivery-Robinson – ProQuest LLC, 2024
This exploratory sequential mixed methods study explored how African American, Asian/Pacific Islander, Latino/Hispanic, and Native American (ALANA) students develop a sense of belonging within higher education at one private, Predominantly White Institution (PWIs) within the United States when co-curricular programs are offered within the…
Descriptors: Extracurricular Activities, African American Students, Asian American Students, Hispanic American Students
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Gondi, Vamsi; Hua, David; Bajracharya, Biju Raja – Information Systems Education Journal, 2021
In the age of COVID-19, traditional teaching techniques are under scrutiny. Most concepts and labs in the area of information technology are intended to be taught face-to-face in labs using clusters and networking infrastructure. Simulation software's such as uCertify, Pearson online, etc.., are good alternative, but are not always a viable…
Descriptors: Computer Science Education, Computer Software, Computer Simulation, Information Technology
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Moryl, Rebecca L.; Gabriele, Florencia; Desvira, Jannet – Journal of Economic Education, 2019
In this article, the authors describe an innovative charades-based educational game, HeadsUp! Econ, and its use for effective economics instruction. Results of a self-assessment survey of students demonstrate that implementing HeadsUp! Econ as an active learning game provides students opportunities to: (1) practice identifying which concepts are…
Descriptors: Educational Games, Economics Education, Review (Reexamination), Active Learning
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Calvert, Philip – Education for Information, 2019
Virtual reality (VR) offers potential for teaching and learning, though there seems to be no prior use of VR for teaching library and information science. This paper reports on a project that used VR for teaching library design, specifically for designing a library for customers with physical impairments. A survey and interviews were used to…
Descriptors: Computer Simulation, Library Education, Facility Guidelines, Physical Disabilities
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Zeynivandnezhad, Fereshteh; Bates, Rachel – International Journal of Mathematical Education in Science and Technology, 2018
The importance of developing students' mathematical thinking is frequently highlighted in literature regarding the teaching and learning of mathematics. Despite this importance, most curricula and instructional activities for undergraduate mathematics fail to bring the learner beyond the mathematics. The purpose of this study was to enhance…
Descriptors: Mathematics Instruction, Equations (Mathematics), Computer Uses in Education, Educational Technology
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Lamar Prieto, Covadonga – Journal of New Approaches in Educational Research, 2016
This article reports results from a study in which two groups of college level students were exposed to interactions with Apple's Siri in order to foster dialogue about their dialectal features. In this paper, the methodology and procedural challenges behind one of the activities that the participants completed are studied. These activities had…
Descriptors: Spanish, Dialects, College Students, Handheld Devices
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Meintzer, Chris; Sutherland, Frances; Kennepohl, Dietmar K. – International Review of Research in Open and Distributed Learning, 2017
The Canadian Remote Sciences Laboratories (CRSL) website (www.remotelab.ca) was successfully employed in a study of the differences in the performance and perceptions of students' about their learning in the laboratory (in-person) versus learning at a remote location (remote access). The experiment was completed both in-person and via remote…
Descriptors: Science Laboratories, Foreign Countries, Student Evaluation, Distance Education
Luo, Wei; Pelletier, Jon; Duffin, Kirk; Ormand, Carol; Hung, Wei-chen; Shernoff, David J.; Zhai, Xiaoming; Iverson, Ellen; Whalley, Kyle; Gallaher, Courtney; Furness, Walter – Journal of Geoscience Education, 2016
The long geological time needed for landform development and evolution poses a challenge for understanding and appreciating the processes involved. The Web-based Interactive Landform Simulation Model--Grand Canyon (WILSIM-GC, http://serc.carleton.edu/landform/) is an educational tool designed to help students better understand such processes,…
Descriptors: Computer Simulation, Teaching Methods, Computer Uses in Education, Comparative Analysis
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Chou, Jyh Rong – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The touch mouse is a new type of computer mouse that provides users with a new way of touch-based environment to interact with computers. For more than a decade, user experience (UX) has grown into a core concept of human-computer interaction (HCI), describing a user's perceptions and responses that result from the use of a product in a particular…
Descriptors: Computer Peripherals, Computer Uses in Education, Handheld Devices, Educational Technology
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Yamamoto, Yoshihiko; Usami, Akinori – IAFOR Journal of Education, 2015
Online course tools such as WebCT or Manaba+R are popularly used in university classes and enhance learners' understanding of their course contents. In addition, teachers try to utilize these online course tools for their students such as giving their students online discussions, providing students with additional materials and so forth. However,…
Descriptors: Online Courses, Electronic Learning, Higher Education, Integrated Learning Systems
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