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Tin-Kai Chen – Journal of International Students, 2025
This study examined 42 Taiwanese design students' crosscultural learning during internships in Japan's creative industry firm, funded by Taiwan's Ministry of Education under the "Dream-Building Study Abroad" program. Through thematic analysis and expert-rated intensity scoring (0--5 scale), six themes emerged. The highest-rated themes…
Descriptors: Internship Programs, Multicultural Education, Study Abroad, Adjustment (to Environment)
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Ting-Chen Hu; Hsing-Hui Lin; Wen-Long Zhuang; Sung-Lien Wu – Education & Training, 2025
Purpose: This work seeks to examine the impact of mentorship between visiting teachers and interns on the interns' job choice intention in the hospitality industry after graduation. Additionally, the study explores whether internship satisfaction, encompassing satisfaction with internship courses and organizations, moderates the connection between…
Descriptors: Hospitality Occupations, Career Choice, Mentors, Internship Programs
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Gutiérrez-Colón, Mar; Frumuselu, Anca Daniela; Curell, Hortènsia – Interactive Learning Environments, 2023
Mobile-assisted language learning (MALL) is a fast-developing field that is constantly growing and evolving in education. There is a lack of publications focusing on implementation studies of MALL as a means to enhance second language/foreign language (L2) reading comprehension. Building on Burston's (2013). Mobile-Assisted Language Learning: a…
Descriptors: Handheld Devices, Second Language Learning, Reading Comprehension, Program Implementation
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Yung-Ming Cheng – Interactive Technology and Smart Education, 2024
Purpose: The purpose of this study is to propose a research model based on the stimulus-organism-response (S-O-R) model to explore whether gamification and personalization as environmental stimuli to learners' learning engagement (LE) can affect their learning persistence (LP) in massive open online courses (MOOCs) and, in turn, their learning…
Descriptors: MOOCs, Gamification, Learner Engagement, Academic Persistence
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Hao-Chiang Koong Lin; Chun-Hsiung Tseng; Nian-Shing Chen – Educational Technology & Society, 2025
In recent years, learning programming has been a challenge for both learners and educators. How to enhance student engagement and learning outcomes has been a significant concern for researchers. This study examines the effects of AI-based pedagogical agents on students' learning experiences in programming courses, focusing on web game development…
Descriptors: Programming, Learner Engagement, Self Efficacy, Artificial Intelligence
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Wan Chen Lu; Shin-Huei Lin; Mei-Yen Chen; Chang-Hsu Chen – Innovations in Education and Teaching International, 2024
Grounded in career construction theory, we proposed that proactive personality (a disposition that drives people to focus on the future) influences career adaptability (the attitudes and behaviours that people use to adapt to work), which in turn influences career exploration (purposive cognition and behaviour to seek information for self-career…
Descriptors: Foreign Countries, College Students, Internship Programs, Athletics
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Yi-Ning Kelly Huang; Matthias Winfried Kleespies; Liu Shiang-Yao – Biochemistry and Molecular Biology Education, 2025
Artificial intelligence (AI) in biomedicine has gained significant attention, and its fusion with biology offers exciting possibilities. Understanding students' perspectives on AI is crucial for developing appropriate lessons. This study surveyed biology undergraduates and postgraduates in Taiwan (n = 71) and Germany (n = 51) to explore their…
Descriptors: Foreign Countries, Artificial Intelligence, Technology Uses in Education, Biomedicine
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Chang, Hui-Tzu; Wu, Hsien-Hua; Chang, Yi-Ting – Innovative Higher Education, 2023
The purpose of this study is to understand the learning outcomes of students who participate in interdisciplinary hands-on advanced technology courses and the factors influencing their outcomes as well as to determine whether learning outcomes and cognitive development are affected by students' motivation for selecting the course with regard to…
Descriptors: Interdisciplinary Approach, Technology Education, Experiential Learning, College Students
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Su, Jun-Ming; Yang, Yi-Ching; Weng, Tzu-Nin; Li, Meng-Jhen; Wang, Chi-Jane – Comunicar: Media Education Research Journal, 2021
The number of new COVID-19 cases continues to rise rapidly in many countries despite vaccination. The best way to counter the spread of COVID-19 is self-protection. This study documents the development of a web-based serious game (WSG-COVID-19.SP) to promote effective learning strategies for self-protection against COVID-19 and to test the game's…
Descriptors: COVID-19, Pandemics, Educational Games, Health Behavior
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Zeng-Wei Hong; Ming-Hsiu Michelle Tsai; Chin Soon Ku; Wai Khuen Cheng; Jian-Tan Chen; Jim-Min Lin – Cogent Education, 2024
Although the existing research on educational robots has exhibited the assistance for EFL learners' English skills, the evidence which shows robot-assisted systems' effect on adult learners' English read-aloud is still rare. Nevertheless, read-aloud is still treated as a useful approach in English classes for speech pronunciations in particular in…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Pronunciation
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Hsu, Wenhua – THAITESOL Journal, 2023
This research was inspired by the phenomenon of binge-watching Korean television drama series (K-dramas) among Taiwanese university students. K-drama fever may provide an impetus for sustained English-subtitled K-dramas viewing, which may serve as an alternative to extensive reading of graded readers that English teachers often encourage their…
Descriptors: Teaching Methods, Second Language Learning, Television Viewing, Captions
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Ju-May Wen; Hai-Dung Do; Eric Zhi-Feng Liu; Chun-Hung Lin; Shihping Kevin Huang – SAGE Open, 2023
This study investigated the effect of educational board games and the creative thinking spiral teaching strategy (CTSTS) on the learning outcomes of beginner-level Chinese language learners. Two dimensions were measured: learning outcome and writing ability. A total of 82 learners from one university in Taiwan participated in this study.…
Descriptors: Writing Skills, Educational Games, Creative Thinking, Teaching Methods
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Margaret L. Sheng; Abu Amar Fauzi – Journal of Marketing for Higher Education, 2024
Although the student satisfaction literature has been well-established, critical drivers of student satisfaction amid the COVID-19 pandemic require further investigation. Therefore, drawing upon expectation-disconfirmation theory (EDT) and protection motivation theory (PMT), we propose a conceptual model incorporating service quality and perceived…
Descriptors: Foreign Countries, College Students, COVID-19, Pandemics
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Chiu, Ying-Ting – Journal of Science Education for Students with Disabilities, 2020
The Yuan T. Lee Foundation Science Education for All (YTLF) has implemented a science camp for students with visual impairments in central Taiwan since 2009. The implementation of the camp serves as an informal science education practice model that informs curriculum design and development, personnel preparation and organization, as well as…
Descriptors: Foreign Countries, Visual Impairments, Blindness, Hands on Science
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McCollister, Michael – TEFLIN Journal: A publication on the teaching and learning of English, 2019
Taiwan's National Development Council recently announced plans for the country to become bilingual by the year 2030. However, the Council did not lay out a clear road map for how this major accomplishment is to be achieved, and the curriculum presently in place does not seem to meet the challenge. This article will review the current status of…
Descriptors: Foreign Countries, College Students, College Second Language Programs, Second Language Instruction
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