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Showing 1 to 15 of 52 results Save | Export
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Chia-Shin Lin – Journal of Educational Computing Research, 2026
As artificial intelligence (AI) becomes increasingly integrated into higher education, particularly in creative disciplines, the role of AI turns into a co-creative partner. This study investigates the impact of AI-relevant training on media and communication students in Taiwan, focusing on the development of AI literacy, self-efficacy,…
Descriptors: Artificial Intelligence, Technology Uses in Education, Foreign Countries, College Students
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Yu-Cheng Lin; Shu-Yun Chien; Huei-Tse Hou – Education and Information Technologies, 2025
The training of hostel service skills emphasizes the application of procedural knowledge and complex problem-solving skills, and with the development of education technology, game-based learning that mixes virtual reality (VR) and physical games has begun to be emphasized. In this study, we proposed a multi-dimensional scaffolding design framework…
Descriptors: Scaffolding (Teaching Technique), Educational Games, Computer Simulation, Cognitive Ability
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Hwang, Gwo-Jen; Chen, Pei-Ying – Interactive Learning Environments, 2023
The flipped classroom approach has become one of the renowned instructional approaches in recent years. However, without proper educational tools to support students when they participate in classroom learning, their learning performances may not be as good as expected. In this study, a collective problem-solving promotion mechanism is proposed to…
Descriptors: Cooperative Learning, Problem Solving, Flipped Classroom, Academic Achievement
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Jo-Ying Chu; Andy D. Huang – Studies in Higher Education, 2024
Discussions of 'diversity' in higher education are often limited to structural diversity (i.e. access to higher education based on demographic variables), which is just one form of diversity that impacts student learning outcomes. Others include curricular diversity (a measure of the interdisciplinary of the coursework) and interactional diversity…
Descriptors: Higher Education, Equal Education, Diversity, Academic Achievement
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Jian-Hong Ye; Mengmeng Zhang; Weiguaju Nong; Li Wang; Xiantong Yang – Education and Information Technologies, 2025
ChatGPT, as an example of generative artificial intelligence, possesses high-level conversational and problem-solving capabilities supported by powerful computational models and big data. However, the powerful performance of ChatGPT might enhance learner dependency. Although it has not yet been confirmed, many teachers and scholars are also…
Descriptors: Artificial Intelligence, College Students, Problem Solving, Student Attitudes
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Yung-Hsiang Hu – Education and Information Technologies, 2024
In this study, a generative artificial intelligence (AI)-assisted Think-Aloud Pair Problem-Solving (TAPPS) learning strategy was introduced to support ethical dilemma-related problem-solving learning activities. Then, an interactive virtual learning companion system was developed and tested in a business ethics course to evaluate the efficacy of…
Descriptors: Ethics, Problem Solving, Thinking Skills, Verbal Communication
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Yeh, Yu-Chu; Li, Pei-Hsin; Lin, Chung-Wei – Journal of Global Education and Research, 2020
Priming effect is, in a great part, an implicit learning mechanism; it may influence insight problem solving both consciously and unconsciously. The present study investigates interactions between personality traits and priming effects in insight problem solving involving novel object associations in complex situations over time. Based on the…
Descriptors: Priming, Personality Traits, Problem Solving, Personality Measures
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Su, King-Dow – Journal of Baltic Science Education, 2021
The presented research focuses on verifying the confluent application of concept mapping (CM) and socio-scientific issues (SSI) according to the value-laden and moral dilemma orientation to construct problem-solving performance. This research sets up some perspectives for all 146 participants, including 139 students and 7 experts. All findings…
Descriptors: Science and Society, Concept Mapping, Science Process Skills, Science Achievement
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Su, King-Dow – Journal of Baltic Science Education, 2022
This research conceived multivariate learning concepts and aimed at the implementation of integrating artificial intelligence (AI) life learning of face recognition, self-driving, and robots' situational issues into problem-based learning (PBL) in natural science. This research put forward problem-solving and group cooperation in which students…
Descriptors: Foreign Countries, Artificial Intelligence, Robotics, Natural Sciences
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Wu, Wen-Chi Vivian; Manabe, Kinnosuke; Marek, Michael W.; Shu, Yu – Journal of Research on Technology in Education, 2023
This study aimed to foster development of the 21st-century five core competencies, including Creativity and innovation, Critical thinking and problem solving, Communication, Collaboration, and Computer-information literacy using Student-Centered Active Learning in an instructional design in which student groups created their own virtual reality…
Descriptors: 21st Century Skills, Computer Simulation, Creativity, Innovation
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Li-Wen Huang; Hsing Yu Hou – Educational Process: International Journal, 2025
Background: English proficiency is extremely important for future careers, particularly in aviation education and training. However, the current regulated school framework includes an insufficient two-hour per week. This study investigates the effectiveness of an extracurricular program, "Fun Language Club," in improving English…
Descriptors: Foreign Countries, Language Proficiency, English (Second Language), Second Language Learning
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Su, Jun-Ming; Yang, Yi-Ching; Weng, Tzu-Nin; Li, Meng-Jhen; Wang, Chi-Jane – Comunicar: Media Education Research Journal, 2021
The number of new COVID-19 cases continues to rise rapidly in many countries despite vaccination. The best way to counter the spread of COVID-19 is self-protection. This study documents the development of a web-based serious game (WSG-COVID-19.SP) to promote effective learning strategies for self-protection against COVID-19 and to test the game's…
Descriptors: COVID-19, Pandemics, Educational Games, Health Behavior
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Hsieh, Chia-Ying – International Journal of Art & Design Education, 2018
For the past few years, creativity has gradually become an important element in the national cultivation of talent in Taiwan. Although traditionally art education is closely linked with creativity, the academic research on general art education is very insufficient. Therefore, the goal of this research is to investigate how creativity could be…
Descriptors: Design, Creativity, Problem Solving, Art Education
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Cheng, Shu-Chen; Hwang, Gwo-Jen; Lai, Chiu-Lin – Interactive Learning Environments, 2020
The present study aims to incorporate a group leadership promotion approach into collaborative learning tasks in the hope of developing students' creativity, problem-solving, and critical thinking. In order to evaluate the effectiveness of the proposed approach, we recruited 59 cross-professional students from a university in northern Taiwan, and…
Descriptors: Group Dynamics, Leadership, Cooperative Learning, Thinking Skills
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Liu, Yu-Cheng; Liang, Chaoyun – International Journal of Educational Psychology, 2020
Differences exist between engineering and liberal arts students because of their educational backgrounds. Therefore, they solve problems differently. This study examined the brain activation of these two groups of students when they responded to 12 questions of verbal, numerical, or spatial intelligence. A total of 25 engineering and 25 liberal…
Descriptors: Problem Solving, Engineering Education, Spatial Ability, Liberal Arts
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