Publication Date
| In 2026 | 0 |
| Since 2025 | 3 |
Descriptor
| College Students | 3 |
| Computer Interfaces | 3 |
| Usability | 2 |
| Academic Achievement | 1 |
| Coding | 1 |
| Computer Uses in Education | 1 |
| Critical Thinking | 1 |
| Deception | 1 |
| Digital Literacy | 1 |
| Distance Education | 1 |
| Educational Games | 1 |
| More ▼ | |
Author
| Bin Hu | 1 |
| Christos Tokatlidis | 1 |
| Dimitrios Papakostas | 1 |
| Duong Minh Tuan | 1 |
| Kairong Li | 1 |
| Le Thi Diem Lan | 1 |
| Sokratis Tselegkaridis | 1 |
| Theodosios Sapounidis | 1 |
| Yingyi Zhang | 1 |
Publication Type
| Journal Articles | 3 |
| Reports - Research | 3 |
Education Level
| Higher Education | 3 |
| Postsecondary Education | 3 |
Audience
Location
| Vietnam | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Bin Hu; Kairong Li; Yingyi Zhang – SAGE Open, 2025
With the rapid development of information technology, telecommunication network fraud poses a serious threat to college students. Urgent action is needed to enhance their awareness of fraud prevention through effective educational methods. This study constructed a behavioral willingness model to use an anti-fraud educational game among university…
Descriptors: Deception, Telecommunications, College Students, Gamification
Duong Minh Tuan; Le Thi Diem Lan – SAGE Open, 2025
This study scrutinized Vietnamese university students' perceptions of their interaction in synchronous online classes. With a mixed-methods design, the study integrated quantitative and qualitative approaches. The participants comprised 200 tertiary students at a private university in the Mekong Delta of Vietnam. Data were gathered through a…
Descriptors: Foreign Countries, Private Colleges, College Students, Synchronous Communication
Sokratis Tselegkaridis; Theodosios Sapounidis; Christos Tokatlidis; Dimitrios Papakostas – IEEE Transactions on Education, 2025
Contribution: This study focuses on microcontroller circuits and aims to: 1) investigate the impact of formal reasoning on students' post-knowledge using catastrophe theory; 2) compare the different combination sequences of tangible user interface (TUI) and graphical user interface (GUI); and 3) assess the usability of both interfaces and explore…
Descriptors: College Students, Electronics, Electronic Equipment, Engineering Education

Peer reviewed
Direct link
