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Carsley, Dana; Heath, Nancy L. – Journal of American College Health, 2020
Objective: This study compared the effectiveness of mindfulness coloring (mandala), free drawing/coloring, and a noncoloring control activity for university students' test anxiety, and assessed the relationship of dispositional mindfulness and response to intervention on mindfulness and test anxiety states. Participants: University students (n =…
Descriptors: Test Anxiety, College Students, Metacognition, Program Effectiveness
Libertus, Melissa E.; Liu, Allison; Pikul, Olga; Jacques, Theodore; Cardoso-Leite, Pedro; Halberda, Justin; Bavelier, Daphne – AERA Open, 2017
Playing action video games has previously been linked to improvements in attentional control, the ability to choose what to attend and what to ignore that relies on a frontoparietal network of the brain. Here we asked whether action video game training would impact a range of mathematical abilities that rely on similar brain regions. Twenty-four…
Descriptors: Video Games, Adults, Teaching Methods, Attention
THELEN, ALICE – 1966
THE GENERAL CURRICULUM PROGRAM WAS ESTABLISHED FOR BUILDING OF SKILLS AND DEVELOPMENT OF BREADTH OF BACKGROUND IN PREPARATION FOR CONVENTIONAL COLLEGE CLASSES. PRETESTS AND POST-TESTS WERE EVALUATED FOR 165 STUDENTS AFTER ONE SEMESTER IN THE PROGRAM AND SHOWED SIGNIFICANT INCREASES IN ACADEMIC SKILL LEVEL, WRITING, AND READING. SIMILAR RESULTS…
Descriptors: Academic Achievement, College Students, Community Colleges, Experimental Programs

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