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Showing 1 to 15 of 45 results Save | Export
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Saada Khadragy; Nadeen Selim; Dalia Hassan; Samira Setoutah; Osama Abdelbary – Educational Process: International Journal, 2025
Background/purpose: The integration of immersive technologies in education has been increasing. Such technologies include: the virtual reality (VR)-based technologies, which have raised engagement and interactivity, and foster the development of skills in academic settings. Thus, this study aimed to explore the attitudes of faculty members in…
Descriptors: Foreign Countries, Technology Integration, Technology Uses in Education, Computer Simulation
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Gökhan Çaliskan; I?Lknur Maya – Journal of Educational Technology and Online Learning, 2024
Nowadays, technology is constantly evolving. The use of developing technologies in daily life brings transformation. One of the areas where transformation is inevitable is education. Developing technologies cause the emergence of new applications and paradigms in education. One of these applications is Metaverse, which have increased in popularity…
Descriptors: Higher Education, Teacher Attitudes, Computer Simulation, Educational Change
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Babawande Emmanuel Olawale – Journal of Learning and Teaching in Digital Age, 2024
In recent times, teacher preparation programmes have faced significant challenges as many universities transitioned to fully online or hybrid instructional models as a result of the COVID-19 pandemic outbreak. These sudden shifts drastically decreased classroom teaching opportunities, which was a cornerstone of teacher preparation programmes to…
Descriptors: Preservice Teacher Education, Mathematics Teachers, Electronic Learning, Educational Technology
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Justin Pulley; Dee Jepsen; Amanda Bowling; Tracy Kitchel – Journal of Agricultural Education, 2024
Agricultural Education uses a combination of classroom and laboratory instruction, experiential learning, and leadership education to prepare students for jobs in industry. With the recent promotion of Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR) as an option for educational programs, this technology allows teachers to…
Descriptors: Agricultural Education, Agriculture Teachers, Teaching Experience, Computer Simulation
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Isabel Fischer; Kerry Dobbins – Journal of Management Education, 2024
At a time when emerging technologies increasingly transform the workplace and society overall, management educators seem reluctant to fully embrace emerging transformative technologies in their teaching. In this conceptual essay, we argue that this reluctance stems from paradoxical tensions of identity of management educators and students. The…
Descriptors: Business Administration Education, Administrator Education, Technology Uses in Education, College Faculty
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Yiluo Wang; Lifang Pan – Education and Information Technologies, 2025
At present, when the educational process takes place both in classrooms and remotely, the role of innovative technologies is rapidly increasing. The purpose of the study is to determine the influence of immersive virtual reality in teaching on predictors of emotional intelligence development in university students. The questionnaire method was…
Descriptors: College Students, Computer Simulation, Emotional Intelligence, Technology Integration
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Diego Vergara; Álvaro Antón-Sancho; Georgios Lampropoulos; Pablo Fernández-Arias – Education and Information Technologies, 2025
Virtual reality (VR) is an effective technology when applied to higher education. A fruitful line of research is the study of the reception of VR by the agents involved, especially professors. This provides keys to help universities and countries, especially developing ones, in the process of digital integration. In this work, a quantitative…
Descriptors: Technology Uses in Education, Artificial Intelligence, Engineering Education, Computer Simulation
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Mohamed, Tarek Ismail; Sicklinger, Andreas – Education and Information Technologies, 2022
With the rapid digital developments, the practice and study of VR/AR technologies reached almost all the design disciplines by considering different applications. Therefore, there is continuous pressure on design education, where course programs in graphic design, media design, fashion design, and product design must promptly incorporate these new…
Descriptors: Design, Technology Integration, Educational Technology, College Students
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Kamelia Sepanloo; Daniel Shevelev; Md Tariqul Islam; Young-Jun Son; Shravan Aras; Janine E. Hinton – Educational Technology Research and Development, 2025
Integrating Mixed Reality (MR) into nursing education and professional practice has recently captured significant interest as a transformative approach. This paper presents a comprehensive exploration and practical insights into designing and implementing an advanced MR training platform to provide nursing students with immersive experiences…
Descriptors: Nursing Education, Educational Improvement, College Faculty, Pilot Projects
Jeanette Abrahamsen – ProQuest LLC, 2024
The purpose of this three-article dissertation is to better understand the role emerging technologies are playing in learning. This dissertation explores tools on a spectrum of reality from fully immersive virtual reality (VR), semi-immersive VR, non-immersive VR, augmented reality (AR), mixed reality (MR), and extended reality (XR). Three studies…
Descriptors: Higher Education, Educational Technology, Educational Change, Computer Simulation
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Xiaohua Liu – International Journal of Technology in Education, 2025
Despite increasing calls for integrating generative AI (GAI) into education, individual teachers still show disparate attitudes and actions. It is thereby pivotal to understand the reasons behind such divergent responses. However, factors affecting teachers' uptake of GAI in their instruction, particularly their endorsement of students' engagement…
Descriptors: Teacher Attitudes, Technological Literacy, Pedagogical Content Knowledge, Computer Software
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Nathan R. Prestopnik – International Journal of Designs for Learning, 2024
"Ghosts of the Argonne" is an interactive virtual reality (VR) recreation of the World War 1 (WW1) M1897 "French 75" field artillery gun, intended to teach learners about WW1 and its impact on the world, the role of artillery and artillerymen in this war, and the stories of real soldiers who served. The "Ghosts of the…
Descriptors: College Faculty, College Students, Computer Simulation, History Instruction
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Kemp, Andrew; Palmer, Edward; Strelan, Peter; Thompson, Helen – Australasian Journal of Educational Technology, 2022
This study investigated the specification of educational compatibility within a technology acceptance model (TAM) suited to engaging educational technologies. Attitudes towards virtual reality (VR) for learning was used to test the experimental model. One hundred and seventy-nine valid survey responses were collected from 517 potential…
Descriptors: Technology Integration, Educational Technology, Computer Simulation, College Freshmen
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Eleni Meletiadou, Editor – IGI Global, 2025
Generative Artificial Intelligence (GAI) has emerged as a transformative force in higher education, offering both challenges and opportunities. The integration of AI with Education for Sustainable Development (ESD) in Higher Education has sparked a paradigm shift in teaching, learning and assessment offering both incredible opportunities and…
Descriptors: Artificial Intelligence, Technology Uses in Education, Higher Education, Sustainable Development
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Trinh Le Tan; Hoai Thu Thi Nguyen; Nguyen Chau Ngoc Khanh; Thanh Hien Thi Le; Uyen Truong Hoang Vo – Journal of Information Technology Education: Research, 2024
Aim/Purpose: The study aims to analyze the elements/factors that impact students' augmented reality/virtual reality (AR/VR) adoption through their behavior in Vietnamese higher education. In particular, the research demonstrates the influences of and relationships between multiple goals, learner experience, and barriers to adopting AR/VR.…
Descriptors: Computer Simulation, Technology Uses in Education, Student Behavior, Learning Experience
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