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Antonio, Giardi – Online Submission, 2016
The aim of this paper is to focus reader's attention on "mobile" use of iTunesU and USiena model, as future compensatory tools. Starting from multimedia learning theories, a mobile course model has been designed (USiena model) and the experimental method has been used to carry out a "pilot study" with 32 dyslexic students. The…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
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Oberauer, Klaus; Souza, Alessandra S.; Druey, Michel D.; Gade, Miriam – Cognitive Psychology, 2013
The article investigates the mechanisms of selecting and updating representations in declarative and procedural working memory (WM). Declarative WM holds the objects of thought available, whereas procedural WM holds representations of what to do with these objects. Both systems consist of three embedded components: activated long-term memory, a…
Descriptors: Evidence, Tests, Short Term Memory, Intervals
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Myers, Scott A.; Goldman, Zachary W.; Ball, Hannah; Carton, Shannon T.; Atkinson, Jordan; Tindage, Melissa F.; Anderson, Amena O. – Communication Teacher, 2015
This assessment examined the presence of anti-citizenship behavior (ACB) in the college classroom by (1) identifying the types of ACB college students use in their classes, (2) identifying the reasons why students use ACB, and (3) exploring the link between ACB and student learning outcomes. The results indicated that (1) participants report four…
Descriptors: Student Behavior, Student Attitudes, Correlation, Citizenship
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Bolinger, Alexander R.; Brown, Kory D. – Journal of Management Education, 2015
Some curricular elements are threshold concepts that involve "troublesome knowledge," not because they are difficult for students to comprehend per se, but because they are challenging for students to fully appreciate. In this article, we suggest that entrepreneurial failure is a threshold concept in entrepreneurship courses because…
Descriptors: Entrepreneurship, Failure, Student Experience, Classification
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Belmonti, Vittorio; Cioni, Giovanni; Berthoz, Alain – Developmental Science, 2015
Navigational and reaching spaces are known to involve different cognitive strategies and brain networks, whose development in humans is still debated. In fact, high-level spatial processing, including allocentric location encoding, is already available to very young children, but navigational strategies are not mature until late childhood. The…
Descriptors: Cognitive Processes, Navigation, Spatial Ability, Hypothesis Testing
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Celik, Vehbi; Yesilyurt, Etem; Korkmaz, Ozgen; Usta, Ertugrul – EURASIA Journal of Mathematics, Science & Technology Education, 2014
In this research internet addiction has been dealt with as predictor and predicted variable, this situation has been analyzed from the perspectives of loneliness and cognitive absorption and a tangible model has been put forth. Participant group has been constituted by 338 teacher candidates. Research data were collected using loneliness scale…
Descriptors: Internet, Addictive Behavior, Predictor Variables, Cognitive Processes
Sliva, Yekaterina – ProQuest LLC, 2014
The purpose of this study was to introduce an instructional technique for teaching complex tasks in physics, test its effectiveness and efficiency, and understand cognitive processes taking place in learners' minds while they are exposed to this technique. The study was based primarily on cognitive load theory (CLT). CLT determines the amount of…
Descriptors: Science Instruction, Teaching Methods, Physics, Cognitive Processes
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Strachan, James W. A.; Kirkham, Alexander J.; Manssuer, Luis R.; Tipper, Steven P. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2016
Eye gaze is a powerful directional cue that automatically evokes joint attention states. Even when faces are ignored, there is incidental learning of the reliability of the gaze cueing of another person, such that people who look away from targets are judged less trustworthy. In a series of experiments, we demonstrated further properties of the…
Descriptors: Incidental Learning, Trust (Psychology), Psychological Patterns, Visual Perception
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Denison, Stephanie; Bonawitz, Elizabeth; Gopnik, Alison; Griffiths, Thomas L. – Cognition, 2013
We present a proposal--"The Sampling Hypothesis"--suggesting that the variability in young children's responses may be part of a rational strategy for inductive inference. In particular, we argue that young learners may be randomly sampling from the set of possible hypotheses that explain the observed data, producing different hypotheses with…
Descriptors: Sampling, Probability, Preschool Children, Inferences
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Schlee, Regina Pefanis; Harich, Katrin R. – Journal of Education for Business, 2014
As calls for enhancing the ability of business students to think creatively and develop innovative goods and services have become universal, researchers in the area of creativity have expressed concerns that the U.S. educational system may not foster creative thinking. The authors' research is based on a sample of 442 undergraduate business…
Descriptors: Business Administration Education, Undergraduate Students, Creative Thinking, Creative Development
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Zander, Steffi; Reichelt, Maria; Wetzel, Stefanie; Kämmerer, Frauke; Bertel, Sven – Frontline Learning Research, 2015
The personalisation principle is a design recommendation and states that multimedia presentations using personalised language promote learning better than those using formal language (e.g., using "your" instead of "the"). It is often assumed that this design recommendation affects motivation and therefore allocation of…
Descriptors: Foreign Countries, College Students, Individualized Instruction, Attention
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Zheng, Robert; Smith, Derek; Luptak, Marilyn; Hill, Robert D.; Hill, Justin; Rupper, Randall – Educational Gerontology, 2016
This study investigated the redundancy effect on older and younger persons' cognitive performance in a caregiver video training. Participants (N = 92) were recruited from one research-intensive university and three senior centers in a midsize city in the western United States. The mixed within- and between-subjects design was used. Participants…
Descriptors: Age Differences, Older Adults, College Students, Video Technology
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Hao, Ning; Ku, Yixuan; Liu, Meigui; Hu, Yi; Grabner, Roland H.; Fink, Andreas – Creativity Research Journal, 2014
Previous studies revealed inconsistent findings about the effects of cognitively low or high demanding interpolated tasks during incubation period on post-incubation creative performance. To explain this contradiction, two intervention tasks were administered (Reflecting on the generated ideas [RF] and the Word puzzle task [WP]), which are…
Descriptors: Intervention, Difficulty Level, Cognitive Processes, Creativity
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Bekele, Esubalew; Crittendon, Julie; Zheng, Zhi; Swanson, Amy; Weitlauf, Amy; Warren, Zachary; Sarkar, Nilanjan – Journal of Autism and Developmental Disorders, 2014
Teenagers with autism spectrum disorder (ASD) and age-matched controls participated in a dynamic facial affect recognition task within a virtual reality (VR) environment. Participants identified the emotion of a facial expression displayed at varied levels of intensity by a computer generated avatar. The system assessed performance (i.e.,…
Descriptors: Adolescents, Autism, Pervasive Developmental Disorders, Recognition (Psychology)
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Kessler, Yoav; Oberauer, Klaus – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2014
Updating and maintenance of information are 2 conflicting demands on working memory (WM). We examined the time required to update WM (updating latency) as a function of the sequence of updated and not-updated items within a list. Participants held a list of items in WM and updated a variable subset of them in each trial. Four experiments that vary…
Descriptors: Foreign Countries, Short Term Memory, Undergraduate Students, Reaction Time
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