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Jose A. Diaz; Steven M. Nelson; A. Alexander Beaujean; Adam E. Green; Michael K. Scullin – Creativity Research Journal, 2024
The compound Remote Associates Test (RAT) is a classic measure of creativity. Participants are shown three cue words (sore-shoulder-sweat) and asked to generate a word that connects them (cold). Theoretical views of RAT performance differ in the degree to which they conceptualize performance as depending on automatic spreading activation across…
Descriptors: Test Items, Creative Thinking, Creativity Tests, Performance
Nadine El-Awar – ProQuest LLC, 2023
As schools continue to focus on outcome-based instructional practices, less emphasis is placed on the creativity and reasoning necessary for students to become effective critical thinkers. As a result, students struggle to demonstrate creative problem-solving skills in the classroom. This study examines how the facilitation of an instructional…
Descriptors: Grade 7, Middle School Students, Science Instruction, Problem Solving
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Kula, Sultan Selen – International Journal of Research in Education and Science, 2021
This study aimed to determine the views of classroom teachers about mind games in Turkey and a survey model was used. The research was carried out with the phenomenological design from qualitative research methods. Thirty-one primary school teachers were selected by the criterion sampling method which is one of the purposeful sampling methods. In…
Descriptors: Educational Games, Cognitive Processes, Teacher Attitudes, Foreign Countries
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Daniyarova, Akmaral; Suad, Alwaely; Vecherinina, Elena; Seluch, Marina; Ananishnev, Vladimir – World Journal on Educational Technology: Current Issues, 2022
The authors examine the pros and cons of games in the context of increasing students' creativity and scientific competence. Research materials and methods consisted of two tests. The first included the use of 7 pedagogical methods that are valid for the mental diagnosis of students: speed of thinking; method of thinking flexibility; method of…
Descriptors: Educational Games, Creativity, Teaching Methods, Cognitive Processes
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Hameed, Ansa; Jabeen, Ismat – Journal of Language and Linguistic Studies, 2022
Creative writing is an imperative prerequisite in EFL contexts with emphasis on developing the cognitive abilities of students for delineating ingenious ideas on paper. Numerous techniques have been introduced for this purpose and one of these influential practices is the use of infographics. Infographics are a potent way to combine visuals with…
Descriptors: Prompting, Cognitive Processes, Creativity, English (Second Language)
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Dara Tafazoli – Online Learning, 2025
The burgeoning interest in integrating technology into language education has necessitated language teachers to enhance their competencies and literacies. Consequently, a pressing need arises for a framework tailored to meet teachers' evolving requirements. To address this imperative, I conducted two studies within two distinct teaching contexts.…
Descriptors: Computer Assisted Instruction, Language Teachers, Second Language Instruction, Instructional Development
National Center for the Improvement of Educational Assessment, 2023
Creative thinking is essential for career success in the information age. According to the World Economic Forum, creative thinking ranks as the fastest growing and second-most important skill among employers. Creative thinking also ranks above artificial intelligence (AI) and big data in terms of companies' skills-training priorities for workers.…
Descriptors: Creative Thinking, Success, Academic Achievement, Cognitive Processes
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Bicer, Ali; Bicer, Aysenur; Perihan, Celal; Lee, Yujin – Mathematics Education Research Journal, 2022
The purpose of this study is to observe the changes on pre-service teachers' cognitive (i.e. fluency, flexibility, and originality) and affective outcomes (e.g. perceptions towards creativity-directed tasks, beliefs about the nature of mathematics) related to mathematical creativity after they participated in a creativity-focused mathematics…
Descriptors: Preservice Teachers, Educational Planning, Instructional Design, Program Implementation
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Ahmet Erol; Mustafa Erol – Journal of Turkish Science Education, 2024
Engineering education aims to equip children with the skills to solve and apply complex problems. Problem-solving processes in engineering require high-level thinking and mind habits. Habit is a term used to describe various aspects of intelligence. Engineering habits of mind are the values, attitudes, and thinking skills associated with…
Descriptors: Engineering Education, Factor Analysis, Cognitive Processes, Construct Validity
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Threadgold, Emma; Marsh, John E.; McLatchie, Neil; Ball, Linden J. – Applied Cognitive Psychology, 2019
Background music has been claimed to enhance people's creativity. In three experiments, we investigated the impact of background music on performance of Compound Remote Associate Tasks (CRATs), which are widely thought to tap creativity. Background music with foreign (unfamiliar) lyrics (Experiment 1), instrumental music without lyrics (Experiment…
Descriptors: Music, Creativity, Novelty (Stimulus Dimension), Familiarity
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Demetriou, Helen; Nicholl, Bill – Improving Schools, 2022
According to the age-old proverb from Plato's "Republic: necessity is the mother of invention," the main motivation for creating new discoveries is the need for them. However, as well as the necessity factor, we argue that a very important aspect that influences invention and creativity is the "empathy factor." This mixed…
Descriptors: Empathy, Foreign Countries, Creative Thinking, Creativity Tests
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Bolger, Molly S.; Osness, Jordan B.; Gouvea, Julia S.; Cooper, Alexandra C. – CBE - Life Sciences Education, 2021
Modeling is a scientific practice that supports creative reasoning, motivates inquiry, and facilitates community sense-making. This paper explores students' perspectives on modeling in an undergraduate laboratory course, Authentic Inquiry through Modeling (AIM-Bio), in which they proposed, tested, and revised their own models. We conducted…
Descriptors: Inquiry, Active Learning, Models, Undergraduate Students
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Persson, Roland S. – International Journal for Talent Development and Creativity, 2021
The significance of illusion as a positive force in everyday life has been underestimated in both societal discourse and in empirical science. The objective of this study is to provide a synthesis of many academic disciplines' understanding of illusion and reality by proposing a taxonomy of functional and dysfunctional subjective realities as…
Descriptors: Psychosis, Misconceptions, Cognitive Processes, Creativity
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Kimmel, Michael; Hristova, Dayana – Creativity Research Journal, 2021
Recent voices in creativity research emphasize the vital role that processes of active engagement and interaction play. These distributed, interactivity-based, and ecological accounts critique the reduction of creativity to mental mechanisms and eschew the methodological individualism that underlies this view. Instead, they elevate socio-material…
Descriptors: Creativity, Creative Activities, Dance, Play
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Zhang, Xinru; Pi, Zhongling; Li, Chenyu; Hu, Weiping – British Journal of Educational Technology, 2021
Intrinsic motivation is seen as the principal source of vitality in educational settings. This study examined whether intrinsic motivation promoted online group creativity and tested a cognitive mechanism that might explain this effect. University students (N = 72; 61 women) who volunteered to participate were asked to fulfill a creative task with…
Descriptors: College Students, Student Motivation, Cooperative Learning, Group Activities
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