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Opfer, John; Kim, Dan; Young, Christopher J.; Marciani, Francesca – Grantee Submission, 2019
Memory for numbers improves with age. One source of this improvement may be learning linear spatial-numeric associations, but previous evidence for this hypothesis likely confounded memory span with quality of numerical magnitude representations and failed to distinguish spatial-numeric mappings from other numeric abilities, such as counting or…
Descriptors: Numbers, Memory, Preschool Children, Recall (Psychology)
Pellas, Nikolaos – Journal of Computer Assisted Learning, 2023
Background: Owing to the exponential growth of three-dimensional (3D) environments amongst researchers and educators to create simulation games (SGs) in primary education, there is a growing interest to examine their potential support in computer science courses instead of visual programming environments. Objectives: This study explores the…
Descriptors: Computation, Thinking Skills, Programming, Skill Development
Chen, Ching-Huei; Liu, Tung-Kai; Huang, Kun – Journal of Research on Technology in Education, 2023
With the rapid development of artificial intelligence in many disciplines, computational thinking (CT) has become an important skill for the 21st century. To promote vocational high school students' CT skills in learning about programmable logic controllers, this study intended to examine how cognitive and metacognitive prompts separately or…
Descriptors: Vocational High Schools, High School Students, Thinking Skills, Computation
Ekol, George; Mlotshwa, Simphiwe – Pythagoras, 2022
This case study carried out during the 2020 coronavirus disease of 2019 (COVID-19) lockdown used online data collection means to investigate the distribution of cognitive demand levels of probability and counting principles (PCP) learning tasks in a popular online Grade 12 mathematics textbook, based on the PCP teachers' rating. The teachers'…
Descriptors: Cognitive Processes, Difficulty Level, Probability, Computation
Julian Fraillon, Editor – International Association for the Evaluation of Educational Achievement, 2024
This book presents the first results from the third cycle of the IEA International Computer and Information Literacy Study (ICILS 2023). This study investigated how young people are prepared for life in a world where the capacity to use computers and digital information responsibly, safely, and effectively is essential. The study reports on data…
Descriptors: Digital Literacy, Foreign Countries, Information Technology, Communications
Tiel, Bob; Schaeken, Walter – Cognitive Science, 2017
In a series of experiments, Bott and Noveck (2004) found that the computation of scalar inferences, a variety of conversational implicature, caused a delay in response times. In order to determine what aspect of the inferential process that underlies scalar inferences caused this delay, we extended their paradigm to three other kinds of…
Descriptors: Cognitive Processes, Computation, Inferences, Reaction Time
Thacker, Ian – North American Chapter of the International Group for the Psychology of Mathematics Education, 2020
Texts presenting novel statistics can shift learners attitudes and conceptions about controversial science topics. However, not a lot is known about the mechanisms underlying this conceptual change. The purpose of this study was to investigate two potential mechanisms that underlie learning from novel statistics: numerical estimation skills and…
Descriptors: Statistics, Computation, Mathematics Skills, Cognitive Processes
Michael Ridley – College & Research Libraries, 2024
As part of a broader information literacy agenda, academic libraries are interested in advancing algorithmic literacy. Folk theories of algorithmic decision-making systems, such as recommender systems, can provide insights into designing and delivering enhanced algorithmic literacy initiatives. Users of the Spotify music recommendation systems…
Descriptors: Foreign Countries, Academic Libraries, Information Literacy, Artificial Intelligence
Chen Sun – ProQuest LLC, 2021
Computational thinking (CT) is an essential 21st century skill for people to succeed in the increasingly technological (and interconnected) world. Researchers have explored different interventions to teach students CT skills (e.g., Scratch and robotics), but digital game-based learning is relatively under-researched. A critical issue to address in…
Descriptors: Computation, Thinking Skills, Game Based Learning, Scaffolding (Teaching Technique)
Fitzsimmons, Charles J.; Thompson, Clarissa A.; Sidney, Pooja G. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2020
Understanding fraction magnitudes is important for achievement and in daily life. However, adults' fraction reasoning sometimes appears to reflect whole number bias and other times reflects accurate reasoning. In the current experiments, we examined how contextual factors and individual differences in executive functioning (Experiment 1),…
Descriptors: Fractions, Adults, Mathematical Logic, Knowledge Level
Chevalier, Morgane; Giang, Christian; Piatti, Alberto; Mondada, Francesco – International Journal of STEM Education, 2020
Background: Educational robotics (ER) is increasingly used in classrooms to implement activities aimed at fostering the development of students' computational thinking (CT) skills. Though previous works have proposed different models and frameworks to describe the underlying concepts of CT, very few have discussed how ER activities should be…
Descriptors: Computation, Thinking Skills, Robotics, Technology Uses in Education
Fitzsimmons, Charles J.; Thompson, Clarissa A.; Sidney, Pooja G. – Grantee Submission, 2020
Understanding fraction magnitudes is important for achievement and in daily life. However, adults' fraction reasoning sometimes appears to reflect whole number bias and other times reflects accurate reasoning. In the current experiments, we examined how contextual factors and individual differences in executive functioning (Experiment 1),…
Descriptors: Fractions, Adults, Mathematical Logic, Knowledge Level
Westera, Wim – Interactive Learning Environments, 2018
This paper presents a computational model for simulating how people learn from serious games. While avoiding the combinatorial explosion of a games micro-states, the model offers a meso-level pathfinding approach, which is guided by cognitive flow theory and various concepts from learning sciences. It extends a basic, existing model by exposing…
Descriptors: Computation, Models, Simulation, Games
Tsai, Meng-Jung; Liang, Jyh-Chong; Hsu, Chung-Yuan – Journal of Educational Computing Research, 2021
Computational thinking has received tremendous attention from computer science educators and educational researchers in the last decade. However, most prior literature defines computational thinking as thinking outcomes rather than thinking processes. Based on Selby and Woodland's framework, this study developed and validated the Computational…
Descriptors: Computation, Thinking Skills, Skill Development, Technological Literacy
Qiong Yu – ProQuest LLC, 2021
This study investigated the effects of WML and automaticity on mental addition through an examination of both task and individual characteristics within the framework of cognitive load theory. Seventy-three fourth-grade students in New York City public schools completed the Digit Span-Backward task of the Wechsler Intelligence Scale for…
Descriptors: Short Term Memory, Mental Computation, Addition, Elementary School Students

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